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Get it on Steam here!

Don't like Steam? Get it on itch.io here!

Purchase the soundtrack here!


Jimmy dreams of the most fantastic things. He dreams of big yellow fields of sunflowers. He dreams of living woodwinds and talking mice. He dreams of his mom. He dreams of his dad. He dreams of all the video games he's played with his uncle. He dreams of his brother standing beside him like a ten-foot giant.

Sometimes he has nightmares, too.

Jimmy's about to go on the adventure of his lifetime--and no one's going to know about it but him.


Jimmy and the Pulsating Mass is a full-length jRPG with an emphasis on long-term stat progression and exploration. Since Jimmy is an empathetic boy, he gains strength by imagining what it's like to be different monsters he comes across. In practice, the monsters act as different classes that Jimmy can switch between both outside of battle to overcome environmental obstacles and inside of battle to change his stats and give him new abilities. The classes can also be leveled up, giving Jimmy additional stats and allowing him to equip class skills that he otherwise would only have while swapped to that class.

Battles are random, but there's an indicator that appears above the player's head when they're about to be attacked. If the indicator is green, the player is a high enough level to avoid enemy encounters in that area with a touch of a button. This allows high level players to avoid encounters that are beneath them.

While random encounters will be simple, bosses are going to stretch the engine in interesting ways. Items will also be limited, so critical thinking is going to be a big part of each victory. If you die, though, you'll just lose some money and get teleported to the nearest safe spot.

There are going to be a number of other small systems that don't warrant going into detail here, but just to get a few common annoyances out of the way: save anywhere and auto-dash will be enabled.


It's been over four years, and Jimmy and the Pulsating Mass is officially out. It's been a long, long process, but I've grown a lot as a developer. I probably don't contribute enough to the community here, but RMN has been central to my growth, and I'm incredibly thankful for it. I hope this game shows, to a small degree, what the RPG Maker community is capable of producing.

While the graphics are inspired by Earthbound, the game is very different. There's still going to be humor in Jimmy and the Pulsating Mass, but that's more me than anything. It will also be charming, character-centric, heartfelt, thought-provoking, and, at times, horrifying. Since players will be exploring Jimmy's imagination, you can expect to run into the things he fears the most, so expect the tone to ratchet between cute and terrifying at the drop of a hat.



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Latest Blog

Kickstarter for New Game: Hymn to the Earless God

Hey, everyone! I've finally reached the point where I can share some details about my upcoming game. I don't know if I'm going to make a game page here since at this point I'm using Gamemaker, so it doesn't super feel in the spirit of RMN, but I definitely wanted to tell everyone about it, so here I am!



The game is called Hymn to the Earless God. It's about four different insectoid protagonists with four different stories who are all dealing with different struggles on a huge, unforgiving alien world.

It's basically got Chrono Trigger inspired enemy layouts/interactions, a Paladin's Quest/Lennus inspired world, and a bunch of other inspirations, like the Breath of Fire series, FFXish battles, SaGa Frontierish multiple main characters, etc, etc. You guys know I like to pull from that era, and I certainly did so here.

How about I just show you some stuff!

Here's the Kickstarter!

Here's the Steam Page if you want to wishlist this or try out the demo!

Here's the itch.io page!

Also, I just want to say that I got my start on rpgmaker.net, and I absolutely adore this place. Any success this game has is due in large part from the design lessons I learned here and the people who played and gave feedback on my early games. Keep making games, folks!
  • Completed
  • Commercial
  • Housekeeping
  • RPG Maker VX Ace
  • RPG
  • 03/13/2015 06:59 AM
  • 03/30/2024 10:03 PM
  • 08/07/2018
  • 588759
  • 142
  • 3092

