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This game is set after the events in the game 'Nociel' happened. The king has sent an elite soldier, Yumi along with 2 of her friends, Rick and Yukina to defeat the last monster that resides in the Ruins of Falbor named Asladar. Yumi thinks it is just a walk in the park, but she has never been so wrong. The quality of this game has been greatly enhanced from the game 'Nociel'. There are also many surprises coming your way if you play this game. Battle your way to Asladar and slay it. Will you become victorious? Or will you not? Only you have the answer to that. This game also requires more grinding than in the game 'Nociel'.

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  • Completed
  • Wishiyo
  • RPG Maker VX Ace
  • Adventure
  • 02/22/2015 11:23 AM
  • 04/07/2015 02:07 PM
  • 02/22/2015
  • 24344
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Marrend
Guardian of the Description Thread
21781
Interesting. From the comments I saw on the reviews of Nociel, I thought Nociel - After Story was supposed to be some kind of an updated version of Nociel. This sounds more like a sequel. Which isn't necessarily a bad thing. Just a point of confusion on my part, I guess.
author=Marrend
Interesting. From the comments I saw on the reviews of Nociel, I thought Nociel - After Story was supposed to be some kind of an updated version of Nociel. This sounds more like a sequel. Which isn't necessarily a bad thing. Just a point of confusion on my part, I guess.


Well, it's not an updated version of Nociel. And the difficulty has been raised drastically... to me, that is. Why not give it a go? :3
Linkis
Don't hate me cause I'm Cute :)
1025
"difficulty has been raised drastically"?
I prefer games where I don't die so easily :(

OK, off to the download department :)
author=Linkis
"difficulty has been raised drastically"?
I prefer games where I don't die so easily :(

OK, off to the download department :)


Well, the difficulty is raised drastically to me... I'm not so sure about you, though. Let me give a small spoiler. The random encounters may not be much, but the bosses... requires some grinding. If you grind and defeated the first boss you've defeated, the next boss won't be so hard... maybe. :3
Linkis
Don't hate me cause I'm Cute :)
1025
:( thanks a lot pianotm, now I really have to grind :)

"Well, the difficulty is raised drastically to me" you ain't the only one :)

There are two chests on the right after you meet that weird guy who heals you.

Do I get to see what's in those chests or are they just decorative??

The weapons and armor guy in town is going to be broke soon as his prices are just to high for my taste :)

Wishiyo, your profile is not filled out so I don't know where you live and if English is your first or tenth language :) The grammar is a bit off, so watch for English professors to correct you :)
I'm from Malaysia. So, English isn't really my first language. For some reason, my grammar is off when I am doing anything else and my grammar is close to perfect during exams. XD
And of course the chests contain something.
Linkis
Don't hate me cause I'm Cute :)
1025
author=Wishiyo
I'm from Malaysia. So, English isn't really my first language. For some reason, my grammar is off when I am doing anything else and my grammar is close to perfect during exams. XD


Well you'll have to consider game making as an exam :) Right now your grade is C+:)
No!!!! Impossible! XD Anyways, which part of the game had a lot of grammatical errors? Don't tell me every cutscene have grammatical errors... XD
Marrend
Guardian of the Description Thread
21781
Gave this game a short go. I kinda like how these characters get multiple actions in a combat turn, but, it also give me the impression that the game's balance would (or should) center around this fact. I dunno. I'm probably the absolute last person to give advice on game-balance, since my own games are really weird about that aspect.
Well I've started a LP for this game and it is a major step up in terms of difficulty. So much so that the first boss battle almost makes the game feel like its gone to far in the other direction. Though, the second boss battle is a lot more manageable. Although, the current part only covers the first boss fight.

SunflowerGames
The most beautiful user on RMN!
13323
This was submitted only 3 days after your first game!

I think you need to take more time to absorb the feedback
from your first game and spend more time in development.

Even a small game for me could take up to 3 months.
Well, I finished the game 'Nociel' months before it was originally posted here... because I keep forgetting to do so. XD And thanks for the LP! :)
pianotm
The TM is for Totally Magical.
32388
Your maps are better. They're still a mess, but they're better. Seriously, those tutorials I linked to in the review for your other game are absolute gold.

