The world of Morphos Metaphor is set in the city of Kirimori, where supernatural events challenge the peace of its residents. Locals stir the rumored sightings of ghosts and shadows at sunset, the police receive monthly reports of missing people, and comatose has become a prevalent case among the patients rushed in most of the city's hospitals.
You are a student in Kirimori City's prestigious institution, Higashimori High School. The school prides itself with its high quality of education, living up to the school's firm belief that the best education can be attained, but only to those who have the potential to succeed.
Kirimori is a place where mystery and illusions embraces the city at night, although, there are no secrets which forever remain hidden, for the Arcana is the means by which all is revealed.
- Morphos Metaphor Intro Statement
A short project created in a month for an RP group's story event. Morphos Metaphor is based off of Shin Megami Tensei, but establishes it's own setting and lore to set it apart.
In this entry, a lone high school student is spirited away to a dark realm where she must face her past memories once and for all.
Mechanics Stuff
Gameplay is mostly standard RPG fare. Walk through maps and progress through story events. Items can be looted throughout, so keep an eye out.
Battles are one on one affairs with the player and enemies trading attacks through multi-stage turns. Manage your resources while you combo enemies and try to find their weaknesses.
Tactics Points are gained throughout battle to cast helpful skills such as buffs, debuffs, regens, and the like. Make good use of them.
Other Stuff
- There is a hidden boss located somewhere in the game. Good luck.
- There is a problem with the skill menu, involving the selection scrolling down out of view, but it is largely inconsequential.
- There are no shops. Most items are found from looting the environment. It's a game of attrition for the most part.
You are a student in Kirimori City's prestigious institution, Higashimori High School. The school prides itself with its high quality of education, living up to the school's firm belief that the best education can be attained, but only to those who have the potential to succeed.
Kirimori is a place where mystery and illusions embraces the city at night, although, there are no secrets which forever remain hidden, for the Arcana is the means by which all is revealed.
- Morphos Metaphor Intro Statement
A short project created in a month for an RP group's story event. Morphos Metaphor is based off of Shin Megami Tensei, but establishes it's own setting and lore to set it apart.
In this entry, a lone high school student is spirited away to a dark realm where she must face her past memories once and for all.
Mechanics Stuff
Gameplay is mostly standard RPG fare. Walk through maps and progress through story events. Items can be looted throughout, so keep an eye out.
Battles are one on one affairs with the player and enemies trading attacks through multi-stage turns. Manage your resources while you combo enemies and try to find their weaknesses.
Tactics Points are gained throughout battle to cast helpful skills such as buffs, debuffs, regens, and the like. Make good use of them.
Other Stuff
- There is a hidden boss located somewhere in the game. Good luck.
- There is a problem with the skill menu, involving the selection scrolling down out of view, but it is largely inconsequential.
- There are no shops. Most items are found from looting the environment. It's a game of attrition for the most part.
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