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UPDATE: A MAJOR update is done (v1.5). Please use fresh save files if you're in the middle of playing, a lot has changed in this version!

Combat is now considerably rebalanced and a new difficulty mode has been added. Things should feel considerably better now!

If you want a full changelog, check the box near the bottom!

-

"Have you ever wondered what happens in an RPG after the villain is defeated, the story ends, and the credits roll? It's not pretty."

A team of four fire-forged friends have risen to challenge Dark Lord Orion and end the Demon Wars that have plagued their world for centuries. It's time for a good old happy ending with no strings attached, right?

But, one final thread of Fate is left to be unwoven.

Something strange shatters the momentary calm. The body of our hero, Swiftheart, is suddenly and strangely altered into something not at all ordinary. Suspecting a curse, the team assembles once more to find the source of the spell and stop it.

What they'll find instead is a horrible truth, and one last wild adventure...

Gameplay:
The End uses the "Aggression"-based combat system seen in Illusions of Loyalty. Do you spend your Aggression now and gain an advantage? Or will you bank it for use on a more powerful skill later, and risk missing a window of opportunity?

The game also features unique offensive and defensive gear that grants special bonuses to whomever they are equipped to.

--
About the making of the game:
This game was made as an entry for the MOG (My Own Game) Creation event, where we were tasked with making a game using resources created for the event by community members. I'd like to think I did a fantastic job of using as many of them as possibly in a cohesive and effective way.

I literally spent about 90% of my short university winter break working on this, so I hope my work finds some appreciation. ;)

-
For the full list of changes, you can open this:
Combat is now considerably rebalanced and a new difficulty mode has been added. Balance should now feel considerably better.

I've cleaned up and improved a lot of the dialogue. Oh, and the townspeople now mostly react differently when swiftheart gets retro-ized. And the endgame-enemies now have much neater attack animations.

New feature:
You can now buy Equipment from the shop in town. So if you missed a monster drop in one of the dungeons, you can always buy it for a reasonable-ish price. There's also some shop-specific equipment that appears with each dungeon you clear. Three of them are simple stat boosters, but there are two other ones with interesting new abilities!

Character rebalancing:
Swiftheart is mostly the same. He now has a slightly improved version of Ark's old attack buff skill as his second -Basic skill (replacing his worthless Hunter Stance Draw Rate thingy). Oh, and his +Intermediate Instinct skill is now overall much better. More power, trigger effect lasts longer, but the length of the power buff is shorter (meaning he "warms up" faster). Keep Swiftheart under attack to keep the buff at full power!

Luna got retooled a bit. She no longer has +Poison Arrow, and her Life Link Tanking skill is now +Intermediate tier. She also now has Ark's Stun as an *Advanced Skill, which now also lowers the enemy's defense a bit.

Iggy didn't get any changes. Iggy fine. Iggy no need skill change! Iggy totally a cool imp. You remember it! (well, ok, Rock Throw got a TINY little damage nerf.)

Ark got overhauled. His -Basic attack buff? Gone. Now it's a minor debuff to all stats that lasts until the target enemy is hurt (Use this to soften foes up, or weaken guys you aren't attacking!). His mostly pointless +Intermediate Anti-Magic shield? POOF, GONE. Now it's a finisher move that can devastate high defense and high HP enemies who are near death. And his *Advanced Stun? Now it's a long lastingfull-screen Damage over Time skill. Oh, and Doom Spell got a damage buff, and it now actually REMOVES the debuffs that the enemies have when it hits.

Bugs:
All Item-based reaction skills now only trigger once per turn. This will help prevent excess triggering which was downright broken in some cases (LOOKING AT YOU, DEMONSCALE ARMOR), and also deals with a rare bug where if someone was killed by a multihit skill, it could trigger while they were dead and in extreme cases, crash the game.

Difficulty now sets properly, meaning that your Loot drops aren't 100% guaranteed on Rebel mode, and your HP and SP are not fully restored after every battle on Rebel mode.

