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SaGa4: Masters of the Demon World
(also known as Final Fantasy Legend 4 in the US)
(also known as 魔界の覇者 Sa・Ga4 to meganerds)


SaGa4 is an unofficial spiritual successor to the gameboy SaGa RPGs, aka Final Fantasy Legend. It features old-school combat mechanics and visuals faithful to the gaming heyday of 1989. If you're nostalgic for retro games, or just looking for a good, challenging RPG, this game is probably a good fit.

  • Choose a party of humans, mutants, robots, and monsters, each with a unique leveling scheme
  • Employ over 300 combat items and abilities, either learned, found as treasure, or crafted from elemental stones
  • Explore the 20 floors of Babel in addition to the many alternate worlds beyond
  • Fight in finely-tuned battles against difficult opponents -- every encounter could be dangerous, and you'll need every trick to survive
  • Enjoy the best of old school mechanics without the pain points: items have descriptions, encounter rate is sane, randomness is controlled, etc
  • Uncover the fate of Jonas and Janine, the missing warrior twins, and gather the relics of the lost city of Hero to open the path to the world beyond


The project is complete and approximately 10 hours long, (shorter for the knowledgeable and longer for completionists, obviously). Bug reports are welcome. The game is made in Java on the MGNE engine, supporting Linux/Windows/OSX, and source code is available upon request. Graphics are a mix between SaGa rips (for sprites and battle portraits) and custom (all custom tiles!) Music is straight from the source and plays in an embedded Gameboy APU emulator. A bit more is explained in the manual but everything you need to know is in game. Our database tools and monster charts and things like that are also available -- we love talking old school game mechanics so if you have a suggestion, feel free to comment. Enjoy the game!


Game not endorsed by Square Enix in any way. All graphics taken without permission.

Latest Blog

Announcing a successor... The Secret of Varonis

Hey all, bet no one was expecting an update on /this/ game. Which is partially true -- we're announcing a continuation project of sorts, The Secret of Varonis, which features all-original assets, a touched-up story, lots of brand new maps, and a more stable engine. The end goal is to get it on Steam. It has its own gamepage at https://rpgmaker.net/games/12387/ and homepage at https://varonis-rpg.com/

Thanks for your time, hope you enjoy the new game once it's out!

  • Completed
  • psy_wombats
  • bob_esc
  • mrtacopants
  • Custom
  • RPG
  • 01/11/2015 04:02 AM
  • 02/09/2022 10:57 PM
  • 03/21/2016
  • 139892
  • 48
  • 1764

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This looks interesting~
unity
You're magical to me.
12540
Wow! This looks cool! I always loved the FFLegends/SaGas for the Game Boy! :D
Is this one based on the one where you take out the pantheon? I remember loving this game when I was 7, but I ended up losing to Odin over and over since I didnt really know what I was doing and then I lost the game while traveling and could never find it again, maybe now 20 years later I can have my revenge :P
I'm pretty insterested on, like... EVERYTHING about this game! Ahahahahaha! No only because of it being based on FFL, but also because of its development.

Java FTW! Heh.
Freakin' subbed. Good luck with the project!
author=coolopotomus
Is this one based on the one where you take out the pantheon? I remember loving this game when I was 7, but I ended up losing to Odin over and over since I didnt really know what I was doing and then I lost the game while traveling and could never find it again, maybe now 20 years later I can have my revenge :P

Yup, partially! We're drawing inspiration from all the FFL games, although I think the one you played was FFL2. SaGa as a series seems to have a weird obsession with godly bosses, even Final Fantasy Legend had CREATOR and FFL3 had the party kill off the Maitreya Buddha for some reason? Gotta keep some of that god-killing in there somewhere.
YESYESYES
I hope there's meat!
Oh, and potions! And Mutants! xD
I'm not sure I can sub it any harder. :3
The irony is too much! I was actually planning on remaking the FFL/SaGa trilogy with RPG Maker VX Ace with updated graphics to make them look better (and to do away with 1 & 2's ammo-like weapon system BS!).
The ammo system is half the charm. What's not to like about going to the store and purchasing 99 Punches, 88 Kicks and 77 Throws?
This looks so sexy. I'm a gonna mark this down to download when I get home.
The "ammunition" system is in every single SaGa game. Whether it is in pure charges of use, or a pool of points which gradually run out... it is a shoo-in.
Yep, ammunition system is almost untouched, with humans/mutants/monsters/robots all interacting with it in a slightly different way. It's part of what makes the SaGa games unique so we've designed it as a core mechanic (as well as attacks not retargeting, deal with it).

Martial arts talents have been axed completely though, because yes it was stupid to buy 22 JUDOs and maybe 44 BUTTs while you were there. Without a complete redesign, they only would've served to encourage grinding (or as AGI fodder on robots). Fixed damage AGI weapons are more abundant to compensate (whips, bows).
I'm executing this game on Linux Mint 17.1 right now with Oracle Java 8 (set to default). Unfortunately, directly executing a jar by double clicking or right clicking treats the home folder as the current directory, which causes an error. Running the jar via shell script bypasses the error.

This is all I needed to put in the shell script, which is then placed in the SaGa4 folder.

#!/bin/bash
java -jar game.jar


Some bugs I found:

-The game freezes if you try to feed meat to a dead character.
-If you try to go into the Hero Cave without the flashlight and then try to leave, you could end up stuck in a wall.
-I got this error in the log, which indicates that the shop is too full to include some kind of cure spell.

Too many items in shop: wpn_hammerBronze(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@63b5eb55), wpn_hammerGold(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@2ff1822f), wpn_rapier(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@9773731), wpn_bowLong(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@37e14323), wpn_gunFire(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@7bc2e9c9), wpn_gunSMG(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@5881ec64), helm_bronze(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@68ff96fa), body_bronze(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@553a289d), spell_fire(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@395a1f52), spell_ice(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@6eef36d1), spell_cure(net.wombatrpgs.sagaschema.rpg.abil.CombatItemMDO@7ab335b0)

author=Bugfragged
I'm executing this game on Linux Mint 17.1 right now with Oracle Java 8 (set to default). Unfortunately, directly executing a jar by double clicking or right clicking treats the home folder as the current directory, which causes an error. Running the jar via shell script bypasses the error.

This is all I needed to put in the shell script, which is then placed in the SaGa4 folder.

#!/bin/bash
java -jar game.jar


Some bugs I found:


Thanks for the bug reports, just put them in the issue tracker. For next release I'm looking into making an actual launcher for the game to get around that sort of Java problem, and I've seen similar junk on other platforms as well. Glad you were able to solve it.
This game's awesome. I had a big shit-eating grin the whole time from nostalgia onslaught. You better see it through to completion.
author=Zachary_Braun
The "ammunition" system is in every single SaGa game. Whether it is in pure charges of use, or a pool of points which gradually run out... it is a shoo-in.

Not in Final Fantasy Legend 3, at least not for sword type weapons.
Final Fantasy Legend 3 is also considered the black sheep of the SaGa series and, if i'm not mistaken, is the only one not directed by Akitoshi Kawazu.
Many people consider it not part of the series at all.
Ah, it looks great! I will definitely subscribe and play when I get a chance!
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