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Lore
At the height of mankind's intergalactic expansion, the frontier was discovered: an endless, uncharted alien dimension of infinite sky and floating landmasses, full of resources, life, and promise. Rapid colonization ensued, and soon a diverse, prosperous world was born. However, humanity changed little, despite its advancements and discoveries...

Story so far
To the mercenary trio known as the Crimson Edge, the city-state of Hope Station wasn't anything different: a quiet frontier town that boomed when rare ores were found, and is now under siege by a powerful corporation that they've been hired to defeat. Seasoned professionals and skilled mech pilots, they've seen same old story many times, the greedy fighting over a besieged city in a world full of them. It should be just another easy paycheck, but sometimes, the same old story turns out differently

Features
Brought to you by Team Outta Time (Actual Team Chat/Meeting)
We have:
-Title screen
-Maps
-Music
-Words
-Colors
-Run on Windows


+Sci Fi Setting - The Frontier is full of strange and dangerous casts.

+Play as Mechs Pilots, Customize their Weapons and Gears to prepare for battle ahead.

+Spoils goes to the victors. Obtain stronger gears as you defeat your marks

+Non-linear path, choose your target wisely. Fight them early to prevent them getting more powerful, but...? (Not yet implemented!)

+ALL BURNING ROBOT ACTION!

Latest Blog

Bug fix

Uploaded a fixed version of the project. If you have already downloaded the old project, to avoid this bug, when you are in the mines area for the first time, do not leave and return to your ship. If you feel you must, you can download the new version instead. That's one thing I didn't catch in my testing as I didn't return back to the ship then. It works all the other times, just not for the mines map. That is taken care of now!

Tags

Posts

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i really like the title of this game
Ocean
Resident foodmonster
11991
Ooooh. No the way I had it in the database before it was
Lv1 Melee
Lv1 Explosive
Lv1 Aether

and... I kinda took it out because I wasn't using weapon levels anymore, stats are gained from frames and add-ons instead. HOWEVER that took out the indication of which ones derive their power from Aether as well. I do tend to forget a lot of things when I'm on a deadline.

Basically all healing is aether based, and all elemental skills are aether based. The rest are attack based. Electrocutor, Flamethrower, Arctic Blaster, stuff like that is all aether based. Aether blade is not affected by aether amount, it just steals enemy AP. Explosives are Grenade Launcher and Missiles, and they are attack based, not aether based. Guns like Assault Rifle are also attack based.

For general mechanics: You regen 25 AP a turn, regardless of what you use that turn. Ranks determine what you can buy in the shops, I think it's only Rank 5 that doesn't open up new equipment. Rank 6 is the last upgrade in this demo.

I have ideas on how I'll reduce the amount of weapons you can have access to at a time so it's not overwhelming, but the weapons in this current demo are all that are available. Those don't get upgraded as they don't add to stats. Same with Support, everything's available from the start and they don't get upgraded. I'll worry about that on a future release!
@Aethers oh, nice! It'd have been nice to have that indicated in game, for I was using Recovery Stream with the character that had the least Aether. (lol)
These little things.

Though maybe I'm just dumb lololo
Indra
YOU ARE BEING TOO AGGRO
11514
I HATE THIS FORUM THERE IS NO LIKE BUTTON FOR POSTS ;A; *presses like/thumbs up in blank space out of habit on pretty pikchoos.*

Also, U HOS BETTER GET THIS FINISHED SO I CAN PLAY THE FUCK OUT OF IT! >:U
Thank you for the feedbacks!

And thank you for the kind words about the pixels/sprites/faces as well. I am glad you guys like 'em.

@JosephSeraph
Database is Ocean's thing too, but I think by AETHER it means all the elemental attribute weapon. I suppose it works like INT (it is INT right?? I am not proficient with VXACE) because I believe it also affects the amount of health you heal with the healing skill.

Yeah, pretty amazing at high number.
I must say thanks to everyone for enduring my horrible rushed writing. Any feedback is appreciated as we're definitely looking to improve as much as we can.

