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"
I grew up with a wolf.

I can't remember a time in my life where he wasn't a part of it. We travelled, ate, slept - did everything together. He is my father, brother and friend; the only one on whom I can rely. Our life together was full of joy and though there were cold winters and times when our stomachs would growl with hunger, we were fine because we knew we would have each others' backs.

Biggs and Wedge.

Wolf and Boy.

Always together.

Forever.

Snarling teeth ripping flesh as he stands in front of me, his hair on end. The scent of blood fills the air and I brandish the rusted knife as the leader of the pack leapt towards him.

Only one weapon against the pack, my tooth with which to attack, and there's a wild slash as I'm bowled over by heavy, hot body. Blood gushes from above, coating me in warmth, and a gargled snarl proves that my aim was true.

There's a snap as I try to retrieve my knife from the fallen foe. It's broken, useless to me. I scrabble for another weapon - anything to help Biggs in this fight - but the battle is already over. The pack leader has fallen and with his death the pack leaves - as fast and as silent in leaving as they were when they'd ambushed me.

I'm left with the body of a dead pack leader and the pain-filled whines of a fallen friend.



Biggs was so hurt he wouldn't even open his eyes. I carried the mass of my only friend and family in my arms as I ran, away from that place of death and the hunting lands of that pack. As day came we reached a clearing with a cave. Shelter was what we needed most and shelter was what it provided.

The place must have been used years ago by men, as there lay another knife and small axe near the entrance of the cave.

I gently placed Biggs down in the mouth of the cave and picked up the tools.

We had to survive.

It was my turn to be the hunter. "

=====================================================================


Wolf and Kid is a survival game about a wolf (Biggs) and a boy (Wedge). Learn to survive through 4 days of scavenging in the wilderness in order to save yourself and your best friend.


Features
  • Beautifully designed maps
  • Real time action battle + crafting system
  • Randomized map selection
  • RM2k3 graphics
  • 4 Endings
  • All nighters, “all dayers”, and tears of 4 people crammed into 35.7 MBs



Made for January/February Mcbacon Jam with the theme deprivation and/or abundance.

Latest Blog

Future update details!

First of all I'd like to thank everyone for the over 100 downloads of Wolf and Kid and the feedback and reviews we've gotten of the past week and four days. Now back to your future update detailing.

We created Wolf and Kid in 2 weeks 6 days and about 12 hours. From day 1 we had ideas that never made it to the final version even with extended time and corners were cut for somethings when time was ticking down. Here are just a few of the things you'll see in future updates.

The current focus of development is mainly graphical changes along with enhancements to game play that have been taken out of feedback and playthroughs along with new additions to the game that weren't in the Mcbacon Jam build.

Graphic changes
  • Additional Wedge portraits to give him a bit more emotion (Torsos are still being worked on).


  • Swapping out the VX Ace RTP itemset for a custom one, you can probably spot some new items in here we'll get around to that later though!


  • Full 8 directional sprites for Wedge, may not be implemented at first but it will be added.
  • In addition to the more matching icons I'll be implementing a more 16-bit fitting UI and HUD as well.


Gameplay
  • You all asked for it and we're SORT of giving it to you! A sprinting system will be implemented to the game to allow you to move faster for periods of time.
  • Libby will eventually be creating additional maps for all directions allowing more varying experience each playthough.
  • New resources have been added to the game as you can tell from the iconset change from above, as of now the two new (raw) resources are crystal chunks and bundled grass.
  • Armor, as of right now 3 different tiers of armors will be added and depending on which you are wearing it will affect how Wedge's sprite looks.


  • Arrows will be a bit more useful with the option of making stronger arrows or even poison arrows.
  • Additional work on the fishing system.


BGM and SFX
Since I'm working on a bit in this section of the game I might as well give some info.
  • SFX changes for herbs and berry bushes
  • Possibility of work on custom BGM to complement the ambiance sound
  • More variety in the ambiance sound to fit areas better, it currently only runs off of 4 different loops.


and more!
This isn't everything we have planned but it's just some keythings we're hoping you'll be looking forward to seeing in the future updates.

-Team McBacon's Rootbeer

Posts

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I'M SO PUMPED FOR THIS GAME I CAN NOT WAIT
This sounds fantastic. Gorgeous maps & cute sprite art, too.
unity
You're magical to me.
12540
This looks really nice! Subbed! :D
Marrend
Guardian of the Description Thread
21781
B-but what about Piette!? Or Jessie!?

