A land of deepest shade,
Unpierced by human thought
The dreary regions of the dead,
Where all things are forgot.
- Idumea
Adeline and her two siblings live in a secluded land far removed from the rest of civilization. Raised by their beloved father, they've been taught little else but how to endure and survive. When their father disappears after a routine hunting trip, Adeline and her siblings are granted new freedoms, but the secrets they uncover will challenge everything they've ever known about themselves, their father, and the world itself.
In this game, you play as Adeline, a young yet determined girl who must endure life in a beautiful yet desolate land filled with wild beasts and other dangers. A big part of this will involve her exploring the wilderness and uncovering resources to aid in the of survival of her family. She must also train her younger siblings to survive by teaching them new skills and actions to help them better handle the world and all it will throw at them.
- Custom art and programming by Hasvers and calmone, maps by yuna21, storyline/script by blueperiod
Created for the January/February 2015 McBacon Jam. Theme of deprivation and/or abundance.
Unpierced by human thought
The dreary regions of the dead,
Where all things are forgot.
- Idumea
Adeline and her two siblings live in a secluded land far removed from the rest of civilization. Raised by their beloved father, they've been taught little else but how to endure and survive. When their father disappears after a routine hunting trip, Adeline and her siblings are granted new freedoms, but the secrets they uncover will challenge everything they've ever known about themselves, their father, and the world itself.
In this game, you play as Adeline, a young yet determined girl who must endure life in a beautiful yet desolate land filled with wild beasts and other dangers. A big part of this will involve her exploring the wilderness and uncovering resources to aid in the of survival of her family. She must also train her younger siblings to survive by teaching them new skills and actions to help them better handle the world and all it will throw at them.
- Custom art and programming by Hasvers and calmone, maps by yuna21, storyline/script by blueperiod
Created for the January/February 2015 McBacon Jam. Theme of deprivation and/or abundance.
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- Production
- blueperiod
- CalmOne
Hasvers
polarcactus RPG Maker VX
- Adventure
- 02/11/2015 03:42 AM
- 12/22/2016 02:23 PM
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