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Download is up

Finally pulling the trigger on this one. Version 1.00 is up and ready: http://rpgmaker.net/games/7236/downloads/8019/. Unless some major showstopping bugs come up that'll probably be the end of development. But if you see any bugs, let us know and we'll do our best. Same goes for if the game doesn't run on your system -- previous betas required a newish version of Java but now just about any non-ancient Java release should be fine. ...but yes it is a requirement

Oh, there's also an alternate version of the download available that includes our in-house database editor tool and an editable version of the database, if you want to check things out or cheat or do whatever. Reminder full source is up at https://github.com/psywombats/mgne. Thanks for the support!

Posts

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Done? This is friggin' done? When did that happen? That's awesome :D Downloading immediately.

I am Download #1 >:)
A great feat. The SaGa engine has been completely recreated through Java. (It's strange to read a Gameboy-era SaGa game written by a native English speaker.)

The only downside is that the music emulation performance is poor on my PC, which is over 10 years old. But I look forward to exploring this new world.
Downloaded!

My party consists of a Human, Mutant, Monster, and Robot. I was never a fan of having TWO of the same "Class" in my party, so I decided to mix it up a little and have one of everything. I'm having a blast so far! Just reached the first major dungeon (south of the second town). I forgot how much I enjoyed the SaGa games on the gameboy!
Oh my! I wonder if I can make some custom battles, like... Arsenal... her her her her her... <3
author=Zachary_Braun
The only downside is that the music emulation performance is poor on my PC, which is over 10 years old. But I look forward to exploring this new world.

Hm, maybe our custom emulation stuff isn't as amazing as I thought. I might look into packaging an MP3 version (would come to ~50mb) that sacrifices size for performance, could help on older devices.

author=orochii
Oh my! I wonder if I can make some custom battles, like... Arsenal... her her her her her... <3

Ha, set piece battles like that are one of my favorite parts of RM but I unfortunately didn't get around to writing any sort of scripting for saga battles; it's all random AI which move to use. ...however the SMASHER does make an appearance
Hi,

I have a bigger problem now: I cannot load my saved game. When I select the save file to load, I hear the selection chime, and then the game crashes. This is then placed in the error log:


########################################
2016/03/22 07:00:26
########################################
Unhandled MGN exception
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.wombatrpgs.saga.rpg.chara.HeroParty.<init>(HeroParty.java:73)
at net.wombatrpgs.saga.core.SMemory.unloadFields(SMemory.java:53)
at net.wombatrpgs.mgne.core.Memory.load(Memory.java:136)
at net.wombatrpgs.mgne.core.Memory.loadAndSetScreen(Memory.java:151)
at net.wombatrpgs.saga.screen.ScreenSaves$1.onFinish(ScreenSaves.java:218)
at net.wombatrpgs.saga.screen.SagaScreen.update(SagaScreen.java:100)
at net.wombatrpgs.mgne.screen.ScreenStack.update(ScreenStack.java:164)
at net.wombatrpgs.mgne.screen.ScreenStack.render(ScreenStack.java:147)
at net.wombatrpgs.mgne.core.SuperGame.render(SuperGame.java:54)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

Is it possible to keep my progress? Or is my save file lost.

I almost forgot to mention my Java version: Version 7, Update 45. It is several years old. I use this older version for another application, with which newer Java is incompatible. As an additional note, restarting my computer does not fix the problem.

I find this odd, because I was able to continue my save file earlier today.
author=Zachary_Braun
Is it possible to keep my progress? Or is my save file lost.

I almost forgot to mention my Java version: Version 7, Update 45. It is several years old. I use this older version for another application, with which newer Java is incompatible. As an additional note, restarting my computer does not fix the problem.

I find this odd, because I was able to continue my save file earlier today.


Thanks for the error log, looks like something went wrong saving the game. There's a good chance it's recoverable if I take a look at the save file and see what's up. Your save should be in the savedata directory called 01.sav, 02.sav etc depending on the slot. If you upload it to the RMN locker or send it to me at psy_wombats@wombatrpgs.net I can try and patch it up (and hopefully fix the underlying issue as well). Sorry about the crash!
author=psy_wombats
Ha, set piece battles like that are one of my favorite parts of RM but I unfortunately didn't get around to writing any sort of scripting for saga battles; it's all random AI which move to use. ...however the SMASHER does make an appearance

Yes, I saw that, and that too :^D. I like your skill effects.
I had some problems with the editor though, it loves deleting the effects when I clone a skill (or so it seems). That Smasher for instance, I need to recover it from the ZIP file xD. Dunno why it removed all the effect data. But anyway! It's not unusable, and it's an extra that's not really a part of the game.

