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Progress Report 005: Multiple Actor System

So finally I have some progress to post on, its been a long year at university but as things come to a close I have finally had some time to work on my project and have made some progress that I am quite proud of. I have finally finished my system for actually controlling your two different characters separately. I am not a scripter but I consider myself fairly competent with events and have managed to set up the entire system via that.
The system allows you to press a key(currently SHIFT as I am not using sprinting) and separate your two players.



From there you can move about freely leaving your partner where ever you were at that time. You can then repress the key to swap between your two player characters each of which will have unique abilities.



Each of the two players can roam freely around the dungeon interacting with the world in different ways though you have to be careful as combat is much for difficult without your partner. There is no limit on how far the two of you characters can stray from one another.



When the time comes to team back up to face more difficult challenges simply find where you partner is waiting for you and interact with them to join back into a party. All boss fights and other major events will give you the option of instantly summoning your partner if you happen to stumble into them.



Being able to take advantage each different character's unique on map and in combat abilities is critical to making it through the difficult dungeons of the game. Thanks for reading I hope to have these out more regularly now that I am back into the swing of things.

~Sincerely Tom_

Sorry, I would like to have made a video showing it off but I couldn't get it to record clearly.

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Other Progress:
Event Based Crafting - 80% Complete - Finish Eventing Display
Dungeon One Mapping - 100% - Still need to Populate it with Monsters

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