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Triforce Guard ability

This month's progress has been mainly about getting Zelda's Triforce Guard ability to work. As a reminder, it works similarly to Celes's Runic ability in Final Fantasy VI; Triforce Guard absorbs the next purely magical attack made by the enemy and gives the mana used to perform it to Zelda. I'd decided to implement a general counter system and make Triforce Guard part of that, which I did...but it still needed some special code for the unique traits of the ability. At any rate, after much coding and debugging, the counter system in general and Triforce Guard in particular seem to be working (although I wouldn't be surprised if more bugs crop up when I implement more counters).