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Endless Abyss on Ludum Dare

The player searches through darkened rooms for treasure and equipment while avoiding or defeating monsters, collecting health items, and selling loot. As a room enters the darkness, it disappears forever. When you return, the room has changed! It's an endless, randomly generated world, all on a single screen.

All treasure and monsters increase in power as the game progresses. There is no hard goal, but progress is measured in the amount of gold collected.

Created in two days for Ludum Dare #31. The theme was 'Entire Game on One Screen', which I took to be some kind of challenge. All assets are original to this game.

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  • Completed
  • FlyingJester
  • Sphere
  • Action Adventure RPG
  • 12/08/2014 08:55 PM
  • 02/29/2016 05:17 PM
  • 12/08/2014
  • 8826
  • 2
  • 94

Posts

Pages: 1
Very interesting concept. It works very very well for this game.
But it does not offer much gameplay, unfortunately, as fighting monsters seems to be pretty useless (not to mention a pain since you attack automatically without any input of yours)

There is also a relatively small variety of items - there is your gold for level ups, some healing stuff you have from the start, and all kinds of weapons.
The problem I see is that you cannot interact with the enemies and that you cannot switch currently useable items (at least I did not find the button ... "," does some odd sound, but I have no idea what it does).

Some control file would be wonderful as well - if there is more than space to use, of course.

Still, good job for the one screen - randomness is good. I can very well picture a dungeon crawler or roguelike with this. The faster you get the levels the better.
Pages: 1