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Deimos and Venera, rulers of Mars and Venus respectively had created a planet together, named Concordia, as a form of reconciliation for the lives they had taken from each other during the Bestial War.

A mere 150 years later, the Essence used to create Concordia turned it's inhabitants, Hyuus, into savage beings. Fearing for the safety of their own people, Deimos and Venera send their most talented Ayhens, naturally gifted soldiers, to Concordia in order to completely cleanse the grief stricken planet.

Years pass and the Hyuus are on the brink of extinction, save for a few elite who still defend their home. On an almost monthly basis, Ayhens are sent in an attempt to exterminate the remaining few, but none have returned.

The next band of Ayhens are sent..... What will they find on Concordia? Will they ever eradicate the remaining Hyuus? Will they ever return to their rulers safely?

Features:
-Extricate Familiars (classes) from enemies including Banneret, Mystic, Gallant, Occultist etc
-Create and equip Glyphs to allow class combinations
-Non linear style maps with many branching paths including short cuts to previously visited areas
-Use Essence to unblock sealed paths and doors and in combination with Gems, create items and weapons or de-materialise items back into Essence
-Minimal dialogue, lots of lore, more time for exploration
-On Screen enemies, some that wander aimlessly, some that give chase

NOTE: Current download is of the old VX version of this game (formerly known as Arid Abysm) for those who have recently downloaded.

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Extrication/Glyph/Weapon Skill Mechanics

To cleanse Concordia of it's inhabitants' suffering from lunacy and madness, the Ahyens must make use of their abilities by extricating a familiar from the Hyuus. These Familiars house abilities that can be learnt from them for the Ahyens to use, either in or out of combat. To extricate, use the Extricate command to attempt the extraction of these familiars. If successful, the Hyuu will be in a weakened state, lowering all their combat abilities, allowng you to quickly put them out of their misery.

Extrication allows the player to gain a "class" from enemies, these "classes", at most, only contain ~4-5 abilities; passive or combat, which are learnt from levelling up that Familiar. As such, there will be many of these classes that can be obtained on Concordia. Much like drawing summons from FFVIII.

A secondary mechanic to compliment Familiars are Glyphs. Collect enough Familiars and take them to a Glyph creator. Glyphs allow you to use that Familiars abilities regardless of the familiar that is imbued to that character. This allows combinations of abilities for your characters.

To compliment these mechanics further are Weapons Skills. Basic utility physical type attacks that all weapons have. Slow, heavy hitting damage skills from an Axe or Mace to weak and quick recovering slashes from a sword or dagger. These
are the basic attacks used along side Familiar abilities.

I had stopped this project (as well as RPG Maker altogether) due to a second hard drive failure in 2016 but I'm excited to be working on this project once again.
I plan to release a demo showcasing these mechanics with 4 familiars available, all in a tutorial dungeon, in Dark Souls fashion.
  • Production
  • ten_blue_egyptians
  • RPG Maker MV
  • RPG
  • 02/11/2015 09:32 AM
  • 08/04/2020 04:41 AM
  • N/A
  • 46389
  • 22
  • 276

Posts

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SunflowerGames
The most beautiful user on RMN!
13323

I had a problem with the fonts appearing.
I downloaded the fonts from the folder.
Do you use any other fonts in the game?
Nope, just Century font. I got no clue why some people are having this problem.... *shrugs*
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Ooh, an update! I'll get to that when I have some time, but I first wanted to answer your last question:

author=ten_blue_egyptians
I appreciate the feedback greatly! It shows someone out there gives a toss T^T haha.


Looks like about nine people give a toss, which is pretty good. Better than the sub count for my first demo! (which was about 4).

-The Gather command doubles as a guard command also, another thing I keep forgetting to mention in the game! I may adjust the AP gain on guard slightly to keep the battles flowing faster. Any thoughts or is it fine how it is?


About how much AP should be restored upon guard? It seems alright for now, but I want to ask: do you restore a static 15 AP per guard? Or is it percentage based? If the former, I recommend changing it to percentage based because the hard numbers doesn't take into account how much AP you'll have after leveling up a bit. Of course, if you change it to percentage based, you'll have to look around at skill costs and measure the ratio of how much you use up to how much you gain from guarding.


About AP in general, may I make a suggestion? Have basic attacks cost a small amount of AP. This is more than just appealing to masochism (though it is a part of it, heh...). It also helps give battles more flow to them. Because you can see your enemy's HP and AP you can get a feel for how much they burn during battle. If basic attacks cost AP, players can make a rough estimate of how much the enemy has left before guarding, and can plan their attacks for the next few turns accordingly. This is just something to consider.


The AP restoration is a static 15 points on guard which brings me to something else that needs mentioning and that is AP will always be 100 regardless of level, for simplicity's sake but there are items that increase this amount. Not by significant amounts, and, these items are finite ie cannot be purchased/grinded but they allow you squeeze in more actions, allowing use of certain skills consecutively if need be as well as less turns gathering AP for certain skills. These items are found in bunches of 10, a single one increasing AP by 1 so they can be distributed to one or multiple characters. The skill costs currently aren't final either so there's that too.

I'm on board for the basic attack command costing AP! I've wanted to do this but just haven't got 'round to it. I'm thinking 5 will be the magic number....
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