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One Last Freaking Dungeon to Design (Last major update before release)

So last February I mentioned the outline of Chapter 8 having a decently open structure compared to the rest of the game. That part is finished, all that's left to design is the final dungeon and the final boss.

I don't want to rush development, but I thought this would be a good time to inform you all that the game is nearing completion and a few other things.

First, I wanted to get to this point earlier but I couldn't because I changed computers... and now I use Linux. An operating system VX Ace is not natively compatible with. However, with some effort I got the editor running through Wine. Even across the operating system barrier, nothing will stop me from finally finishing this game!

But you can bet your soul future projects will be using MV.

Second, because of a recent trend of large updates of the game not being fully playtested, I've decided to play the entire game from start to finish before releasing the final product. (Or more technically, a beta)

Because I can't just sit down and sink 15 hours into my own game in one day, I was thinking about making the playthrough more worthwhile by recording my playthrough and adding some commentary. Heavily inspired by Vollrath's let's play series on his own games like Clean Slate and Master of the Wind. (But maybe not as political, that's just not my field).

If this does happen, I would probably start uploading the playthroughs as soon as I start them but the game will be released before I get into content not yet released.

Thank you for y'alls time. I shall use it to finish this game.

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goob ut where you think you will end the game
I'm not going to make short-term predictions anymore, they never work out. (I originally thought I could finish this game before 2015 ended).

If I really wanted to make a safe guess though. Maybe July, at this rate.
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