Damage over time effects can now kill. Previously, it would just stay at 1HP and never do the killing blow. >_>

Leaving the Ancient Forest no longer sticks you in the overworld for the next chapter. That was a dumb and game-breaking bug, and it's fixed now.

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shayoko
We do not condone harassing other members by PM.
515
shayoko
We do not condone harassing other members by PM.
515
that is seriously one of the most intriguing game descriptions ive seen in a while! im in!

other
can someone request a option to remove your posts?
i didn't mean to double was a post delay
CashmereCat
Self-proclaimed Puzzle Snob
11638
Lol at all the devs.

Subbed.

Edit: And will DL as soon as I can, maybe.
shayoko
We do not condone harassing other members by PM.
515
Finished da game!

random thoughts

a part of me died when i sw the credits...was like i thought it is where the real game was supposed to begin?

disappointed noone in town reacted that you turned into a furry,i get that its peace time but they should at least notice!

no battles on the world map! good stuff!

for a elder dragon he didn't have a lot of life i expected more

these visual changes are insane!

you have no idea how thankful i am that you don't make me walk back thru the dungeon myself!

i actually am interested in the end cutscene make a game from that!



overall no spoilers just shrinking for page

Going into this i didn't have high hopes but i was expecting a entertaining experience.
and i can say i was not disappointed.
this has been a refreshing experience that i needed to restore some love to the rpg m games
with only a small amount of issues.
i wasn't stressed like i usually am with a boring about of rpg battles especially with the same monsters
and taking notes of issues every other minute.

with 2 modes of difficulty.
you can more or less easily go thru the game or struggle
you have standard turn based battles. which isn't bad but what i enjoy most is stories in rpg games.
characters i can click with because i find them interesting.
that may be considerable as a weak point of this. depending on your view.
because you take control of the cast after the bulk of your adventure and miss on on alot of that characterization build up.
tho you do get hints and such
it still pulled it off to be likeable in my case for the most part.

the game is linear and you cant go everywhere. as for play time 3+ hours
killing monsters actually rewards you with armor with can be equipped to your offense or defense. so especially if your playing on the harder mode
killing has major benefits and they do respawn if you want to grind


Closing
i honestly do recommend this. the plot may give you ideas for your own game. or just inspire you in general.

thank you for making such a entertaining game have a good day and new year!
This is hilarious!
Too bad I make 2k3 graphics, but I'm happy to see them in action and made fun of : D

You did a really great job. It's very amusing
author=CashmereCat
Lol at all the devs.

Subbed.

Edit: And will DL as soon as I can, maybe.


All those people credited as devs are those who submitted art and music to the MOG event. :) Part of the event is that we had to credit everyone whose material we used as a developer so they got a share of the Makerscore.

And since I used almost ALL of the resources that were made for the contest...Lotta lotta names. XD
NeverSilent
Got any Dexreth amulets?
6280
Any Aegix_Drakan game is a must play for me. Is this completed already or still in development?

I'm especially looking forward to confronting that final boss you mentioned on the event page...
author=CashmereCat
Lol at all the devs.

Subbed.

Edit: And will DL as soon as I can, maybe.


All those people credited as devs are those who submitted art and music to the MOG event. :) Part of the event is that we had to credit everyone whose material we used as a developer so they got a share of the Makerscore.

And since I used almost ALL of the resources that were made for the contest...Lotta lotta names. XD
author=NeverSilent
Any Aegix_Drakan game is a must play for me. Is this completed already or still in development?

I'm especially looking forward to confronting that final boss you mentioned on the event page...


:D OMGIHAVEADEDICATEDFAN! One that's not a personal real life friend! I'm feeling so honored!

Yes, the game is "complete", but it's not "perfect" just yet. The combat balance is a bit on the easy side, especially compared to most of my other games. I plan to go back and fix that eventually, but for now, the game is done.
author=NeverSilent
Any Aegix_Drakan game is a must play for me. Is this completed already or still in development?

