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Love.

Love is often a case of random chance.
Sometimes you walk down the street and randomly meet someone who makes your heart skip a beat.
Sometimes you literally fall into the arms of your destined one.
Sometimes you dream of the one who sends your heart aflutter and later recognise their face while doing something else.

And sometimes?

Sometimes you have to seek agency from somewhere else. Someone with the proper connections.

That is where we come in...

Welcome to the greatest game show on Earth!

The game?

Love~

The name?

Relationship Maintenance Network

Where we provide the chance and you provide the choice!

Latest Blog

Love is patient.

Oh lord, where to begin? Okay, so first off we have finally achieved lift-off! The game is now on the site. Granted, it's not 100% complete - there's some bits and bobs that I cut out for the sake of getting that shit on here within a decent amount of time, such as other date locations and events, but otherwise it's a good example of what the finished product will be like.

So, what things do I have planned in the future for this game?

Firstly, different date areas, chosen at random. Some of them will be pretty generic - a festival, a beach, a pretty meadow picnic. Others, not so much (hello hot air balloon ride).

There will also be some actual dialogue on the dates, based on your score. Nothing too crazy. And yeah, there'll be scenes based on the match score - if your match score gets too low, bad things might happen, like, oh, sudden boss attack or a dragon swooping in and stealing your date. You know, the usual stuff that happens on bad dates.

Lastly, if you missed your chance to join in the fun last year, there will be a character DLC added at a later date. Check out the DLC tab for details on how to join in the fun!

There's probably some more bugs to find, so if you do run into something hinky, let me know and I'll try to figure out what went wrong. Enjoy!

Posts

We take demo versions, too.
Caz
LET'SBIAN DO THIS.
6813
We also accept dates with Liberty in lieu of game.
slash
APATHY IS FOR COWARDS
4158
Not to guilt-trip Libby any more than she has been, but... this game is buzzing again...
A heads-up about what is going on so far:
- Information is compiled. That was the biggest job. Woo, it's out the way.
- Currently doing the connections between the info and the name tagging. Shouldn't take much longer to get that out the way.
- Stuck on how to connect the name tagging to the questions. If I can get that sorted there should be a non-date version out before Valentine's ends in the last time zone!


If I need help with that (can't figure it out) I'll post here and see if anyone can jumble something lose in this brain of mine. I swear, I had a working plan when I set it up like this - I just didn't keep as many notes as I thought I did. (Seriously, past-Liberty, 'Just connect this event to the main event and it should work.' Yeah, that tells me nothing, you dunce! >.<; )
Woo, go Libby! \(^w^)/

Of course, we'd be glad to help any way we can, so ask away if needed!
pianotm
The TM is for Totally Magical.
32367
karins_soulkeeper
Woo, go Libby! \(^w^)/

Of course, we'd be glad to help any way we can, so ask away if needed!


Absolutely! Anything you need!

#include <iostream>
using namespace std;

int main()
{
     cout << "Go Libby!";
     cout << "Go Libby!";
     cout << "Go Libby!";
     return 0;
}
Vaccaria
You'd think MZ would use a dictionary for switches/variables by now?
4936
C++ loves Libby. LIBBY, YOU MUST DO THINE GAME fOr the SAKE OF C++!
Geez, no pressure.

So basically, I have an event with one page per person's answers. Each page has a label set to the name of the person, and then the different answers (which are called by a script I have from a text file).



I should be able to jump to that page if I make the last page jump to the labels, correct? Hm... I'm just trying to think my way through this.
I just tested it out and... apparently labels are limited only to the page it is declared in.

So, no, unless the 'Jump to...' statement is in the same page as the target label, it wouldn't work.

Edit: Can't you use variables and page-conditions instead?
Edit2: That's a heck of a lot of pages o.0
isn't there a cap or anything for it?
pianotm
The TM is for Totally Magical.
32367
Yeah, tying each bachelor and bachelorette to variables seems the best way to go, because with them, you would definitely be able to jump right to whatever page you needed to go to. But it looks like you're using a lot of multiple choice questions, so I suppose you're trying to cut back variables. I've been working on creating some basic card games to use as mini games, and I've learned that labels definitely only work on one page.

You might be able to package each bachelor and his questions in loops.
Hm... I could do variables easily enough. Or just one variable calling numbers based on the person. I'll do some crunching.
OMG people, I drew up a sketch of the cutest critter in existance! (well, cutest thing I have ever done, anyway!)

=) Can't wait to celebrate with it!
I'm being optimistic here..^^ please?

Go go Libby ~
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=KatanaHiroshi
C++ loves Libby. LIBBY, YOU MUST DO THINE GAME fOr the SAKE OF C++!


"Thou must do thy" OR "You must do your."

Thou is the personal form, somewhat similar to Spanish "tu." You is the more general or formal form, similar to Spanish "usted."

Also, thou/thee/thine works basically equivalent to I/me/mine. There's some wiggle room, but generally it's a better choice to just go with what would make sense in modern English.

I am a huge pedantic nerd about this shit

Also Libby mak the gam
author=Sooz
author=KatanaHiroshi
C++ loves Libby. LIBBY, YOU MUST DO THINE GAME fOr the SAKE OF C++!
"Thou must do thy" OR "You must do your."

Thou is the personal form, somewhat similar to Spanish "tu." You is the more general or formal form, similar to Spanish "usted."

Also, thou/thee/thine works basically equivalent to I/me/mine. There's some wiggle room, but generally it's a better choice to just go with what would make sense in modern English.

I am a huge pedantic nerd about this shit

Also Libby mak the gam
^^ The 'th' pronouns were also considered informal or too personal, which is why they were dropped out of use in favour of their plural, 'formal' counterparts.

But that's completely off-topic.

Just gotta ask, though: why c++??
pianotm
The TM is for Totally Magical.
32367
Also, the letter Y wasn't used the way it is today. It is actually a form of the Scandinavian rune Thurisaz (represented as
and later as
) , which had a "th" sound, meaning that whenever you saw "Ye Olde" anywhere, it was still being pronounced "The Old".
I had to sleep. >.<;

That said, I think I have this worked out! It'll take a bit more eventing buuuut it should be ready sooner rather than later! :DDD
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
WE GETTIN EDUCATIONAL UP IN THIS VALENTINES GAM!
author=Liberty
I had to sleep. >.<;

That said, I think I have this worked out! It'll take a bit more eventing buuuut it should be ready sooner rather than later! :DDD

=) You can do it! Awesome ~
It is now the 15th here .. I will wait until I wake up, for that critter is sooo cute.
author=Liberty
I had to sleep. >.<;

That said, I think I have this worked out! It'll take a bit more eventing buuuut it should be ready sooner rather than later! :DDD


So close... You can do it, Liberty! :D
(Yeah, 15th here too, but I was stumped last night and after sleeping I finally came up with the solution I needed, so... that's a good thing at least, even if the game is a little late.)

It's still the 14th somewhere, right?
>.<;