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How would the nonliving perceive death? That is the question of this piece...

Walk of Life is a dungeon crawler where you play as a group of four robots that have found themselves in a world of spirits and demons. Unable to comprehend the mysteries of the supernatural, they journey further into its depths, understanding what it means to live and die. Heavily inspired by Kyuuyaku Megami Tensei and Etrian Odyssey, Walk of Life travels through several different layers of the spirit realm in large, sprawling mazes.

What challenges will these robots face?
What will they discover about themselves?

Features:
- Several complex labyrinths to tackle!
- Classic turn-based combat!
- Powerful adversaries!
- Uh. I'll fill this in more after RSXIII

More to come.

Latest Blog

SUDDEN HIATUS

So ignore that last post; I've gotten roped into a fairly promising project.

I can't say much about it, but let's just say I'm confident enough to hold off on this project for a while in order to dedicate myself to it.

For now, look elsewhere.
  • Production
  • FangStiltzskin
  • RPG Maker VX Ace
  • RPG
  • 03/13/2015 04:40 AM
  • 03/31/2015 01:08 AM
  • N/A
  • 10357
  • 1
  • 0

Posts

Pages: 1
nhubi
Liberté, égalité, fraternité
11099
Ok, now I've got Dire Straits going through my head.

I do like the premise of this, the non-living being faced with a world where life and death are critical. I'm assuming that the robots originally came from a world where there is no organic life, or at least no sentient organic life otherwise they would have experienced the concept of death before. If so are you going to include a bit of history of that world? An origin story for them as it were?
author=nhubi
Ok, now I've got Dire Straits going through my head.

I do like the premise of this, the non-living being faced with a world where life and death are critical. I'm assuming that the robots originally came from a world where there is no organic life, or at least no sentient organic life otherwise they would have experienced the concept of death before. If so are you going to include a bit of history of that world? An origin story for them as it were?


In terms of backstory, the world they come from is no so much one that lacks death, but rather one that lacks the weight of it; to them, death is nothing more than being recycled into new product. The idea of the soul living on is a foreign concept to them. Things like this would be discussed at various key points of the game like bosses or whatnot. I'm still working out the details of everything. ;;
nhubi
Liberté, égalité, fraternité
11099
So it's a non-spiritual world, or at least the denizens of it are. That's going to be a fairly interesting concept to explore. Like explaining the concept of mortality to a child who will never actually experience it. I'm looking forward to how you pull that off successfully.
Cap_H
DIGITAL IDENTITY CRISIS
6615
Some feedback on your gamepage:

Robots' sprites are ubercute. They are relly nice and your work with battle interface looks interesting as well. Enemies remind me of one mid 2000s game, which was all about mashing together different animals and fighting with them. Graphics are bit of problem as your sprites don't go well with battlers and battlebacks. I would recommend to use faces instead of sprites to present characters in battles. Also, these sprites are too good for RTP's frozen wastes.
Story/Setting is promising, especially with additional information from your response to nhubi.
author=Cap_H
Some feedback on your gamepage:

Robots' sprites are ubercute. They are relly nice and your work with battle interface looks interesting as well. Enemies remind me of one mid 2000s game, which was all about mashing together different animals and fighting with them. Graphics are bit of problem as your sprites don't go well with battlers and battlebacks. I would recommend to use faces instead of sprites to present characters in battles. Also, these sprites are too good for RTP's frozen wastes.
Story/Setting is promising, especially with additional information from your response to nhubi.


Thank you for the feedback! I absolutely loathe working with graphics, so I'm glad that's the main point of criticism.

99% of these graphics are resources pulled elsewhere; robots and tilesets are part of the DS resource packs, battlers are from http://cyanyurikago.web.fc2.com/index.html. In a sense, this is a glorified babby's first RTP project :T
Pages: 1