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VERSION 1.3.3
(Current version in development: 1.3.3)

Annabelle finds a strange visitor in her room, bearing some bad news: Beasts are destroying a world under her bed. If Annabelle does not defeat them, they will do the same to Earth. She has two choices: Risk death, or be helpless against it when it comes.

As she fights her way through the four biomes of the “Domi” she will meet four survivors. She needs their help, and they need hers. Your choices will decide their fates.

Adventure, puzzles, turn-based battling, multiple endings. Custom and unique graphics and music. Your actions and dialogue choices decide the fates of the characters you meet.

Sample Soundtrack:
https://soundcloud.com/caitikoi/sets/qui-domi-sample-audio

(Background image by dragol)

Latest Blog

4 Years Later

The Kickstarter failed, backers were refunded, and Qui Domi has gone into a state of indefinite hiatus. However some interest has come back to it from my current audience in other fandoms. I'm releasing the current full copy of the game, including the alpha carnival world. There are unfinished assets, incomplete game mechanics, but, you are free to test it out.

Keep in mind there are a few hours of gameplay before that, as the carnival is the 4th world, there are three others to traverse. I hope you enjoy!
  • Hiatus
  • Koi
  • RPG Maker VX Ace
  • Adventure Puzzle RPG
  • 02/28/2015 11:32 PM
  • 06/17/2022 10:54 PM
  • N/A
  • 182001
  • 137
  • 97

Posts

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
author=Koi
author=beakmanthegreat
I'm really glad to see you're considering finishing this project, even just as something slowly being worked on...
Thank you so much! I just came back to this website because my best friend just moved in with me. He makes his own games (not with rpgm) and he mentioned that some day we could rebuild Qui Domi on a new engine. It's not something that will happen soon, but it's definitely a glint in our eyes.
That'd be so sweeeeet <3
OzzyTheOne
Future Ruler of Gam Mak
4295
author=Koi
author=beakmanthegreat
I'm really glad to see you're considering finishing this project, even just as something slowly being worked on...
Thank you so much! I just came back to this website because my best friend just moved in with me. He makes his own games (not with rpgm) and he mentioned that some day we could rebuild Qui Domi on a new engine. It's not something that will happen soon, but it's definitely a glint in our eyes.


Looking forward to that day, no matter how distant it may be.
author=beakmanthegreat
I'm really glad to see you're considering finishing this project, even just as something slowly being worked on...


Thank you so much! I just came back to this website because my best friend just moved in with me. He makes his own games (not with rpgm) and he mentioned that some day we could rebuild Qui Domi on a new engine. It's not something that will happen soon, but it's definitely a glint in our eyes.
I'm really glad to see you're considering finishing this project, even just as something slowly being worked on. I really enjoyed the demo and this was the only of the 3 commercial RPGMaker games I was looking forward to that never got any traction; the others being Jimmy and the Pulsating Mass and Omori. I hope one day to have Qui Domi in my Steam library, just to round out what I thought would be my Holy RPGMaker Trinity.

In short, yes, people are still periodically checking to see if this game is still in production. Or, maybe I'm just weird.
I am loving this so far. Interesting story, amazing music and you really set the tone with the mapping and sound effects. Love how you did combat, too. Very creative.

However, I think I may have found a bug. I've pressed every button and cannot seem to get out or go back. Let me know if I'm missing something. Here's what happened:

1) I select item and choose the Pencil.
2) Target the rat and attack.
3) I then have the option for "Help" or "Stall"
4) I select "Help" and Baiulus comes up. Nothing to select.

There's no option to do anything, and ESC won't let me return to the previous window. I'm just stuck under the "Help" window. I put a screenshot below:



Going to restart the game and try again.

GREAT JOB!
Looks pretty neat. I have high hopes for this project. :)
Very, very, veery criminally late to this game.
I played it and I loved it, the art is lovley and the gameplay fits the theme.

But out of curiosity, is the game still in development?
If so, how far is it in development?
author=OzzyTheOne
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.


Yeah sorry there was such a long hiatus! I explain it on the Kickstarter page. In fact, that's where pretty much all of my updates are. New characters, new art, playtesting opportunities, music... I feel like it would be spammy if I posted all that here too?

And thank you so much! The game has improved so much since the demo, seriously. I think you'll be pleased if you ever decide to play it again.
author=OzzyTheOne
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.


