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Progress Report 006: Back on the Horse

Well it has been awhile since I was posted any updates on this project and with the university year comping to an end the project is coming back off of its annual hiatus in preparation for my summer development season.

Despite the lack of new postings there has been a bit of work going on that I do not believe I have shown namely two of the primary menu systems of the game. These systems are completely custom built by me to give me the flexibly and the minimalistic visuals that I wanted.

Essence:


The Mage's Familiar has no standard equipment system as seen a lot of typical RPGs instead it uses what I am referring to as the Essence System. Essence is a unique systems that allows you to equip Runes to augment your stats and even . The main difference between standard armor equipment and the Essence system is that the position of the Runes matters. Place two unique runes side by side on the grid and perhaps you'll discover a new combination and learn a new skill from it.

Infusion:


The Infusion system allows for monster drops and other materials to be fused together into new items. Items can be formed into potions that provide interesting status effects and Runes from the Essence system can be combined into more powerful ones. It is important to be careful though because a Infusion gone wrong will leave your items wasted so it is important to search the world for hits to what the right recipe might be.


Personally I am very excited to have these system up and running. I have no experience with coding in RGSS so both of these systems were built solely within the confines of the eventing system of RPGMaker. The systems themselves are complete I simply need to populate the game with the various recipes. I would like to get a video of the systems in action posted soon but that will be a little more time.


Demo:
I would like to end this progress report by saying that I am hoping to have a small demo up and running within the month to illustrate some of my progress so far. The demo will likely be the first of the dungeons, unpopulated with monsters and chests, to test the random generation as well as a few default recipes and runes show off the new systems I have been working on.

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Currently that is not planned but I am still working on deciding exactly how I want to allow you to increase the power level of your team as you go through and that may end up being one of the ways I go with.
Out of curiosity, do you ever recruit more party members than the initial two?
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