Well seeing as how this is my first entry it seems fitting that I list what features the game has so far.
At the moment I can procedurally generate 3 world types, Standard overworld, The Hollow, and The Inferno.
The overworld has different Biomes(desert, forest and snow at the tops of mountains)
At the moment there are only five different enemy types, Slime, Ice Slime, Shroom, Cacti, Evil Eye.
I've actually lost count of all the plants that can be generated in world the list is huge. Plants can be gathered for crafting materials.
Fishing is also working. Each chunk has two types of fish to catch so its always good to try fishing in different spots.
I have finished drawing all the frames of animation for the Knight class but he hasn't been coded yet.
The only class that is coded at the moment is the Mage. His actions are attack with his staff, Energy ball(homing spell), Cure.
Other actions that can be performed are chopping down trees, Using a magic carpet, Fishing, Running.
I will be trying to finish off the Mage class soon.