I'm especially looking forward to confronting that final boss you mentioned on the event page...
Dude I've been playing this yesterday and I'm really liking it. Pretty damn good considering the amount of time you had to work on this. The combat is pretty awesome to me, I've always been a fan of buff/debuffs, trinket styled items. It's flowing great! :)
I'd say indeed a little bit on the easy side. I like the setup, but you don't really need to use it all, and the animations take so horribly loooog. That's bothersome to me, but all too common.

Still, this is wonderful. The transitions are well-forced, the tone is lighthearted and it does a great parody of all kinds of RPGs. The main story actually isn't too shabby, either, with the beginning and ending and all that jazz.

But I seemed to have broken it : D I need to return to Luna's camp, but I went into the tower once more when it turned to grey-ish tiles. Also, you can freeze your game by walking to were the overlord used to be - the scene will still run, and it will freeze when the battle is supposed to begin.

Now I can't go back into the dungeon/forest and the tower doesn't hold anything for me.
author=Kylaila
Still, this is wonderful. The transitions are well-forced, the tone is lighthearted and it does a great parody of all kinds of RPGs. The main story actually isn't too shabby, either, with the beginning and ending and all that jazz.


:D Thanks!

But I seemed to have broken it : D I need to return to Luna's camp, but I went into the tower once more when it turned to grey-ish tiles. Also, you can freeze your game by walking to were the overlord used to be - the scene will still run, and it will freeze when the battle is supposed to begin.


I'm sorry, what? 0_o


Ark's tower? You literally can't go back there when the world goes grey. There's literally no teleport event to get in.

And if you're talking about the return to the castle...You can't return to the forest, or indeed any dungeon once it's complete. There's no need to return to Luna's village anyway.

As for the freezing, I don't understand. You get the scene with the boss and then it freezes? That makes no sense, other players have gotten past that with no issue...

I mean, I just checked and the only thing that could maybe cause an issue shouldn't trigger... Fixed it nonetheless, but...


Now I can't go back into the dungeon/forest and the tower doesn't hold anything for me.


I'm uploading a version now that has a few issues fixed. Import your saves into that one when it's up. If you still get that problem, I don't know what's causing it. :s

But anyway, at that point you
Need to return to the Demon King's Castle and talk with him again. Then the final (awesome) chapter begins.

Apparantly you can enter at that point. At least I did - it still worked, although differently.
And the scene was messed up, it wasn't intended to be there .. or perhaps at a late time. I still had the original RTP facesets, but tile- and charset were all cutsom. Except for the villain.

And the point is that I entered the dungeon, but I did not complete it - yet I couldn't return to it, either.


I will still try your solution, though.
author=Kylaila

Apparantly you can enter at that point. At least I did - it still worked, although differently.
And the scene was messed up, it wasn't intended to be there .. or perhaps at a late time. I still had the original RTP facesets, but tile- and charset were all cutsom. Except for the villain.

And the point is that I entered the dungeon, but I did not complete it - yet I couldn't return to it, either.
I will still try your solution, though.

Wait, are you talking about Ark's tower? The first real dungeon? With the medusalisk?

Not possible...(goes to triple check)

Well, if you somehow DID get in there with the black and white graphics up, you really shouldn't be in there.

If you're talking about the demon king's castle and you had the RTP facesets when facing the boss, I don't know why that triggered for you and no one else, but I've fixed the only possible source of it in the version I'm about to upload. Just copy-paste your save files into the new version when it's up and you should be able to continue from where you left off.
No, the "villain's" castle. But either way, gonna try that tomorrow, I'm rather tired.
UPDATE: A minor update is done (v1.03), with a few minor bug fixes, one potential critical bug fix and one horribly embarrassing typo fixed.

If you have already begun the game, you should be able to import your old save data into this new version's folders and resume from where you left off with no problems.
SunflowerGames
The most beautiful user on RMN!
13323

All my notices are about this game.
Is there a way to edit this?
author=kory_toombs
All my notices are about this game.
Is there a way to edit this?


:s I don't know...Poking around in my notifications and settings menus didn't produce any answers.

Ask one of the site admins. Worst case scenario, I'll just remove you from the list of people on the "dev list" and you should stop getting notifications.
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