After I beat the game I'll continue trying to add Arsenal. I better continue spoiling me the innermost parts of the game AFTER beating it.
author=psy_wombats
Thanks for the error log, looks like something went wrong saving the game. There's a good chance it's recoverable if I take a look at the save file and see what's up. Your save should be in the savedata directory called 01.sav, 02.sav etc depending on the slot. If you upload it to the RMN locker or send it to me at psy_wombats@wombatrpgs.net I can try and patch it up (and hopefully fix the underlying issue as well). Sorry about the crash!

Thank you. I've uploaded it to the locker here:

http://rpgmaker.net/users/Zachary_Braun/locker/00.sav

...One thing that might be it, is that I accidentally named my main character "Fig________" with a lot of white spaces behind her name, because I thought you had to fill out the white space at the end of a name in order to enter it (like in Final Fantasy). An interesting thing I noticed about this, is that the white space is corrected in map dialogue, but in battle, the game retains the white space in the battle messages.
All fixed, drop this in over the old version:
https://dl.dropboxusercontent.com/u/8176126/00.sav

It's actually a problem with the fifth party member -- for some reason BORG wasn't removed properly and David wasn't added as a result. One of my testers actually ran into this issue and I dismissed it after trying to reproduce for a day or two. I'll investigate the root cause later tonight. Sorry for the inconvenience, thanks for your help identifying it!
Hey, thank you. I was able to continue. However, after playing several more hours and then saving, in the Wartorn World, I encountered what seems to be the same error: Array index out of bounds:


########################################
2016/03/23 07:14:22
########################################
Unhandled MGN exception
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.wombatrpgs.saga.rpg.chara.HeroParty.<init>(HeroParty.java:73)
at net.wombatrpgs.saga.core.SMemory.unloadFields(SMemory.java:53)
at net.wombatrpgs.mgne.core.Memory.load(Memory.java:136)
at net.wombatrpgs.mgne.core.Memory.loadAndSetScreen(Memory.java:151)
at net.wombatrpgs.saga.screen.ScreenSaves$1.onFinish(ScreenSaves.java:218)
at net.wombatrpgs.saga.screen.SagaScreen.update(SagaScreen.java:100)
at net.wombatrpgs.mgne.screen.ScreenStack.update(ScreenStack.java:164)
at net.wombatrpgs.mgne.screen.ScreenStack.render(ScreenStack.java:147)
at net.wombatrpgs.mgne.core.SuperGame.render(SuperGame.java:54)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)


This is shortly after a character named Lara joined my party. I poked around in the .sav file this time, to see if I could find anything to fix, and it seems like David is still the 5th party member; a character entry with Lara's information is nowhere to be seen.

Seeing as to how this happened with BORG earlier, it seems like the game doesn't properly write the next guest character to the fifth slot.
author=Zachary_Braun
Hey, thank you. I was able to continue. However, after playing several more hours and then saving, in the Wartorn World, I encountered what seems to be the same error: Array index out of bounds:

This is shortly after a character named Lara joined my party. I poked around in the .sav file this time, to see if I could find anything to fix, and it seems like David is still the 5th party member; a character entry with Lara's information is nowhere to be seen.

Seeing as to how this happened with BORG earlier, it seems like the game doesn't properly write the next guest character to the fifth slot.


Ugh, yeah, there's definitely something up with it. It's not 100% of the time though and I'm still working on a fix to the root problem, will put up a new download version when I can. In the meantime, if you post your save, I can at least correct it again.
Thanks. It has been uploaded to the same link as above.
Okay, I finally figured out what was up -- dumb mistake on my part, the hero party bookkeeping gets mixed up when guest characters join->leave->join in a single session. Luckily everything is fixed, and for anyone else who's been experiencing this issue, the new version (1.01) will automatically fix broken savefiles that it loads. So even the old crashing saves should be working now!

Download's updated, let me know if anything else bad shows up.
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