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"Save us, Joba Kwon Kentona. You're our only hope."


This cryptic inscription was found scrawled on the back of an old tome deep within the musty confines of what must have been a study in the ancient Maji temple. Centuries of dust and cobwebs cover the desk and furniture and other worthless knickknacks and bric-a-brac in the small room.

Suddenly, faint heavy footfalls could be heard from the hallway outside the study, a vague metallic clang echoing through the empty tomb... Could the temple's robotic sentries still patrol after all this time? Quickly, our hero closes his satchel, grabs his torchlamp and dashes from the room into the darkness...



Explore Because Stuff! is a traditional RPG set in a forgotten era where the once mighty Council of Maji is now no more than a legend. Ancient temples, tombs, and empty cities dot the desolate landscape, and the toxic Blight of the Blasted Lands creeps ever outward. Our hero is a fearless treasure hunter extraordinaire who hunts for lost valuables in these dangerous Maji temple ruins. But he may yet uncover the secret to curing the realm...

Started for the M.O.G. Creation game making event, using custom resources created for the community

Latest Blog

The next Hero's Realm killer

This game has been a nebulous collection of gameplay ideas floating around in my head, so I finally took the time recently to coalesce some of them in to a more concrete design.

The gist of it is that there will be a special hero class (Tomb Raider, Treasure Hunter, or Arcane Chronicler), lots of classes for your hirelings, plenty of class switching, and loads of skill and weapon proficiency to develop.

Taking a cue from both FF6 and DQIX, I will have your teammates assume a class, with each class having a unique primary skill path, and two secondary non-unique skill paths, proficiency in up to four weapon categories, and an alternate skill (shields or unarmed abilities).

For each class's skill path, they will learn and master them at different rates (much like how Espers in FF6 had differing rates of learning for the same spells). The skill paths and weapon proficiencies themselves are inspired by the DQIX class framework. However, unlike DQIX where spells were unique and non-transferable, in this game ALL spells and abilities are learned along the skill paths. However! There is a difference between learning a skill and mastering a skill. So while, say, a Healer will learn Cure at level 1 proficiency, he would master it at a later level, and it is after he masters it that it becomes transferable.

Neat, right?

So, something like this:
UniqueSharedSharedWeaponsAlternate
FighterFisticuffsMartial ArtsAcrobaticsSwordStaffClawFanUnarmed
BraveCourageArcherySkulkingKnifePolearmAxeBowShield
RangerSurvivalismArcheryLeadershipKnifeAxeShotgunneBowUnarmed
WarriorCombatDefenseLeadershipSwordHammerPolearmAxeShield
RogueAcquisitivessSkulkingPoisonKnifeBoomerangClawWhipUnarmed
PaladinVirtueDefenseSpiritualismSwordHammerStaffPolearmShield
DarklingVoidDefenseCursesKnifeStaffPolearmClawShield
HealerHealingSpiritualismSorceryHammerWandStaffBoomerangShield
MageElementalismEnchantmentSorceryKnifeWandStaffWhipShield
WizardWizardrySorcerySpiritualismSwordWandStaffBoomerangShield
MesmerMentalismEnchantmentSorceryBoomerangShotgunneWhipFanUnarmed
NecromancerNecromancyCursesPoisonKnifeWandStaffClawShield
ScholarKnowledgeEnchantmentLeadershipKnifeStaffPolearmBoomerangShield
MinstrelSongAcrobaticsSkulkingBoomerangBowWhipFanUnarmed
MerchantEconomicsLeadershipDefenseSwordHammerPolearmShotgunneShield
ArmamentalistEngineeringAcrobaticsEnchantmentHammerAxeShotgunneBowUnarmed
NinjaNinjitsuMartial ArtsSkulkingSwordKnifeBoomerangClawUnarmed
DruidNaturalismSpiritualismPoisonHammerStaffPolearmBowUnarmed
ChemistAlchemyPoisonEnchantmentSwordKnifeWandStaffShield
GodhandAuraMartial ArtsSpiritualismStaffClawWhipFanUnarmed
Death KnightAetherMartial ArtsCursesSwordPolearmAxeShotgunneShield
FreelancerHeroismLeadershipSorcerySwordKnifeStaffBowShield


Maybe one day I will actually make this game.

  • Hiatus
  • kentona
  • RPG Maker VX Ace
  • Puzzle RPG
  • 12/31/2014 03:49 AM
  • 02/01/2017 07:35 PM
  • N/A
  • 25326
  • 26
  • 0

Posts

Pages: first 12 next last
You had better finish this one, mate! >.<!
nhubi
Liberté, égalité, fraternité
11099
Kentona's got a new game?! (oh sweet goddess I used an interrobang)

Is someone running a book on the odds of completion?

I'm subbing this, which is really just a polite way of saying I'm watching you.
Ahh, what a intricately detailed description, why, with a description like that, you can tell it will be as detailed of a narrative as Hero's Realm!

I am seriously looking forward to this though...
Petitioning Kentona to change his username to Joba Kwon Kentona for the duration of this project.
Craze
i bet she's a diva with a potion popping problem
13508
petitioning kentona to finish this
This game looks sweet. The pixels remind me of when I first starting doing my own graphical assets.

I will be eagerly anticipating this.
Solitayre
Circumstance penalty for being the bard.
18722
When I saw the title of this game I was sure it was made by Craze.
Craze
i bet she's a diva with a potion popping problem
13508
Solitayre
When I saw the title of this game I was sure it was made by Craze.


i thought the exact same thing
Yo know, you guys are seriously overestimating my abilities and commitment here.
The title sounds like you. If you make something, we shall rejoice regardless of what it is that you make.

... and THEN we'll tear it to shreds
As you should.
Good, yes. Give this to me.
B-But what about Aether Pulse? :O
The fate of Aether Pulse should inform your expectations for this game.
Linkis
Don't hate me cause I'm Cute :)
1025
author=kentona
The fate of Aether Pulse should inform your expectations for this game.


oh crap :(
author=kentona
The fate of Aether Pulse should inform your expectations for this game.


Gah!... But can we at least expect a demo before you cancel out?
Maybe one day I will actually make this game.
Linkis
Don't hate me cause I'm Cute :)
1025
oh yeh......
I'll show you.....

unsubscribed :(
Craze
i bet she's a diva with a potion popping problem
13508
Designing games can still be fun, even without developing them. Maybe start turning your ideas into articles for other people to use as inspiration!?
author=Craze
Designing games can still be fun, even without developing them. Maybe start turning your ideas into articles for other people to use as inspiration!?

So I should become the reviled "ideas guy"?
Pages: first 12 next last