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The days are growing darker and it seems an old threat is returning to the world...

Mario Prime takes elements from Metroid and Castlevania games and mixes them together with the Mario universe. Start from scratch, find Shrouded Stars and unlock new areas. Visit old areas when you are stronger and find new ways to advance through them! All the game areas are logically connected to each other.

The episode introduces a save point system to SMBX. Enter waypoints that are scattered throughout the world, save your progress and go right back to adventuring. The save points also act as checkpoints.

The graphics are almost entirely Super Mario Bros 2 -styled and have been created by a talented artist named Sednaiur (on supermariobrosx.org forums). Many interesting new enemies and items to be discovered.

Game areas:


Subcon Throne
Perky Pastures
Hazy Hollow
Subconopolis
Dazzling Sand Dunes
Shivery Sleet
The Royal Heavenly Garden
Upper Tabernacle
Lower Tabernacle
The Grueling Grotto


Playable characters:

Mario
Luigi
Toad
Peach


You need SMBX 1.3 or higher to play this episode. Extract the .zip file normally into your SMBX\Worlds folder.


Lead design: Reign
Graphics: Sednaiur

Beta testing: Opa
Beta testing: MECHDRAGON777


Latest Blog

New version

Version 1.2 released. Includes bug fixes, graphical fixes and minor updates.

Posts

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This post has been hidden by the game developer. Click here to show the post anyway.
Honestly, I dont really like metroidvania type games, but its impressive that this was made with SMBX. Unfortunately all the things I dont like about this genre appear in this game. I had to find all the stars to get anywhere, and this means hours of backtracking and searching thru old areas looking for new areas that open up. Alot of areas lock you from going backward, meaning you had to go thru some areas multiple times even though you already went thru them hours ago. Most of the bosses are very hard. Because they do stuff that catch you by surprise and you have to die and learn how to deal with it. In fact, this game should also be called Cuphead, I think its about the same difficulty. I quit at what I assumed was the final boss, he had too many stages and it wasnt fun to fight him because when your riding the black shell it is impossible to dodge the stuff coming from above, you cant really jump off and its very cramped in there, I don't think its possible to defeat the final boss unless maybe you play perfectly and destroy the jars under the fastest time possible.
author=bicfarmer
Honestly, I dont really like metroidvania type games, but its impressive that this was made with SMBX. Unfortunately all the things I dont like about this genre appear in this game. I had to find all the stars to get anywhere, and this means hours of backtracking and searching thru old areas looking for new areas that open up. Alot of areas lock you from going backward, meaning you had to go thru some areas multiple times even though you already went thru them hours ago. Most of the bosses are very hard. Because they do stuff that catch you by surprise and you have to die and learn how to deal with it. In fact, this game should also be called Cuphead, I think its about the same difficulty. I quit at what I assumed was the final boss, he had too many stages and it wasnt fun to fight him because when your riding the black shell it is impossible to dodge the stuff coming from above, you cant really jump off and its very cramped in there, I don't think its possible to defeat the final boss unless maybe you play perfectly and destroy the jars under the fastest time possible.

Thanks for the comments. Sorry for replying so late. What you described is the final stage of the final boss. You are supposed to stay on the side where the boss is not, as much as possible. When the boss comes to that side, just jump over to the other side.
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Pages: 1