Yeah sorry there was such a long hiatus! I explain it on the Kickstarter page. In fact, that's where pretty much all of my updates are. New characters, new art, playtesting opportunities, music... I feel like it would be spammy if I posted all that here too?

And thank you so much! The game has improved so much since the demo, seriously. I think you'll be pleased if you ever decide to play it again.
OzzyTheOne
Future Ruler of Gam Mak
4295
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.
CashmereCat
Self-proclaimed Puzzle Snob
11505
I like the save system. It's pretty unique.
author=Dragnfly
Recommended solutions:
-Add a monster to one of the previous areas which can damage you further.
-Enable healing while at full health
-Change up the save system entirely
-I think you should just move where you get the band-aids to the screen after the save tutorial or something to prevent this from happening.


I can just remove the band-aid from the first chest to remedy this problem. I am not going to remove or change the save feature.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Normally you can heal (in battle only) even if you're at full health. Since that tut has no other enemies around though, you're stuck if you heal to full with a bandaid. You can't get stuck anywhere else unless your resources run out due to candy healing so little.

IMO the problem is with the save system itself. It causes some issues and doesn't really bring anything good to the table. You have a bazillion save points on some maps when games normally have save points wherever they need to be and treasure wherever it should be. They're two different things. Making a save point at almost every treasure chest made me almost sick of seeing them. I got super paranoid about what dangers would be coming until I got so used to them that I didn't feel any tension at all. And for a game with such strict resource management in combat to have all the tension sucked out of it, it's almost heartbreaking.

To me the save system and the combat really drug the experience down (as well as some beefs with the controls which I forgive a little now, looking at the screenshots). I love the art, story and especially the characters. Annabelle is great. The dev put in loads of flavour and accounting for an absolutely shocking amount of player deviance. Hell, he even gave Annabelle unique left-facing and right-facing sprites and her battler gets all stained and cut. It's an amazing amount of effort in that regard.

I love how the story reminds me in a way of Fragile Dreams with how you
get to a new area, make a friend, part ways at the end of the area, repeat.
. Man that was a beautiful game. But come to think of it while I usually ream that game for it's horrid controls it also had a faulty resource management mechanic (weapons had durability but rather than a gauge they just broke at completely random inervals, you know, to make each playthrough "unique").

All in all I'd say it's an enjoyable experience and I'm anxiously awaiting more but the stuff that brings it down brings it down hard. I kind of wish it were a book or something instead of an RPG. ... oh geez I said the same thing about Fragile Dreams too LOL
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
author=Dragnfly
Recommended solutions:
-Add a monster to one of the previous areas which can damage you further.
-Enable healing while at full health
-Change up the save system entirely
-I think you should just move where you get the band-aids to the screen after the save tutorial or something to prevent this from happening.


And a good way to do this is to give candies a buff. I'm not sure it'd help at all with a game that doesn't use an ATB, but an agility boost called "Sugar Rush" would be an excellent use for this.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I generated a game-breaking bug right at the start. Normally I'd e-mail it as requested but this may screw over other players and nobody likes restarting so I'm mentioning it here.

Version: Demo 1.1.1
Cause: At the save tutorial you can't progress until you eat a candy. You can't eat a candy if you're at full health. You're guaranteed to be weakened because of the flow of the previous battle. However if you use a band-aid instead you can't eat the candy anymore since it won't let you eat candy at full health. Since there's no other way to take damage the tutorial can't be completed and you're forced to restart from the beginning.

Severity: Really low, actually. If you're playing the game normally and not intentionally looking for bugs then it serves you right if you don't follow simple instructions and need to restart. Still though it's an easily remedied inconvenience.

Recommended solutions:
-Add a monster to one of the previous areas which can damage you further.
-Enable healing while at full health
-Change up the save system entirely
-I think you should just move where you get the band-aids to the screen after the save tutorial or something to prevent this from happening.
author=daiconv
I love the art and graphics!


Thank you so much! There's still a lot more to do orz
unity
You're magical to me.
12403
Totally! :D I think it will make for a wonderful biome as well! ^_^
author=unity
Wow, that background image by Dragol looks absolutely amazing :DDDD


I know right? This is the second beautiful piece of fanart she's made for me, and this time I just had to ask her if I could use it. I'm actually going to base the look of biome 4 off of it (it's better than what I already have going omg)
unity
You're magical to me.
12403
Wow, that background image by Dragol looks absolutely amazing :DDDD