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New Beginning, Untimely End

First, the good news:
Even if it may have seemed that way, we haven't forgotten about Disparity after the McBacon Jam ended. In fact, right at this moment, a new, revised and improved version is being uploaded. Thanks to the enormous amount of feedback we received after the Jam, a number of major flaws of the game could be identified and hopefully ironed out. Combat has undergone some significant changes while keeping the original idea of "indirect battles" - in fact, the way it works now, it might fit the game's themes even better. Tutorials have also been heavily revised, dialogue and cutscenes were updated and some other small improvements added.

Now, here's the less good news:
Our dear team member and artist Suzy very suddenly disappeared about two months ago. We haven't heard anything from her since. For a while, we kept hoping she would return again, but at some point we had to face the facts. Right now, all we can do is hope Suzy is all right and nothing bad has happened.
This also forced us to take a decision: Unfortunately, there is simply no way we'll be able to finish Disparity without Suzy. There's still a number of art assets we would definitely need to create the complete game as we envisioned it. As it is now, that is impossible.
So we have no choice to make the sad announcement: With the uploading of the new demo, Disparity has to be officially cancelled. I'm very sorry about this development and want to apologise very much to you, the players. None of us liked having to take this decision, but there simply is no other solution. Still, we do hope you'll like what we've done with the improved version of the demo.

Also, our composer TungerManU has released some really nice soundtracks that were originally planned to feature in the full game.
You can find them here.

Lastly, I just want to thank everyone who took the time to play and comment on the first demo, and thank the rest of the team for the good work! Who knows, maybe we'll tackle another project together again one day in the future...

Again, my apologies for cancelling this project.
Take care, everybody!


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Guardian of the Description Thread
It is occurring to me that our team might be in a similar situation with Myriad Cypher. I haven't heard from Glasses in two months, or from Jeoren_Sol since I contacted him about Release Something XIII (about a month ago). At least I've seen Ebeth post every now-and-again!
The TM is for Totally Magical.
It's final exams right now; give everyone some time.
Liberté, égalité, fraternité
Suzy appears to be back, so is the game going to continue?
Got any Dexreth amulets?
We actually have been talking about finishing this game together, yes. Since we're all more or less occupied with other things at the moment, it's probably not going to be very soon. But I do hope that in the near future, we can pick Disparity back up again. For now, I will just change its status back from "Cancelled" to "Hiatus".
Thanks for your interest, nhubi.
Liberté, égalité, fraternité
Good to hear, I liked the game, I'd like to see where it eventually goes, and I'm not above needling devs until that happens. Just ask Yuna Luchino.
Yes, I am back and working on finishing the graphics. Thanks, Nhubi!
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