Summary
Red Hand of Doom is a turn-based strategy game based on the Dungeons & Dragons pen-and-paper campaign of the same name. In it, you must try to stop the legions of the Red Hand from conquering the Human, Elf and Dwarven cites and settlements of the Elsir Vale. The legions of the Red Hand are too powerful to be fought directly, however - you'll have to find other ways to thwart their plans.
Gameplay Features
Turn-Based Tactical Combat
The game uses a set of rules derived from Dungeons & Dragons 3.5e. If you're not familiar with those, in practice this means that it plays as a tactics game, similar to Fire Emblem or Final Fantasy Tactics. It mostly follows the D&D standard rules, though I've modified a few things here and there to make the game easier to understand and more fun to play as a PC game.
Character Customization
You can create your own party of up to 4 characters using the game's character creator and strengthen them in whatever way you desire as you progress through the game. No characters have set abilities or classes - it is up to you to decide how your party behaves. The game provides a flexible and powerful customization system which allows for a myriad of character builds - from a traditional spell-casting Wizard to a horn-blowing, battle-singing orcish Barbarian/Bard, who defeats enemies through the power of his voice.
If you're having trouble getting past an encounter, consider using different character builds or party setups.
Passage of Time
Time plays a major role in the game. As you play, the time of day changes, and all external areas will visually reflect this. Whenever your characters rest, several hours pass. When travelling to other locations on the world map, time will pass relative to the distance traveled. Time passes even when in combat - the longer you fight, the more time goes by.
As the days and weeks pass, various events will happen in-game. Several events can only occur during fixed time frames, as the armies of the Red Hand march along the Elsir Vale.Your primary task is to stop them before it is too late; there are a number of secondary tasks which will divert you from this path. If you arrive at certain locations early enough, you may be able to save characters that would otherwise die. Whatever the case, the story will continue.
Should you move on ahead of the horde and warn unsuspecting cities of their approach, or stay behind to save the wounded and get stragglers to safety? Spend your time wisely - losing in battle is not the only way to get a Game Over!
Widescreen Resolution
By default, the game runs at 1366x768 resolution. The Game.ini file can be edited to change the game's resolution from 1024x768 (better performance, smaller screen) to 1440x900 (more screen space, a bit more demanding on your PC). The game's UI repositions and adjusts to your resolution. All screenshots and videos below were taken at the default resolution.
House Rules
At the start of the game, several options regarding game difficulty can be changed. Instead of having fixed "Easy / Normal / Hard" difficulty modes, you can toggle individual options on an off, creating your own difficulty modes.
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