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4 Years Later

  • Koi
  • 04/17/2021 11:42 PM
  • 5300 views
The Kickstarter failed, backers were refunded, and Qui Domi has gone into a state of indefinite hiatus. However some interest has come back to it from my current audience in other fandoms. I'm releasing the current full copy of the game, including the alpha carnival world. There are unfinished assets, incomplete game mechanics, but, you are free to test it out.

Keep in mind there are a few hours of gameplay before that, as the carnival is the 4th world, there are three others to traverse. I hope you enjoy!

Posts

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@Corf: What works for you isn't going to work for everyone, kind of common knowledge... Insisting your lifestyle on others isn't very persuasive either.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Koi
author=Corfaisus
I went back and looked at the Kickstarter which was successfully funded and one thing came up.
The Kickstarter states clearly that the money was for music. Besides the soundtrack, it's a solo project where I was writing, coding, and creating every asset on my own. This game was a very ambitious project and sadly life got in the way with work and injuries. I now have a full time job as a content creator and I don't have time to make this a priority, especially when I have no financial incentive since the game is free and the music has already been commissioned and paid for.

"Died with a cash grab," are you insinuating I was making a cash grab? When I came to grips with the fact that I had failed my Kickstarter, I contacted each of the 47 backers individually and offered them refunds. Most accepted, some were very kind and rejected the refund with the understanding that sometimes solo projects fall through. I did the right thing, if they wanted their money back, they got it back.

I prefer having this project on the sidelines now, with no expectations or obligations. I'm proud to start working on it again, regardless of how far it will go. I don't need someone coming in telling me I could have had it finished by now without knowing anything about my life.

You can have your excuses, but this?

author=Koi
I don't need someone coming in telling me I could have had it finished by now without knowing anything about my life.

I don't need to know you because I've been there and accomplished it myself using the "Don't Break The Chain" method.
https://blog.doist.com/dont-break-the-chain/

My first goal (finish the core game) was wrapped up in a year. You'd be surprised how little I got done each day in order to reach that goal, but I told myself that if I did literally anything on it that day, that's a day. Some days I'd just put an NPC in there or add a door event. It gets done, and I know that - by experience - four years later, it would absolutely be done by now. You could've easily gotten your Kickstarter money back by becoming a Steamworks partner and putting your game on there for the $100 submission fee.

All I'm saying is you could have. I'm not saying anything about the quality of your game, only that you could have.
author=Corfaisus
I went back and looked at the Kickstarter which was successfully funded and one thing came up.

The Kickstarter states clearly that the money was for music. Besides the soundtrack, it's a solo project where I was writing, coding, and creating every asset on my own. This game was a very ambitious project and sadly life got in the way with work and injuries. I now have a full time job as a content creator and I don't have time to make this a priority, especially when I have no financial incentive since the game is free and the music has already been commissioned and paid for.

"Died with a cash grab," are you insinuating I was making a cash grab? When I came to grips with the fact that I had failed my Kickstarter, I contacted each of the 47 backers individually and offered them refunds. Most accepted, some were very kind and rejected the refund with the understanding that sometimes solo projects fall through. I did the right thing, if they wanted their money back, they got it back.

I prefer having this project on the sidelines now, with no expectations or obligations. I'm proud to start working on it again, regardless of how far it will go. I don't need someone coming in telling me I could have had it finished by now without knowing anything about my life.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I went back and looked at the Kickstarter which was successfully funded and one thing came up.

Question: if the goal was just to pay for the music, why didn't you factor in the rest of the costs in the goal? Were you ever unclear to the backers that this was the case?

With this game bubbling back up to the top of my consciousness, that makes two titles I'm familiar with that lived and died with a cash grab and that have spent longer out of development than in it. You could've finished by now. This other game I'm talking about I just want to see get done for the sake of it being done, but it appears that once there was no money in it, that translated to the developer taking their ball and going home. There's been no money in this community for longer than some have been alive, yet some of us have kept at it regardless of Kickstarters and GoFundMes (were those also refunded?) to find a ship come in and an opportunity to fund ourselves into professional game development - say, the English RPG Maker 2003.
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