VIDAR IS DYING. The former capital of a kingdom is now reduced to a shell of a town. A city that once saw wealth and war sees now only storms, famine, sickness and death. Now a new threat has emerged, a terrible beast with an appetite for those who still live. So long as this Beast is left to feast on the remaining villagers, Vidar's days are numbered.
Vidar is an RPG Puzzler focused on random storytelling and random puzzles. You play as the Stranger, a character who was lost in a snowstorm and made it into town at a time when no one can leave. Now trapped, the Stranger fights alongside the remaining townsfolk to stop the Beast before it kills every last person. Each night, another citizen is killed - you'll have only 24 days before Vidar is gone.
Each resident has their own stories to tell, their own quests to give the player, and their own relationships with each other. As their neighbors, lovers, friends, and family die, each is deeply affected by the loss - and their story arcs diverge accordingly. As the game progresses, the stories of the living change not only in response to what the player has done, but to who has died as well.
Because the order of deaths in Vidar is random each playthrough, every game is a new story. In one playthrough, the priest may die the first night; in the next, he'll invite the remaining townsfolk to barricade themselves in the Church as a last effort to survive; in the next, he'll grieve the loss of a close friend and give up the cloth for good.
As these neighbors, friends, and loved ones grow and interact, and as they die, and as tasks are completed or abandoned, their stories evolve into a distinct, unique plot.