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Ascendence's won the following 2009 Misaos:
Best Setting, Best Atmosphere, Best Sound & Music, Most Technical Prowess, Best Level Design, Best Interface Design, Most Promising Demo

Setting:

The world is largely unknown to its inhabitants of our kind. Mankind is only a tiny race struggling to survive and exist on the surface of their world. As the bottom of the food chain, they've set out to live in what they call Colonies, small regions they've locked themselves into, varying between cities built inside mountains, beneath or on the surface of the seas, and some daringly in the middle of bald, plain terrain, confined by huge walls towering high above their heads.

Why they are living in here is because there is no stepping outside those Colonies, for on the other side of those walls awaits nefarious nature, striving to wipe off their existence parasites, if you will. Even if those walls are barely enough to hold off the worst, it doesn't hold off those other inhabitants of this atmosphere, those known as the Beasts. The humans are one of the natural nourishments for the Beast-kind, which is diverse in species, all specialized to hunt in different ways, all with a common goal: to consume and to survive. This is not the only threat to the inhabitants of the Colonies, but the clearest one: the one coming from the outside.

What exists inside, diseases such as Miasma; deception and scheming; conspiracies; assassins, and other various methods one is willing to take to ensure self-survival.




Latest Blog

Ascendence Resources

Every now and then people have been asking me for a permission to use the resources I used in Ascendence, or then they have used them without a permission anyway, so I put together a pack of resources I used in the game. Here you go:

http://rpgmaker.net/users/Happy/locker/Ascendence_Resources.rar

There is a folder for resources I compiled myself and a folder for general resources that I've grabbed from wherever I've liked.

Unfortunately I'm not going to upload the last version of the project folder as the size is somewhere around 700 Mb!

But if you're wondering how these resources were used, you can take a look in the old demo version and the screenshots I've posted here on RMN. Here's also some additional screenshots of the areas that weren't included in the demo:

  • Cancelled
  • Happy
  • Drakonais
  • meh_ch (Other)
  • RPG Tsukuru 2003
  • RPG
  • 09/24/2008 10:47 AM
  • 05/24/2020 07:50 PM
  • N/A
  • 409032
  • 140
  • 7184

Posts

Happy
Devil's in the details
5367
That got me thinking for a while... until I realized you probably mean the White Saint?

Weird though - I can see no other similarity in them aside the haircolor.
This is quite an ambitious project...can you...do it?

I would like to play a proper release, so please finish soon. This game looks too good, you probably have your hands full. I would tell you to scale things down a bit but...I don't know you that well. Don't be afraid to do that if you need to, though!



Happy
Devil's in the details
5367
Yeah Neophyte, I'm also aware of the things you stated, but the problem is that I can't help myself. I try to limit my effort to details, but often I find myself spending hours to polishing something.

What comes to proper releases of any sort, I promised one for Karsu's birthday next year. That is supposed to be 45% of the game or so. Next thing I will release from that is supposed to be the full game.

I'm not short of faith, but you can still always wish me luck!












"Another easy way to tell a villainous (or sinister) character apart from the protagonists, other than giving him/her a Red Right Hand, seems to be making their eyes red. If they don't start out evil, there's a chance they may get Darker And Edgier over time, or take on a full-blown Face Heel Turn. It's not the same thing as the "red eye" phenomenon in photos, but if cameras could detect evil, these would probably be the first people they'd catch. "

http://project-apollo.net/text/rpg.html < Here's a list of RPG cliches, if you need any helping with your game!
Happy
Devil's in the details
5367
Well, things aren't as black and white as you think, which is the point here. Yes, I presented him as antagonist in the beginning, but the fact he is after someone, doesn't necessarily make him "evil" or the anti-hero.

I don't kind of want to spoil anything for you, but I'll just let you know he's not "villain."
The White Saint was a bad ass. I loved his orange shades.
By the way, can we expect another demo by Christmas RSD? or is the 45% one you mentioned earlier going to be the nearest one to expect?
I liked White Saint as well...

Do you have any concept art of him? Or if you already have it up somewhere, where is it (cause I'm oblivious like that...)
*posts too many anime pictures*

HERE IS MY ARGUMENT
tardis
is it too late for ironhide facepalm
308
terrible anime at that. :/
Happy
Devil's in the details
5367
@Nicob: Well, I'd always personally love to do more releases, and put out another one soon, which would introduce the storyline in correct order, the gameplay in dungeons and battles, as well as all the character customization, but I'm not sure would it hurt the project more than help it.

As people would need always play it again and again when I release new versions, it could hurt their gaming experience with my game!
I think I'll still stay with one demo (the one next year) and then complete game, what comes to the "official releases."

But I can always drop new un-official versions to dedicated fans, aye?

@Mitsu: Nah there isn't concept art for White Saint yet. He's not that major character in sort of way or at least if he is, in the time and age of the prologue, majority of the game takes place in far in the past.
New un-offical versions? Me! Me!

I truthfully would not mind playing through the game multiple times, it is just so enjoyable; it also helps inspire me when making my own game. When would we be able to get our hands on one of these unofficial? (sorry to bug you about this, but this game just has me so stoked!).
Maybe I'm saying his game is like bad anime.
YDS
member of the bull moose party
2516
wth are you talking about
You do realize that one of the pictures you posted was of Vicious from Cowboy Bebop.

Yes, if you think that's a bad anime; you are literally retarded.
You know I love this, but a suggestion; instead of having players search all over the place to fix the font that is likely to look like ass, shouldn't you have a little section of your page devoted to "HEY GUYS IF YOUR FONT IS MESSED UP HERE IS AN OBVIOUS AND EASY TO FIND DOWNLOAD TO FIX IT RIGHT HERE"
Happy
Devil's in the details
5367
Good point Feld, I'll do that sometime soon.
How long does it take to make a single town...not a single map but a whole town? Just wondering. Map making is not my cup of tea, so advice of any kind can help me improve. The reason Im asking you though, looking at your maps such as the ones shown in this game's screenshots and the maps used in the puppet, is because your basically a genius when it comes to map making. (I love that video of that snowy mountain...a true mona lisa)

Happy
Devil's in the details
5367
Hey, you're not to first ask about the mapping. Just another person asked me recently, but I haven't been able to answer yet, because I'm rather busy working a game for Game Chill 2009 contest.

Perhaps I will make a mapping tutorial of my way to do maps soon.
Hey I could wait now...I mean you do got a epic game in the making, so please let me not disrupt the process. I could wait till the game is finish. Which might be around Sept 2010, right? (which the only reason I'm still alive) Or is that the final demo? You know what...enough questions. Just keep up the good work!