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Character spotlight: Rizzen



Rizzen is the last of the legacy characters I mentioned who won't be one of the main heroes and may not be playable period. I sorta hate to do that since his player was the one who pointed out to me the existence of RPG Maker 2003, but he's long gone from the Triforce MUCK/Zelda RPG scene. That, and the character of Rizzen ended up dead. X) Including Rizzen now would make the story relationship between Forgotten Gates and its role-playing community of origin quite stretched -- for example, Rizzen died before Aubrey and Fallon even met.

Rizzen as a character was...a little hard to describe. He was an impetuous loner, sort of an anti-hero type. He sided with the good guys, but he was always doing things his own way and getting into trouble. He viewed Aubrey as a naive kid who needed protection and steering, and he often got into arguments with Shemri.

In Forgotten Gates, the plan was for Rizzen to be a jack-of-all-stats with a lean towards offense. He dual-wielded short swords, a style which none of the current playable characters use. His element was Fire, making him strong against Forest and Shadow and weak against Water and Spirit, and his regular skills had a dragon theme.

Rizzen's special ability was called Blade Combo, and it worked very similarly to Sabin's Blitz from Final Fantasy 6. The player would input one of several possible predetermined arrow key combinations, and if successful, it would trigger an associated technique, anything from a simple but strong single attack to an energy wave to stealing MP from a foe. The logistics of animations on this would be rather tricky, since Rizzen might have any type of short sword in EACH hand. X) I suspect I could manage it with some DynRPG magic, but I'm loathe to spend the time and effort for a character who'd only be available in non-story extra quests at best.