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State of the Game ~ Musings About the Future

  • Craze
  • 02/24/2015 06:29 PM
  • 4715 views


So. Kiddos.

I started working on and almost finishing that stat redux right before the Game Jam, when I was invited into a team and decided "why not, it's just two weeks." It soon was three weeks during which I worked on our project, finished my share and nothing got released. Welp. Kind of put a damper on my gam mak drive.

I look at Kiddos, and I feel like the cast is still fun, the basic battle engine is fine, the skills (with some tweaking after testers played it) are useful enough, and the cutscenes are pretty fun and/or develop the kiddos nicely. However, there are few major flaws.

>The stats were fixed, but the equipment sucks. The funny descriptions are good, but the equipment is boring and the progression makes little sense. This partially has to do with the town pacing of the game, where three towns are opened up at almost exactly the same time.

>The towns I would want are really frustrating and time-consuming to make, with little gameplay benefit. I'm very happy with what I DO have, but the idea of making another 4-5 towns throughout the rest of the game makes me want to barf a little. I'm just not a fan of the traditional RPG town, and I don't know why I insisted on making them for this project.

>The HECSS (basically, the chained encounter system) adds almost no gameplay benefit and instead is a bit confusing and just adds near-pointless difficulty. I wanted something along the lines of Puzzle & Dragons or Tower of Saviors, where a "stage" features ~7 battles including mooks, minibosses, and a gimmicky boss at the end. The HECSS doesn't flow nearly as well, and the lore surrounding it is weak and (you'll notice that this is a theme) adds nothing to the game as a whole.

>It's too damn long. I wanted the game as a whole to be about five hours long -- the first third of the game is five hours long instead. I don't like slow games very much, neither making them nor playing them. I beat all 100 hours of FFXII and DQVIII each when I was in high school. I enjoyed them, but I don't really want that intense an experience anymore (Dragon Age: Inquisition notwithstanding (suck it, LockeZ)).

What am I gonna do with Kiddos, then? I don't really enjoy working on it anymore, at least not this iteration. I like the kiddos themselves, and I don't want to trash the general engine. The menus and shops and battle HUD are fine. I also don't want to NOT show off what currently exists, because I think plenty of people would enjoy it.

So: in the next day or so I'll finish touching up the balance, probably leaning on the (relatively) easier side of things because the original tester version was a kick in the genitals. That way everybody can play what's there, I won't feel like it's a total waste, and I can rework the bits I like into a better game. I refuse to keep working on something I don't enjoy.

Kiddos ain't dead, but it'll be resurrected in a new way. Same characters, same happy-go-lucky feel, same battle engine... new setting and gameplay flow.

Posts

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Coincidentally, I was just thinking that I miss being able to craft interesting towns, because I don't have a project ready enough to be in a state that I can do that yet.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You know you made it big on RMN when you are told to suck it in random blogs!

If you insist on continuously abandoning, reviving, combining and never completing projects, I definitely approve of at least getting the ones that are like this one into a functional state and releasing what's there, even if it's not brilliant.
Craze
why would i heal when i could equip a morningstar
15170
Oddly enough, the past few game pages I've made have been for finished games.
nhubi
Liberté, égalité, fraternité
11099
author=Craze
>The towns I would want are really frustrating and time-consuming to make, with little gameplay benefit. I'm very happy with what I DO have, but the idea of making another 4-5 towns throughout the rest of the game makes me want to barf a little.


author=kentona
Coincidentally, I was just thinking that I miss being able to craft interesting towns, because I don't have a project ready enough to be in a state that I can do that yet.


Sounds like collaboration made in heaven.
Having participated in both exceptionally good and exceptionally bad jams, I can tell you that being on either extreme certainly carries over, so I'm not surprised you feel this way about this project.

However, given what I know about your abilities as a designer: with the right frame of mind, I believe you're perfectly capable of fixing or working around all the major flaws listed above.

If you need help with the mental side of recovering from a bad project, I can help. Either way, I'm looking forward to whatever you come up with next!
Craze
why would i heal when i could equip a morningstar
15170
Thanks for the kind words, azalea. I'm sure I COULD fix everything above, but I think I bite off more than I wanted to chew (if that makes sense). I work full time and like to play games with my friends; while I'd love ot "make it big" RM* is, in the end, just a hobby. I don't feel the need to stress out making something I don't want to. This project in particular is just a sticky situation for me because I do really like half of what exists, and I know people are looking forward to it.

Anyway, I got distracted by having to cram half a year of geometry into one week for a kid as well as a few other things (league of legends is a wonderful evil). I'll get the failversion out soon(TM).

IN THE MEANTIME ENJOY MY FAVORITE FIRE EMBLEM: AWAKENING TRACK IT'S SO GOOD

edit: nhubi do you really think kentona and i together would get anything done
*looks at his vast pile of unfinished projects*

DONT FEEL TOO BAD :P
* yay buggy rmn forum software
Versalia
must be all that rtp in your diet
1405
author=Karsuman
*looks at his vast pile of unfinished projects*

DONT FEEL TOO BAD :P


many great artists often felt their pieces were unfinished for absurdly long amounts of time. I believe Picasso in particular is known for the thickness and number of layers of paint he used as he continually painted the same canvas over and over


you just suck though
author=Versalia
you just suck though


yeah well, fuck you. and blaise. :P

sadly i think that's the only thing I remember about your game that i can make fun of! but oh well.
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