Also I doodled something at work pertaining to the game:



Ocean
Resident foodmonster
11991
Will respond to more later, but with this: "2 - if you return then go to the mission again the screen doesn't fade in." I think that's just in the old version of the download. If you downloaded it now and it still does this, then I think this is a bug that we have to look into!

Also thank you all for playing, will check out the vids too!

EDIT- Hah videos were cool, and we'll take the feeedback into account! But I'm glad you both enjoyed it! :D
Hey I played this and really enjoyed it.

Here's the link to the vid.

http://www.twitch.tv/huntingswan/c/6122495

Highpoints for me were the music, writing, combat and graphics. (Oh wait that's everything!) :)
Indra
YOU ARE BEING TOO AGGRO
11514
How do I say it...THIS SHIT BE GREAT YO! WAHOO!
*ahem* yeah it was by far my fav game submitted for the jam, no contest. I had some nitpicks with the interface layout and display, but (I think) nothing that can't be fixed.
I only played the first intro mission, but I'm in love with it. I streamed it (I submitted it as media, should be up soon, but you can see it here) and I will try to continue streaming it another day (I wanted to play all the games so I couldn't dawdle too much today.

+Engaging and to the point intro. Those are surprisingly rare
+Interesting and well introduced cast
+GORGEOUS AS FUCK PIXEL WEEE
+The robot sprites are SO CUTE
+Music is coolio
+Writing is nice. Not the BEST THING EVAH but it works really well and makes a good job presenting and conveying everything properly without running too long
+Lucia is a baddass. My kind of gal >:D
+Having two actions (atk/def) per combat is interesting and useful
+Combat is simple so far, which I like coz I'm a complete wimp and enjoy feeling BAD ASS (fuck yeah one shot the first boss with Lucia XD)
+The mech "cockpit" visor for the hud makes me feel like a pilot XD

-The comabat hud has some wobbles here and there with the displays
-Duplicate Attack and Guard commands, Guard is the second command (so can't skip past quickly).
-Can't view states on enemies or allies, which gets a bit confusing
-Skills tend to lack impact or perform slowly (in the case of guard skills) due wait times and sound effects not quite matching up to the action sometimes.

(I see what you did there with the chest gauge. Reminds me of a certain CHAIN...XD)

So...how long is the game? Is this a demo? If I keep playing and I get cockblocked ten minutes in I'm gonna be so upset ;A;
I lost my Let's Play in a thunderstorm. (I was formatting it.)

Lol.

And now that I've reached the third mission I've encountered 2 bugs that hampered my procedure through the game:
1 - when you talk to Caristia to go to the third mission, if you say no she teleports you anyway.
2 - if you return then go to the mission again the screen doesn't fade in.

so I stopped there for now. Wish ye game weren't encrypted ;_;

Anyway, yeah... My feedback:

+ An artistically impressive game. Awesome tiles (and I can't miss those signature ocean-waves hahahah >:^D) Faces are superb, robots are awesomely designed and I love the modern, compact feel of the character sprites. Reminds me a slight bit of Kazuko Shibuya's latest works for the later Final Fantasy titles... But more spicy.

+Gameplay wise it is very novel. I really like how the Rank System works (besides apparently having no effect past level 2?) and battle abilities are all very interesting.

-Talking about gameplay, too many options, far too early in. And most of them are somewhat confusing, to boot. I mean, why should Heat, Bolt, Bio and Ice shields all be available on Lv. 1? I think the first dungeon only had Bolt and Normal attacks... Also, it is hard to make out which attacks are Aether and which attacks are Normal. I mean, aether is technically magic, and none of the weapons sound inherently magical... which makes it somewhat confusing.
Lastly on the gameplay section; while battles are interesting, I feel the flow isn't very nice. It feels somewhat sluggish. A faster-paced battle would feel much better. For instance, inputting both the attack and support commands and letting them play out at once would probably feel better!