Your balance is also better, although now you've tipped it to the mega hard side of things. Remember, requiring grinding isn't the best idea for a game. Alot of games do it but only to pad out playing time. A better idea would be to go through each section, set your difficulty to where your characters strength is going to be, and determine their growth rate so that you don't have one dungeon with ridiculously easy creatures and the next one with impossibly hard. In your after story, your first dungeon is hard but playable. It's right where I usually like it to be as far as difficulty. It's still a button masher though, so you need to give some consideration to strategy and that boss guarding the chests should probably be lowered in strength a little. It's fine to have a boss that hard, but having such a hard one so early in the game might chase off potential players. I have personally bypassed those chests entirely. I may come back to them, unless the game is as linear as it seems to be, in which case, going back to them would be a huge waste of time. Moving on to your next dungeon...it's only your second dungeon. The enemies should be harder, but these are a couple of amplitudes higher in difficulty than is probably reasonable.

Item balance: Probably as important as battle balance. Items: you don't have enough of them. If you're not going to start your characters with set amount of basic potions, antidotes and whatnot, then you need to scatter chests where the player can find them. Remember, you want the game to be challenging, not impossible. Scarcity of resources is a good way to make it challenging, but those resources should at least be there to be found. "Oh my goodness, I've been ravaged by beasts and need a potion...it's a few steps to town but if I have another encounter, I'm done for. What's this? A chest? Could it be...? It is! It's a potion! I'm saved." That's what you want: few enough materials for the player to worry if he's going to make through, but just enough that if he plays his game right, he can. Then when you get to town, if your player has made enough coin he can stock up.

That brings me to another point: your weapons. In the first game, you gave the player an absurdly high amount of cash with which to buy moderately priced weapons. In this game, you're giving a low amount coin with which to buy ridiculously priced weapons. With this, it's safe to copy the methods of games like Final Fantasy, where you start out with weak weapons that are low priced and work your way up. It's all a part of balance. I'm going to play through this game, and I'm probably going to review it. It's shaping up to at least be better than the last one, but it still needs some TLC.

On that note, your previous game isn't unfixable, either. One thing that can be said for it is that it works, and that's more than can be said for a lot of games on this site.
Thanks for the review. :) And in this game, you don't use potions. Instead, you use items such as a sausage, fish, etc. There aren't many, though.
Marrend
Guardian of the Description Thread
21781
author=Wishiyo
And in this game, you don't use potions. Instead, you use items such as a sausage, fish, etc. There aren't many, though.


Well. That's interesting to note, since, when I was in the food court (or whatever it was called), and saw those food items for sale, WITH NO DESCRIPTIONS, I completely ignored them. I seriously thought they were there for sheer "flavor text".
I see. Well, I like to add the 'Try it out to find out' concept in my games. XD
Marrend
Guardian of the Description Thread
21781
author=Wishiyo
I see. Well, I like to add the 'Try it out to find out' concept in my games. XD

I'm not going to say that experimentation does not have a place in games. It totally can! However, your descriptions of those items say literally nothing. I can't really talk about acquiring them from enemies, or from chests, but, if purchasing them is the only way players get them, then, I would have to argue that there is little to no impetus for players to purchase them in the first place.

Though, I dunno, maybe this is just me talking.
pianotm
The TM is for Totally Magical.
32388
author=Wishiyo
Thanks for the review. :) And in this game, you don't use potions. Instead, you use items such as a sausage, fish, etc. There aren't many, though.


Semantics. Potions restore 100 or 200 or whatever life depending on how you design them. Sausages restore a 100 or 200 or whatever life depending. If it's the thing that restores HP and MP, it needs to be available. There also needs to be a tag that tells us what these things do. Sausage, fish, bacon, whatever. I don't know which one restores health, cures poison, revives from KO and that's important information.
author=pianotm
Semantics. Potions restore 100 or 200 or whatever life depending on how you design them. Sausages restore a 100 or 200 or whatever life depending. If it's the thing that restores HP and MP, it needs to be available. There also needs to be a tag that tells us what these things do. Sausage, fish, bacon, whatever. I don't know which one restores health, cures poison, revives from KO and that's important information.


Well, after trying them out I can tell you a few things about them. None of them cure negative status effects. None of them will revive a character from KO. All of them restore either HP, MP, or both to some extent and it appears to be percentage based.

author=Marrend
I can't really talk about acquiring them from enemies, or from chests, but, if purchasing them is the only way players get them, then, I would have to argue that there is little to no impetus for players to purchase them in the first place.


There are one or two contained in chests when you get to the second dungeon, but to get there you'll need to realize that the secret to taking down the bosses is to have Yumi body slam opponent's until they fall down, blind and break their weapons with Rick, and then proceed to fireball them into submission with Yukina. Though even if you understand how to play the game you can still lose.

And you might want to go back for those early chests since one of them contains the Mythril Rod.
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