@Christamoose The game's name is actually Account Mu. No lies.
@Pizza Thanks! Part of the design philosophy I had was to introduce design elements without having to say anything. I've only played Knytt twice, but maybe the guy who made the song was inspired by Knytt, who knows? Gracias.
@nhubi Thanks for your comments, nhubi. I try to make an evocative visual style while having very little artistic talent. It works only to some degree ;)
@Leigh Oh yes! I have implemented an "R" button that you can use to reset the game at any point in the puzzle, so people shouldn't get stuck any more. I'm glad to hear your brain was exercised (mission complete, lol).
@NeverSilent Cheers, NeverSilent. Glad you liked it, and thanks for the error reports. A couple of those someone had already picked up, but a few others I didn't see. I'm working on fixing the box-pushing bug right now. The dialogue bug is pretty easy to fix. As for that 3rd "bug", that is just caused by the way that the world's perspective goes. I made up my own perspective, and those are just high columns that you can walk beside. I know, it looks weird.
Part of the idea is that I want to break the fourth wall really quickly so that the player has an idea of where they stand in the story. The story is very meta and I wanted to get as much of that out of the way as possible. But by no means am I a great writer. I just want to be able to tell an interesting story. ;)