• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Jungle Book for Dummies.

  • pianotm
  • 02/15/2015 07:35 AM
  • 1625 views
Name: Wolf and Kid

Developers: Liberty, Zeigfried_McBacon, charblar, Cecil_Beoulve

Story: The premise is reminiscent of Rudyard Kipling's classic tale of a boy raised by wolves. Except in this game, you're pretty much just trying to keep your friend, the wolf, alive. Basically, you and your friend have been attacked by a wolfpack. You managed to kill the alpha, but your friend has been grievously injured. Fleeing with him to a safe location, you must find a way to keep him alive. To start, you're going to have to gather supplies. That means you're going to have to hunt. There's a small story told in flashbacks about the Wolf and Kid's life together. Their names are Biggs and Wedge, which I'm pretty sure is a nod to Final Fantasy and not Star Wars.

Gameplay: In the beginning, you can choose to learn Wolf and Kid's story or ignore it and get straight into the game. There's a bit of item creation going on here, but you can ignore it. There are no arrow heads that I could find and so you'll never use the feature, since arrows require arrow heads and quivers require arrow bundles. You have a set amount of time starting at 6 in the morning and ending at 7 in the evening during which you can go out gathering. Of the four directions available, you can only go in one direction per day. You pretty much find the same items wherever you go. Your prey includes goats, deer, boars, bears, snakes, rabbits, and birds. You have at your disposal a bow and quiver and a broken dagger you can still use. Birds can only be caught with arrows. Except for the birds, it's easy. Sneak up on your prey, and knife them. The dagger does twice as much damage as the bow. Bears and boars fight back and do tremendous damage. Deer are quick but easy to corner. These three easily give you most meat. There's plenty of climbing and searching for your character to do. As long as you keep stocked on wild berries, you're unlikely to die. The goal is to keep your friend alive until he can walk on his own. At this point, the game ends. It's all fairly simple and straightforward. I have not figured out how to catch the fish or if they're even important.

Graphics: The maps and animal sprites are basic RTP. The hero is original. Liberty's mapping, as always, is beautiful.

Glitches: Nothing game breaking, but there are a few rocks that give infinite small stones, I found a bush that gives infinite wild berries and two old trees that gives infinite logs.

Conclusion: The game is good for a playthrough, beautifully designed and is finished in about 20 minutes.

Posts

Pages: 1
Thanks for the review, piano!

There was a place to break rocks in to arrow heads and logs into sticks, but I guess it didn't stand out enough. >.<; We'll work on making that stand out a little more then.

We're working on making the bow a bit more useful by adding poison to arrows and sharpened tips with crystals.

As for fish, the capture button is set to z but we're changing it to any confirmation button since it's a bit awkward (you're supposed to hold the button down - there's a pop-up that tells you when you first interact with a fishing spot, and it's mentioned in the in-game manual, but we'll try make it a little more apparent).

Thanks again~
charblar
"wait you made this a career?"
3574
Thank you I'll take a look over at resources and other than that Libby said the rest!
Pages: 1