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Progress Report


Hello everybody!

It's been awhile. I thought I might let you know that I have a working revision of the demo. As I've previously said, it uses Battle Symphony with Holdens Battler scripts and has quite a bit of adjustment on the dialogue. The only thing that has really held me up is that I don't really want to upload an updated demo until I have some better battle themes. Fangstiltzkin has written a great battle theme but thinks the game needs one for pest control and one for enemies, to which I agree.

For the rats, they no longer respawn, though they will respawn when the player has reached key points in the game. I haven't looked at the rats for awhile. I think they respawn at least once during the demo, but I can't be sure. I may also decide to give you a longer demo, and let you get into at least one story branch. Previous saves will not work. I'm sorry. The addition of the new scripts will break your save files.

Well, that's it for now; just keeping everyone in the know. Thank you so much.

Progress Report

Exposition deletion

I've re-written the school scene mostly. I've gotten rid of the exposition which I didn't like and I don't think anyone else liked it either. The flashback comes earlier in the discussion and the conversation comes afterward. It's now a Q & A between students and teacher, more like a natural classroom setting. Not as much info about overall storyline, but we do learn about Yarzul thinking and Uiyi's feelings.

I've almost finished the police station, where the first story branch is going to occur. Yarzul now disappear if you choose to escape. It was an oversight, I swear. FangStiltzkin has fixed the Pest Control sidequest. Now, Paul can take the rat tails and pay you in a lump sum. Also, FangStiltzkin is working on new battle music, and I must say, it's coming along nicely.
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