Akki, Lili, and Rhys had just arrived at the biggest city in the world, Anilopolis, where the Animus World Championship is being held. As they went to buy their tickets to see the matches, little did they know that they would end up standing in the middle of the arena themselves. After a mysterious boy appeared and gave them three Armillagers, a device to control Animus with, their lives changed tremendously.
Migdal is an original RPG with monster breeding elements, similar to Pokemon or Digimon, made using RPG Maker VX Ace. The story's tone and direction is inspired by Shin Megami Tensei (particularly the Devil Children series), while the art style and direction are heavily influenced by Tetsuya Nomura's works such as Kingdom Hearts or The World Ends With You.
The game is estimated to have a 3-4 hours of gameplay with several endings. In this game you only have the control of three monsters, which are referred to in the game as Animus. These three companions could be 'transmogrified' into another form after a certain level, rebirthing them again from level 1 but with the previous skills intact. This process will repeat throughout the game as you train your Animus, learning new skills and forgetting old ones (due to the 8 skill limit), the kind of party member your Animus will become depends entirely on your playstyle and how you train them.
In the game there will be only one dungeon, which is the Tower of Babel that stood in the middle of the town. The dungeon will be auto generated each time you enter it, and the main goal of the game is to explore the tower to the top, training your Animus while participating in matches at the tournament to aim for becoming the world champion.
The battle system is currently being designed.
=======================================================
FEATURES
Original custom graphics
Original vocaloid-sung soundtrack
Rogue-like randomly generated dungeon
Monster evolution system, 'Transmogrification'
=======================================================
Migdal is sort of a challenge to me. I wanted to see if I could make a game using my own art and style, and this is what came out of it. Migdal is in a way the culmination of what I liked as a kid put and meshed together into one; so far I've only been doing anything I want without a care about anything else. I'm doing most of the work for this alone, but I do have some help from aria, who will be handling all of the monster art and designs. I used several scripts form other people too, and on top of that I also have accha who gives me guidance and other helps here and there. As for what I actually do, I am creating all the art assets apart from the monsters, programming and eventing, and composing original soundtracks for the game.
Regarding the music, the whole OST of the game will have vocals sung by the Vocaloid Aoki Lapis, including town theme or battle music. This might put some people off, but I've always wanted to make vocal OST for a game after I played the PSP game '7th Dragon 2020' (which also has full vocal OST with a vocaloid). I decided to challenge myself and do exactly just that here in this project.
All in all, Migdal might not be the most original thing out there, but I am going to put all my love and effort in this game nevertheless.
Produced by Trass
Animus Monster Designs by aria
Migdal is an original RPG with monster breeding elements, similar to Pokemon or Digimon, made using RPG Maker VX Ace. The story's tone and direction is inspired by Shin Megami Tensei (particularly the Devil Children series), while the art style and direction are heavily influenced by Tetsuya Nomura's works such as Kingdom Hearts or The World Ends With You.
The game is estimated to have a 3-4 hours of gameplay with several endings. In this game you only have the control of three monsters, which are referred to in the game as Animus. These three companions could be 'transmogrified' into another form after a certain level, rebirthing them again from level 1 but with the previous skills intact. This process will repeat throughout the game as you train your Animus, learning new skills and forgetting old ones (due to the 8 skill limit), the kind of party member your Animus will become depends entirely on your playstyle and how you train them.
In the game there will be only one dungeon, which is the Tower of Babel that stood in the middle of the town. The dungeon will be auto generated each time you enter it, and the main goal of the game is to explore the tower to the top, training your Animus while participating in matches at the tournament to aim for becoming the world champion.
The battle system is currently being designed.
=======================================================
FEATURES
Original custom graphics
Original vocaloid-sung soundtrack
Rogue-like randomly generated dungeon
Monster evolution system, 'Transmogrification'
=======================================================
Migdal is sort of a challenge to me. I wanted to see if I could make a game using my own art and style, and this is what came out of it. Migdal is in a way the culmination of what I liked as a kid put and meshed together into one; so far I've only been doing anything I want without a care about anything else. I'm doing most of the work for this alone, but I do have some help from aria, who will be handling all of the monster art and designs. I used several scripts form other people too, and on top of that I also have accha who gives me guidance and other helps here and there. As for what I actually do, I am creating all the art assets apart from the monsters, programming and eventing, and composing original soundtracks for the game.
Regarding the music, the whole OST of the game will have vocals sung by the Vocaloid Aoki Lapis, including town theme or battle music. This might put some people off, but I've always wanted to make vocal OST for a game after I played the PSP game '7th Dragon 2020' (which also has full vocal OST with a vocaloid). I decided to challenge myself and do exactly just that here in this project.
All in all, Migdal might not be the most original thing out there, but I am going to put all my love and effort in this game nevertheless.
Produced by Trass
Animus Monster Designs by aria
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