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Get it on Steam here!

Don't like Steam? Get it on itch.io here!

Purchase the soundtrack here!


Jimmy dreams of the most fantastic things. He dreams of big yellow fields of sunflowers. He dreams of living woodwinds and talking mice. He dreams of his mom. He dreams of his dad. He dreams of all the video games he's played with his uncle. He dreams of his brother standing beside him like a ten-foot giant.

Sometimes he has nightmares, too.

Jimmy's about to go on the adventure of his lifetime--and no one's going to know about it but him.


Jimmy and the Pulsating Mass is a full-length jRPG with an emphasis on long-term stat progression and exploration. Since Jimmy is an empathetic boy, he gains strength by imagining what it's like to be different monsters he comes across. In practice, the monsters act as different classes that Jimmy can switch between both outside of battle to overcome environmental obstacles and inside of battle to change his stats and give him new abilities. The classes can also be leveled up, giving Jimmy additional stats and allowing him to equip class skills that he otherwise would only have while swapped to that class.

Battles are random, but there's an indicator that appears above the player's head when they're about to be attacked. If the indicator is green, the player is a high enough level to avoid enemy encounters in that area with a touch of a button. This allows high level players to avoid encounters that are beneath them.

While random encounters will be simple, bosses are going to stretch the engine in interesting ways. Items will also be limited, so critical thinking is going to be a big part of each victory. If you die, though, you'll just lose some money and get teleported to the nearest safe spot.

There are going to be a number of other small systems that don't warrant going into detail here, but just to get a few common annoyances out of the way: save anywhere and auto-dash will be enabled.


It's been over four years, and Jimmy and the Pulsating Mass is officially out. It's been a long, long process, but I've grown a lot as a developer. I probably don't contribute enough to the community here, but RMN has been central to my growth, and I'm incredibly thankful for it. I hope this game shows, to a small degree, what the RPG Maker community is capable of producing.

While the graphics are inspired by Earthbound, the game is very different. There's still going to be humor in Jimmy and the Pulsating Mass, but that's more me than anything. It will also be charming, character-centric, heartfelt, thought-provoking, and, at times, horrifying. Since players will be exploring Jimmy's imagination, you can expect to run into the things he fears the most, so expect the tone to ratchet between cute and terrifying at the drop of a hat.



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Latest Blog

Jimmy, We Are Go for Launch!

Well, Jimmy and the Pulsating Mass is officially released. It's been a little over four years of development, but we made it. Let's get the business stuff out of the way real quick, because I'm probably going to get a little sentimental.

You can buy Jimmy on Steam here.

If you don't like or can't use Steam, I've set up an itch.io page here.

You should also be able to purchase the soundtrack on Steam if that's something you're interested in. I'll get an alternative link for the soundtrack later today--probably on itch.io. Let me know if you'd prefer another website. I'll update this post and the main page with that link once it's available.

Anyway, now that Jimmy's out, I wanted to talk for a bit about this website and why it's important to me. When I made A Very Long Rope to the Top of the Sky, it was truly a game made just by me. I didn't look at any tutorials, I didn't browse any forums, I didn't even PLAY other RPG Maker games--I just worked in solitude. And, you know what? It was terrible. It was baby's first game, and it fell into all of the common trappings of RPG Maker games: the maps were too big; the encounters were too frequent, generic, and boring; the design elements were all based on instinct instead of working together to form a cohesive whole; the puzzles were often overly difficult and sometimes didn't take RPG Maker's limits into consideration (hello, hit detection). In the end, it was just a showcase for my writing and music, and, even then, I felt that I could do better.

So, after it released and did better than it ever should have done, I started putting in the work. I played a wide range of RPG Maker games that taught me what the engine was really capable of. I made a few more games and flirted with actually good design. I built my confidence up in my weak areas and further honed the skills that I was proud of. And, several years later, I produced a game that I'm really, really happy with.

What I'm saying here is that the RPG Maker community, and, RMN in particular, was a fundamental part of my growth as a developer. Even though Jimmy's development process was, like A Very Long Rope's, mostly me hammering away every day in my room, it feels like it's a community effort. I know that I don't participate enough in the community, but I've been here for years now, popping up occasionally, but always watching and absorbing, creating unspoken rivalries with other developers, honing my craft, and gaining those precious bits of encouragement that kept my cynicism from imploding myself.

Thank you RMN for giving a platform for weirdo loners like me. Thank you for teaching us how to order our internal chaos into something playable. Thank you for being you. Now, go make more games, you beautiful misanthropes!
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  • 03/13/2015 06:59 AM
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Posts

author=Housekeeping
That was really pretty! And the ending confused the hell out of me, haha.


Will lets just say its like the feeling of being happy when you see the blue sky and the sun shining(and you also got a little bit of a taste of the music in the balkans we call TURBO FOLK).
That was really pretty! And the ending confused the hell out of me, haha.
Hey Kasey I made a video in where I used one of your music for a atmospheric video
https://www.instagram.com/p/CPgmEcWiFKD/
I used yours and other being from Kyousystem
I would like to hear your opinion on it:)
author=Housekeeping
That's very sweet! Thanks for sharing!