SOMEBODY on this page should get these references!
Woah, so many things I'd love to see! Insta-subbed
Son, I am so proud of the work that you have done on this project. Through the thick and thin of video-game production, I know that you and your team have dedicated time, work, and energy into this. To see you putting your work out into the world means so much to me. Aside from this, I could not be more excited to play this game. I have yet to have finished a rpg maker game, and I could not be more proud to have the first one be my son's. This is a very important moment in our lives, and words can not express how proud of you I am. And I would just like you to know that I am so proud and honored to be your father.
charblar
"wait you made this a career?"
3574
author=Endless_Garden
Son, I am so proud of the work that you have done on this project. Through the thick and thin of video-game production, I know that you and your team have dedicated time, work, and energy into this. To see you putting your work out into the world means so much to me. Aside from this, I could not be more excited to play this game. I have yet to have finished a rpg maker game, and I could not be more proud to have the first one be my son's. This is a very important moment in our lives, and words can not express how proud of you I am. And I would just like you to know that I am so proud and honored to be your father.


Thank you?
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
Ophichan you so silly.
I apologize. I did not clearly express that I am Zeigfried_McBacon's father. Yet I appreciate the hard work done by all of his friends. So I will thank you personally as well, Charblar.
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
author=Endless_Garden
I apologize. I did not clearly express that I am Zeigfried_McBacon's father. Yet I appreciate the hard work done by all of his friends. So I will thank you personally as well, Charblar.


Note to mods and anyone wondering; my friend is just being herself... and goofy, so please don't hold it against her. XD
nhubi
Liberté, égalité, fraternité
11099
I think hold it for her is an accurate description from my perspective, that was odd but amusing. After all if you can't play games on a gaming site, where can you?

Also, I'm going to give this one a go now, I like the story so far...
I'm really glad I got to be a part of this, as little as I was able to contribute due to RL probs. Libby, Ziegfried, and Char deserve the majority of the credit for this and I hope we get to work together again in the future when I'm not so bogged down.

I'll be making sure to give the finished version a run-through this weekend!
Linkis
Don't hate me cause I'm Cute :)
1025
OK, I gotta ask :(

Can we get written instructions on the controls.
I realize they are in the game...but it seems they disappear to quick for me to remember or write them down :)

Please???
The buttons on the bottom of the screen have numbers on them - those are the buttons for them (so 1 is knife, 2 is bow, 3 and 4 are what you equip to those slots. K will open the quick equip menu. Z is for catching fish (when the ! appears above your head). Arrow keys are for movement, confirm and cancel are whatever you change it to but by default confirm is Space or Enter and cancel is 0/Ins or ESC.)

I'll make a page just for controls.
Linkis
Don't hate me cause I'm Cute :)
1025
Thank you, my RTP Princess :)

Gee, I've been fishing off and on for years and ain't never caught a decent fish. Maybe I can do better on your game :)
CashmereCat
Self-proclaimed Puzzle Snob
11638
Wow. I really like this so far. The systems seem super well implemented. Swords, bow and arrows. Neat! :)
RM2k3 RTP in VXAce.... okay. Downloading!
Played it a bit. Those are some cute portraits!
Oh, you have to use the keyboard to play (I usually use a game pad)
Rather do like the survival genre of games. Seems like a pretty open world, which is a plus. Relatively non-intrusive hub. Love that you can walk in eight directions (but could use diagonal walking graphics)
Unfortunately, I can't play games on my keyboard for very long without my fingers yelling at me, so I'll have to stop there.

author=Endless_Garden
I apologize. I did not clearly express that I am Zeigfried_McBacon's father. Yet I appreciate the hard work done by all of his friends. So I will thank you personally as well, Charblar.


Bwahaha you're awesome, stick around
Marrend
Guardian of the Description Thread
21781
I'm not a big fan of survival games, but, I played a bit of this. Biggest complaints I have is the obnoxiously slow walking speed (or maybe it just feels slow?) and how animals can reach the edge of the map, they drop an item, and getting a map transition instead.

Those complaints aside, it's a pretty solid game!
Indra
YOU ARE BEING TOO AGGRO
11514
Played through once. I enjoy the prospect of gathering, and I KNOW time did not allow for much else during the jam, but it still felt a bit small and cramped.
Most of all, however, I got frustrated at the imposed slow walking and interaction skill. I feel it harms the game a lot, where a more dynamic approach would liven things up and not make me feel so sluggish for no real reason (I was raised by a god damn WOLF and you you mean to tell me I can't run?! XD)
The game felt a bit too small, but again, timeframe so can't really complain that much. Storytelling was okay, nothing stellar. The intro text crawl with no music is pretty bad tho (cmon, give me some sound effects at least, what gives? And not even cutscenes or images or anything? Text crawl? Come onnn)
It was ok. Nothing great, I'll be honest, but I played it to completion one time, which already means I didn't scream in frustration and slamit either. It could be touched up to be more engaging, for sure.
Also, uh...the kid is distractingly HUGE and out of place XD

Congrats on finishing on time for the jam's deadline. I uploaded the stream of my LP as media, it should be up soon. If not, you can see it here.
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