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Story
A bizarre epidemic is sweeping through the city of Melloton and nearby cities. People are falling into comatose state for no apparent reason. And you have become it’s latest victim. When you woke up, you find yourself in a fantasy world without knowledge of how you got there or even who you are. You must traverse through the lands in hopes of finding a way back.

Gameplay
Dream Drift is a classic RPG with features similar to Chrono Trigger, Final Fantasy VI, and other great RPGs of that era. I wanted to keep the combat simple, but with enough features for the hardcore players to find ways to exploit the mechanics. I want to avoid needless grinding, but at the same time, I want the game to be rewarding for those who decides to fight every chance they get. I also want to avoid telling the story through narrative. I believe the point of a game is to discover the story by playing, not by reading. I also want my characters to have some depth, but at the same time, I want to keep them somewhat of a mystery so players can try to fill in the blanks.

Notable Features:
  • 8-way movement
  • On-map enemy encounters
  • Side-view, ATB combat
  • Magic learned through spell books
  • Traits System, allowing some control over character development
  • Plenty of interactive objects
  • Cooking (food crafting). Not necessary but can be helpful if the game proves to be too challenging
  • 3 slightly different endings
  • 10 playable characters, but not all are recruitable in one playthrough
  • A handful of side quests to keep the end game interesting
  • 10-15 hours of gameplay


Background
This is my first serious attempt at making an RPG. I’m a programmer by trade, so that's my strong point. Graphics, sound, and cinematics are subpar, but I tried my best to make up for that with good gameplay and story. I’ve played through this game 4 times so far, and I should have fixed all major, game-breaking bugs. Please let me know in the comments or by email if there are any bugs that you would like me to address.

Latest Blog

Version 0.32's on-going bug list.

General
- Fixed a dialog issue with Mayor Uppi of Shiverton
- Changed a "Defense Up" to "Skill Up" in Piney Canyon
- Fixed Magicite. It was giving Magic and Resistance when it shouldn't.
- Fixed all cracked wall tiles in Raven Tower.

Item Changes
- Buffed Cloak of Evasion (5% -> 15%)
- Buffed Cloak of Shadows (8% -> 25%)
- Buffed Mask of Precision (2% -> 3%)
- Buffed Ninja Slippers (8% Evade -> 15% Evade, 3% Crit -> 10% Crit)

Trait Changes
- Buffed Healing Adept (10% -> 15%)
- Buffed Healing Mastery (15% -> 25%)
- Buffed Nimble (3% -> 8%)
- Buffed Determined (3% -> 5%)
- Buffed Ready (2% -> 5%)
- Buffed Acrobatic (5% -> 12%)
- Buffed Tenacious (5% -> 8%)
- Buffed Prepared (3% -> 8%)
- Buffed Martial Artist (Cnt Rate 5% -> 8%)
- Buffed Magician (Evade 7% -> 15%)
- Buffed Ninja (Evade 7% -> 15%)
- Buffed Range (Critical 7% -> 15%)
- Buffed Illusionist (7% -> 15%, 5% -> 20%)
  • Production
  • cityshrimp
  • RPG Maker VX Ace
  • RPG
  • 12/15/2014 11:02 PM
  • 04/24/2023 02:38 PM
  • 03/01/2015
  • 101805
  • 58
  • 2291

Tags

Posts

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This looks good, but is it still being continued/developed? Last progress report was 2015, so I'm kinda skeptic.
This game can be completed from beginning to end, so I wouldnt call this a demo at all. It's an epic length RTP RPG and not a bad one to boot. However, it's better to say this game is in beta, since there are glitches and bugs littered throughout the game. Story is a pretty standard isekai anime, you go to some fantasy world and follow a typical RPG plot to destroy some big bad at the other end of the continent. Also, as I found out upon completing the game, there are multiple endings. I'm guessing missing the master key of unlocking might be the reason i didnt get a better ending.

The game took me 24 hours to finish. Most likely because I ended up relying too much on the healing fragment for pretty much the entire game. The game difficulty isnt that high, but enemies do hit hard so I was healing all the time. I also didnt spend very much skill points because I had to save them in case I need to spec an anti-boss strategy at some point in the game. Thankfully the game never got so hard that I needed to do that. Also you want to steer clear of the escape command, not only does it have a very low success rate, your party will keep trying to escape and get beat down to death.

There is alot of backtracking in this game, be warned. Not only that, most areas in the game are very cramped making it hard to dodge the regular enemies who are usually placed at chokepoints. It is better than random encounters in a way because with luck and patience you could squeeze past the enemies.

One of the biggest glitches in the game is its own confusion about whether the indian guy or the nature girl is the one who disappears after saving the elf forest. (Another warning, party members who disappear will take away their equipment with them.) Immediately after elf forest, there is a flashback of the indian guy but the nature girl disappears in a cutscene. Then the indian guy was removed from your party. It was quite confusing. Then later one, sometimes I get the nature girl, but other times I get the indian guy. Notably, I got the indian guy in the final arc of the game who ended up being 20 levels down since he was gone for most of the game. Then in the final dungeon I got the nature girl instead. Very confusing.

My strats
Because I didnt spend much skill points, my main party was the first 3 I got, ralph, the adventurer and the blonde girl. In most battles I just turtled massively, using healing fragment and barrier and minimizing MP use, since ethers in this game are prohibitively expensive. The only major boss I had trouble with, using this strategy, was the phoenix who had a 250HP regen every turn. In that case I switched in ulrika and double spammed water on it every turn which was enough to kill it. Though when I lost barrier girl in the final arc I had to readjust my strategy a bit, but healing fragment was still decent at this point. Since this is ATB combat, agility ended up OP as usual, and the dev apparently knew this. Haste was also extremely OP.


The game is too long for me to replay it for the good ending, but I highly recommend getting all those glitches fixed. Until then though, players will want to save as often as possible at save points.
Is there a walkthrough or game ending guide for this game? I got the ok ending.
Pages: first prev 123 last