As for the offer I gave you the last time about a potential collaboration with Kyousystem, you should leave the option on the table.
I understand you are busy with your new project(and trust me she is also busy with her own).But until you decide(when you have the time)to do the collaboration.
If you have the time you could download and play her game to see what kind of characters and storytelling she makes and you could also check out her twitter
https://twitter.com/kyousystem
to see the type of content she likes and makes(she uses her twitter to post updates on her game,posts art and other times she watches anime stuff,dark and surreal stuff,check it out if you want to:)
That's very sweet! Thanks for sharing!
author=Housekeeping
No, I'd have to gut most of the game and change the central storyline to make a kid-friendly version of Jimmy; I'm glad he thinks it's cool, though!

I have thought about doing a game that's targeted more towards a younger audience, though (probably not 4--that's REALLY young); it's in my idea file, and I have some pretty cool concepts that I'd like to work with. The next game, though, isn't going to be that, so I'm not really sure when I'll get to it. I have a lot of ideas, and full-length rpgs take forever, haha.


I made this drawing for my Nephews fifth birthday
https://www.newgrounds.com/art/view/mile667/happy-birthday-from-jimmy-and-his-family
And since the drawing only says happy birthday from Jimmy ad his family it can be used for anybodys birthday.But unfortunately my Nephew got scared of the game:(

And what scared him were no,t the nightmare parts but eerie music in Jimmys house before you exit the house and finish the game.(but he still likes the drawing).

And the next time he came he asked me to give him a game about transformers game and then I gave him this.
https://rpgmaker.net/games/11045/
Now this is a game that is appropriate for kids(and he likes it).
No, I'd have to gut most of the game and change the central storyline to make a kid-friendly version of Jimmy; I'm glad he thinks it's cool, though!

I have thought about doing a game that's targeted more towards a younger audience, though (probably not 4--that's REALLY young); it's in my idea file, and I have some pretty cool concepts that I'd like to work with. The next game, though, isn't going to be that, so I'm not really sure when I'll get to it. I have a lot of ideas, and full-length rpgs take forever, haha.
author=Housekeeping
Not yet! I'm waiting to get further in development before I set something up, but you can follow me on Twitter @KaseyOzymy, where I will give an update every few months and post a song every now and then.


My 4 year old Nephew likes your game and Jimmy being able to transform in to different monsters and likes him more than Sonic and Mario(I also made sure to tell him to avoid the Nightmare parts and showed him which ones are).Had you ever thought about makeing a kid friendly version of the game with no nightmare parts?
Not yet! I'm waiting to get further in development before I set something up, but you can follow me on Twitter @KaseyOzymy, where I will give an update every few months and post a song every now and then.
author=Housekeeping
Looks pretty cool! I'm so far into development for my next game, though, that I don't really have time to collaborate on smaller projects. I wish I did, though. I miss making shorter games.


Do you have a website where you keep progress on makeing the game?
author=Housekeeping
Holy crap, Malandy!

Yeeah. Well, I actually progressed to the Wilted Lands and had a backup save before I decided to grind and see what was behind that door in the Iron Flamingo.

I wonder exactly how I took down the Deathbot.

Likely some very good rolls on Buck's Rage.

Well, I can continue with the plot now.
OMG, I grinded to like LV 20 or something to be able to flee the Super Deathbot in the Iron Flamingo corridor to get to the Taser!

But, apparently, as the Wiki says, all I needed to was hide with:

Happy Little Sunflower


ROFL. :) ... Did I just game too much and not read the info that told me that would work?? Laugh_and_sigh
author=Housekeeping
Looks pretty cool! I'm so far into development for my next game, though, that I don't really have time to collaborate on smaller projects. I wish I did, though. I miss making shorter games.


Do it when you have the time;)
Looks pretty cool! I'm so far into development for my next game, though, that I don't really have time to collaborate on smaller projects. I wish I did, though. I miss making shorter games.
Hey HouseKeeping there is a username by the name of Kyosystem who also has a similar surreal/weird style to her game
https://rpgmaker.net/games/11183/
perhaps if you are interested you could think about contacting her about a potential collaboration;)
author=Varn
Your review made me realize that the game did not once call them ZomBEEs, even though they clearly were.

;)
Your review made me realize that the game did not once call them ZomBEEs, even though they clearly were.
author=Housekeeping
Sweet! Congratulations!

Any way I finished your game and I must say it was very interesting experience

The Story is like this Jimmy is an magic dream world where he lives with his family and has to go with his brother Buck to get some honey and goes to the queen of bees to get some but when they come here the queen tells that some bandit punks started to give them trouble so they went and joined the gang and created havoc on them and when they return to the bee hive the bees have turned in to some weird zombie like monsters and from there a lot of crazy stuff happens and all the trouble is caused by the pulsating mass a mass of meat that devours universes and its up to Jimmy and the gang to stop it.

the gameplay is like this you have different worlds with different themes and it goes for being nice and colorful(to sometimes being nightmare feul)and it also has emphasis on exploration and you can find all kinds of stuff with in the worlds them selfs and plus you have jimmy who has ability to kill some bosses and take there forms and use there forms such as the blob monster that uses its slime to slowly harm or weaken enemise the flower monsters that can heal charaters,the bear form that is very strong as hell and etc.The rest is you have a team of characters you control and they fight enemies,level up,pick items,go places talk to npcs etc.

My final opinion is its very good rpg that ha smany wacky worlds with each own themes to explore,lots of visual horror,nice gameplay mechanics and a story that talks about the relationship of a family and there world adventures and them fighting the evils of the pulsating mass.