• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

New demo + monster reactions

I mentioned last month that I was close to being ready to release a new version of the game's demo. Well, it took me another week after that blog post, so I'm glad I didn't rush myself. X) But yeah, it's there on the downloads page as v0.2.2 and ready to try if you're interested and haven't picked it up already. :)

After getting that done, I was fairly lax in my progress this month. The main thing I've gotten done is implementing a system for having monsters react to what's going on in the combat, changing their behavior for upcoming turns and telegraphing such to the player. I started with a relatively simple behavior case: if a deku scrub takes damage, they'll say "Owie!" in a message box (accompanied by the squeaking sound they actually make when hit in the source game), and their behavior changes to Hide in their next action. I'm tempted to change it so that it immediately hides without waiting for their turn, as that would be a more visceral way for the player to see the consequence of their attack, but it could make deku scrubs super-annoying to fight, since they'll instantly hide after any hit and the player will have to wait for them to come back out to continue hacking at them. e.ea