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My love letter to the early Phantasy Star games, Accelerated World ( or AW for short ) is going to be a deliberate retro romp to the good old days of those 90s SNES/Genny console JRPGs. Because nearly everything is custom, making a large scale project will be next to impossible.

Brief plot synopsis:

Two Aurers from the Stellar Solidarity of Spheres ( or ES3 for short ) are called to investigate a strange occurrence in relation to one of the planet's life-sustaining tech systems. An energy surge has got Commander Random worrying, and he dispatches Ayla and her partner Hyke to check it out.

Features:

- Simplified town maps. Instead of having dozens of NPCs and having the player wander into their homes, the towns are just hubs where the player can stock up on supplies at the chemist, heal up at the clinic or talk to an important/useful NPC.
- Retro pixel graphics.
- No fancy menu systems. After all, this game is supposed to feel like a 90s romp.
- I'm aiming for around 30mins - 1 hr of playtime.

Latest Blog

An update for AW...? What could it mean?

Wow, it's been more than 8 months since I wrapped up this game. 0_o

But--
I'm wondering if I should expand on Accelerated World and turn it into a commercial romp one day. I loved Phantasy Star ( IV was my first foray into the RPG genre, and I never looked back ). While I can touch up the pixel art and keep things minimalist for that retro-feel, I've been thinking about expanding the storyline and maybe even porting the whole game over to VXAce, using Luna Engine and YF Engine Ace/Battle Engine Ace.

The two-week time constraint in which I made this game left little room for innovation and proper testing. And I really liked writing the character of Ayla, since she's so different from my more serious female protagonists ( Laine and Tristian ). Also, her blue longcoat and platinum blonde hair is just bad-ass. <3 Of course, my slight yuri tendencies will probably lead me to replacing Hyke with another female character...

But it will scream Phantasy Star, like the lovechild of Phantasy Star II ( 1989 ) and Phantasy Star IV ( 1994 ), but unrelated to the beloved Algo Solar System. And for those of you would didn't play II, it tackled social commentary/Big Brother/environ issues and the tragic-death of a female MC a good EIGHT years before FF7. The only difference is AW will be nowhere near as tedious to play ( Phantasy Star II was notoriously Nintendo Hard ).

As for going commercial, the target market would definitely be those players who yearn for the RPGs of yester-year ( late 80s - mid 90s; aka the 'Golden Age' ) or simply the player base on Steam who is tired of seeing these generic-looking VXAce games being sold for more money than they're actually worth.

But I still need to finish Tristian before taking on my commercial dream-game. XD But I think with two large completed games under my belt and the upcoming Transcend and LoA, I should stand a good chance of being Greenlit when this game takes that route. After it is completed, that is.

And here I thought this game was done and dusted when the MOG event ended... I just thought I'd post it because it was on my mind.
  • Completed
  • polarcactus
  • RPG Maker VX
  • Adventure RPG
  • 12/09/2014 04:02 PM
  • 04/03/2024 03:16 PM
  • 12/24/2014
  • 53200
  • 27
  • 485

Posts

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shayoko
We do not condone harassing other members by PM.
515
+pros

looks pretty
does not take a long time to finish
grinding alot not necessary


cons

the s in text looks odd
not much story
we don't know what happens with the 2 characters in the end
we dont really know what they even lost
should of had 1 more area to explore
not much characterization.


complaints aside this was a ok game nothing about it that i hated but nothing i loved either(maybe her slash animation :3)
gameplay like 1 hour or less

recommend to...people looking for custom sprites and mapping :3

A Nyaa~ how could she do that!? its so immortal! dam her ! dam her to the literbox!
Just played the hell out of this game for about an hour before finishing the first area, not because it was hard, but because I took so much time looking everywhere, exploring, trying out my skills.

Then I saw the game's time of completion is typically no more than 1 hour. Oh well, guess it means I'll be enjoying three times as long by the time I'm done. It's actually a nice change of pace to actually enjoy and look forward to combat. It's not a very difficult game, but I'm usually one that enjoys more casual rpg's anyways, and it's fairly well detailed for a game that's focused mainly on exploration and combat.

My only real gripe is that it is still short. I wish it could have follow up sequels. Good music, good mapping, minor nitpicks would be being able to walk over some areas that I shouldn't like water or holes, but overall, a pretty impressive scifi rpg.

Edit: Just read the post above me. Here's hoping it doesn't leave me hanging, but I'll play it through regardless.
It was made in 2 weeks, after all. =)
So just finished it, shorter than I thought it was going to be. That final area just felt anti-climatic after the first area, but I think overall it just felt a bit incomplete, or perhaps felt more like a prologue of something greater. There were "N/A's" on the teleport pads indicating possible other areas that never made it in.

Still, it was fun to play. Hopefully at some point we'll see a longer game out of this.
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