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The Legend of Zelda: Forgotten Gates is a Zelda fan game with Final Fantasy-style combat and a dash of Rogue-like. It is inspired by and uses characters from the online roleplaying community Triforce MUCK.

Join a merry band of roleplayers as they weave a tale of adventure in the world of Hyrule. Monstrous forces stir in the land, kidnapping various individuals and leeching their innate magic. As the heroes rescue their friends and gather clues about the incidents, they uncover a plot to reopen long-lost portals to distant lands where powerful artifacts lie hidden. Can our heroes beat the sinister hordes to the legendary relics? More importantly, what can our roleplayers do if the guy who started this campaign has to take a night off? Guess somebody else could take over for a bit, but the story (and the gameplay!) could turn out a little different depending on who's telling it...

Forgotten Gates is currently in a very rough, barely-playable alpha stage, but it boasts procedurally-generated random quests, complex enemy behavior, and heroes both familiar and original. The final game is expected to feature a unique interactive narrator system, support for creating your own quest generation rules, and over a dozen playable characters.

Latest Blog

Battle banter system continues some more

This has been a slow month for progress. I've basically just come up with battle banter for almost 3 of the heroes. The big one this time has been Arumarg, because he can transform into five other characters with his Mask ability. Each of those characters only has one special skill, but they all need banter for the basic actions -- Fight (which has 5 variations on its own), Defend, Look, and just skipping a turn due to status ailments. Come to think of it, maybe I should add even MORE variations to Fight depending on whether the characters have statuses like Blind or Mighty or Weak. X) On the plus side, doing this has forced me to come up with names for the characters Arumarg morphs into -- up until now most of them have just been 'Arumarg Kokiri form', etc.
  • Production
  • AubreyTheBard
  • RPG Tsukuru 2003
  • Adventure RPG
  • 03/11/2015 03:10 AM
  • 03/02/2024 01:30 AM
  • N/A
  • 106590
  • 20
  • 648

Posts

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While I agree that this project has potential the current build really doesn't feel ready for release. I realize that the release was probably pushed a bit for the Release Something XIII event, but it really feels like it should have been held back for a bit longer considering how prone this game is to crashing.
author=thesacredlobo
While I agree that this project has potential the current build really doesn't feel ready for release. I realize that the release was probably pushed a bit for the Release Something XIII event, but it really feels like it should have been held back for a bit longer considering how prone this game is to crashing.


Wow, an actual video for my game, wasn't expecting that, especially so soon. :) Thanks for that, and thanks for finding those bugs, hadn't seen those before.
Your welcome.

Though I would have had this posted sooner if my upload speed to youtube wasn't so slow right now. I've been waiting almost five hours now for the next part of my Let's Play for Wild Arms 5 (PS2) to clear.
I like the look of those battlers. Mapping is a little square.
Thanks, it's encouraging to hear someone express an interest. :) Unfortunately you'll be waiting a while as this project is currently on hiatus, but I do intend to get back to it.
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