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Genre: Murder Mystery
Average Time: 30 minutes - 2 hours for the first playthrough.


Summary:
A short game involving a murder and a mystery. Interact with the many guests of a dinner party at Jame's Cole's Mansion to solve the mystery. Obviously, you'll need to find who has the motive and who committed the crime. The evidence required to convict him/her is hidden deep within the mansion. You play as the Galaxy's greatest detective.

Features:
- Fully Explore the Mansion of James Cole
- Most objects are intractable
- Able to to drink the night away
- Vast array of characters with progression.
- Immersive plot written by Stitch, a published author

The Characters:
Trenton Amideous - A famous detective known across the galaxy. Protagonist.
Officer Aaron Jacobs - A police officer who acts as Trenton's assistant.
Dr. Daniel Anderson - A forensic doctor who assists Trenton

Vivi Cole - Wife of the deceased
Peggy Cole - daughter of deceased
Professor Brown - James Cole's employer
Mr. Gordon Bontle - A colleague of James Cole
And many others...

No known issues.

Latest Blog

Rock Me Amideous!

A secret, or easter egg, exists in this game that may be found in this manner;

1. On the second floor of the mansion, when Trenton is in the party, look into the mirror.

2. In the basement, there is a black orb. Having looked into the mirror, touch the black orb.

3. Go back to the second floor of the mansion and look into the mirror.
  • Completed
  • volke_locke
  • RPG Maker VX Ace
  • Adventure Puzzle
  • 01/21/2015 06:07 AM
  • 09/26/2020 06:55 PM
  • 03/21/2014
  • 17492
  • 4
  • 351

Posts

Pages: 1
nhubi
Liberté, égalité, fraternité
11099
In your description did you mean interactive because you wrote intractable which means hard to control, so I'm getting an image of the items in the game moving about and avoiding being picked up by the player.

Though that would actually be fun.
author=nhubi
In your description did you mean interactive because you wrote intractable which means hard to control, so I'm getting an image of the items in the game moving about and avoiding being picked up by the player.

Though that would actually be fun.


I meant interactive... But, you have given me a few ideas for a future release. A world where all the objects move and run away from the player. It'll be symbolism for the nonsensical nature of society~ :)
For such a simple game this took way longer than it should have. The logical progression wasn't linear at all but there is an enforced linearity to the game's progression. You know that feeling when you play some point n click and you didn't do exaactly what the developer want u to do in an illogically exact order that makes no sense? This game has that problem. It's not even close to being as complex as an agatha christie novel but it took way to long to play thru.
author=bicfarmer
For such a simple game this took way longer than it should have. The logical progression wasn't linear at all but there is an enforced linearity to the game's progression. You know that feeling when you play some point n click and you didn't do exaactly what the developer want u to do in an illogically exact order that makes no sense? This game has that problem. It's not even close to being as complex as an agatha christie novel but it took way to long to play thru.


Oh, I agree.
Pages: 1