If you liked this game (and especially if you didn't), you should check out my new game "Infinite Mana"! It's a love-letter to classic JRPGs with modern elements and some rather glitchy mechanics.
The story follows a group of mercenaries: Raje, Skean, and Arche, who end up on a dead planet where they are given the job to bring back samples of ore and other materials to the Terra Val, a terra-forming spacecraft with hundreds of thousands of people looking for places in the galaxy to settle down. When the mercenaries find an ancient relic that somehow transports them back to the past when the planet was peaceful and brimming with life. The player is given control of Raje when he awakens in a medieval-like town in the middle of an ongoing battle between good and evil where they will meet a colorful cast of characters.
- A dramatic story with many comedic moments that poke fun at JRPG standards.
- An original soundtrack in superior midi format spanning 2 discs in length.
- 4-5 hours of gameplay through the story, side-quests, and battles.
- Explore a world with hundreds upon hundreds of NPCs with (mostly) comedic dialogue and objects to scrutinize! Make sure to interact with all the objects in the universe to enhance the silliness.
- Solve puzzles like the infamous boulder moving puzzle, or flipping switches to make things in other rooms happen!
- A number of side-quests to complete from hooking up two shy teenagers in love, re-uniting Slimes with their beloved slime drops (whatever those are), and digging for treasure in a sandworm infested desert, and much more, each with their own rewards!
- A variety of mini-games to play such as sneaking past guards, digging for treasure, learning a new language, hide and seek, and more!
- A secret hot springs sequence!
Developer's Note: Guardian Saga was my first game, an RPG borrowing inspiration from Final Fantasy, Lunar, Grandia, and other well-known JRPGs. I worked on it from about 2000 to 2004, scrapping and reworking it 3 different times until I had something I felt was pretty good. It had a custom menu, custom battle system, and voice acting, but the custom systems never worked 100% the way I wanted them to, which is one reason why I never released the game. I removed those features and focused on fixing bugs and tweaking the battle system.
Now, I'm finally releasing it in all its Mac and Blue glory! The game was intended to be a four part series and this is the first part. I'm not sure if I'll ever finish the rest as I've moved onto bigger things, but this game still holds a special place in my heart.