I think my only complaints are gameplay-wise, and there they are. It's just a matter of sliiiiiiight balancing, and perhaps a few touchups to the battle code. This is awesome! Such an awesome team, that's to be expected.
Awesome game but Lucinda is overpowered xD

Dead Angle lets me kill bosses by the 2nd turn. h

Edit: Okay just finished

+ Music
+ Writing
+ Graphics / HUD

- status effects seem to be low chance / hitting
- special attacks too powerful
- cost of items too cheap


When you are tgt allies - the window is obstructed and quite to see.
The shop and items menu could be updated (terminology / no key items / - maybe some script menu editing)

Took me 1 hour 26 mins to finish demo.

Overall impressive considering time frame and enjoyable.
author=JosephSeraph
ok i'm having to convert all audio to ogg because my machine won't run mp3 >_>
Guys
NEVER put mp3 in your rmvxa games
not only it is buggy, it also occupies much more space! :^)


it's alright tho 'cause i'm really eager to play this. ;w;

gonna LET'S PLAY


Good to know, I was having some difficulties with the mp3s myself so I'll keep that in mind for next build (and next project, heh).
just recorded a let's play of what was supposed to be the first 20 minutes of the game but was the first 40 because i'm really sleepy


i'm almost not posting it because i'm almost drooling over of sleepiness for no apparent reason since it's 12:30 pm and I had a sound night of sleep, BUT I'll post it. Just be prepared for long, awkward silences and me being slow. Much slower than I normally am, in fact. And my Engrish. Ogod.

(actually my Englixe.)
Marrend
Guardian of the Description Thread
21781
Played through the first mission, and puzted around a bit in the second. It took a bit to realize what was going on with the combat engine, but, I sorted it out eventually. I'll have to echo the statement about these awesome mech sprites, and I'm also really digging this music!
ok i'm having to convert all audio to ogg because my machine won't run mp3 >_>
Guys
NEVER put mp3 in your rmvxa games
not only it is buggy, it also occupies much more space! :^)


it's alright tho 'cause i'm really eager to play this. ;w;

gonna LET'S PLAY
Ocean
Resident foodmonster
11991
I'd like to add the main reason it's in there at the moment is we had an issue with Mute skills (ice attacks mainly) that would disable your skills, and then you couldn't do anything because Guard was in the defense phase. I'm sure we'll be able to find a fix for this but that's how it is for now!

author=Aethers
Yeah, it might get fixed later on, maybe when we get enough fund to buy food for ocean to get him alive again.
Not enough food given, please send 3000 more pizzas before ocean can work again
author=Neok
Now these are graphics! I think this is the first time I've seen Aether/Sleepingwind's robot sprites in an actual playable game.
Indeed! I am glad some of them finally got out of vaporspace.
Most of my tears and drool goes into making em, so please don't let em get destroyed in battle.

Just joking, i broke em a lot in demo.


author=Neok
Pretty cool to have attack and defense phases. Bit redundant to have attack and guard twice in their respective menus though.

'fill encounter gauge to open-' pfft hahaha nope.
Yeah, it might get fixed later on, maybe when we get enough fund to buy food for ocean to get him alive again.

As for gauge, it is a feature. Please grind for hours to prolong your playing time.

author=Neok
Also why can't we all be teleporting witches?
We don't want to make the title witch become insignificant don't we? Not gentlemanly at all.

Thanks for giving it a feedback Neok!
Now these are graphics! I think this is the first time I've seen Aether/Sleepingwind's robot sprites in an actual playable game.

Pretty cool to have attack and defense phases. Bit redundant to have attack and guard twice in their respective menus though.

'fill encounter gauge to open-' pfft hahaha nope.

Also why can't we all be teleporting witches?
Cap_H
DIGITAL IDENTITY CRISIS
6625
I need to play this right now. I must.
Ocean
Resident foodmonster
11991
As per blog post, either redownload this new version or do not leave the mines when you first enter because then you'll encounter the bug where the screen doesn't fade back in. Sorry for this! You can leave on any other map except for the mines in the old version and it still works.
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