Posts

Excellent game. I had a lot of fun playing Jimmy and the Pulsating Mass. This game is as cute as horrific, as joyful as sad. The artstyle is really good.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Hey friends! I've created a 10-track mashup album for this game! It's a mashup of some of my favourite tracks from the OST, and some acapellas from songs I thought would go with it. The mashup album premieres in 3 hours from this post. It will premiere so feel free to drop in chat when it does. Please enjoy! [youtube]https://youtu.be/3pB41Vs6K08[/youtube]
CashmereCat
Self-proclaimed Puzzle Snob
11638
I have just finished "Jimmy and the Pulsating Mass" after sinking 101.2 hours into it, and I have so many words it's difficult to say. What a cohesive, complex work of storytelling. I'm extremely proud of my friend Housekeeping (Kasey Ozymy) for this momentous achievement. What a game. <3

(I will probably write a full review of it to post here. I have so many thoughts! Have to collect them all together. But for now, let me just say that I loved it a lot. One of my new favourite RPG Maker games, for sure.)
author=Housekeeping
That was really pretty! And the ending confused the hell out of me, haha.


Will lets just say its like the feeling of being happy when you see the blue sky and the sun shining(and you also got a little bit of a taste of the music in the balkans we call TURBO FOLK).
That was really pretty! And the ending confused the hell out of me, haha.
Hey Kasey I made a video in where I used one of your music for a atmospheric video
https://www.instagram.com/p/CPgmEcWiFKD/
I used yours and other being from Kyousystem
I would like to hear your opinion on it:)
author=Housekeeping
That's very sweet! Thanks for sharing!


As for the offer I gave you the last time about a potential collaboration with Kyousystem, you should leave the option on the table.
I understand you are busy with your new project(and trust me she is also busy with her own).But until you decide(when you have the time)to do the collaboration.
If you have the time you could download and play her game to see what kind of characters and storytelling she makes and you could also check out her twitter
https://twitter.com/kyousystem
to see the type of content she likes and makes(she uses her twitter to post updates on her game,posts art and other times she watches anime stuff,dark and surreal stuff,check it out if you want to:)
That's very sweet! Thanks for sharing!
author=Housekeeping
No, I'd have to gut most of the game and change the central storyline to make a kid-friendly version of Jimmy; I'm glad he thinks it's cool, though!

I have thought about doing a game that's targeted more towards a younger audience, though (probably not 4--that's REALLY young); it's in my idea file, and I have some pretty cool concepts that I'd like to work with. The next game, though, isn't going to be that, so I'm not really sure when I'll get to it. I have a lot of ideas, and full-length rpgs take forever, haha.


I made this drawing for my Nephews fifth birthday
https://www.newgrounds.com/art/view/mile667/happy-birthday-from-jimmy-and-his-family
And since the drawing only says happy birthday from Jimmy ad his family it can be used for anybodys birthday.But unfortunately my Nephew got scared of the game:(

And what scared him were no,t the nightmare parts but eerie music in Jimmys house before you exit the house and finish the game.(but he still likes the drawing).

And the next time he came he asked me to give him a game about transformers game and then I gave him this.
https://rpgmaker.net/games/11045/
Now this is a game that is appropriate for kids(and he likes it).
No, I'd have to gut most of the game and change the central storyline to make a kid-friendly version of Jimmy; I'm glad he thinks it's cool, though!

I have thought about doing a game that's targeted more towards a younger audience, though (probably not 4--that's REALLY young); it's in my idea file, and I have some pretty cool concepts that I'd like to work with. The next game, though, isn't going to be that, so I'm not really sure when I'll get to it. I have a lot of ideas, and full-length rpgs take forever, haha.
author=Housekeeping
Not yet! I'm waiting to get further in development before I set something up, but you can follow me on Twitter @KaseyOzymy, where I will give an update every few months and post a song every now and then.


My 4 year old Nephew likes your game and Jimmy being able to transform in to different monsters and likes him more than Sonic and Mario(I also made sure to tell him to avoid the Nightmare parts and showed him which ones are).Had you ever thought about makeing a kid friendly version of the game with no nightmare parts?
Not yet! I'm waiting to get further in development before I set something up, but you can follow me on Twitter @KaseyOzymy, where I will give an update every few months and post a song every now and then.
author=Housekeeping
Looks pretty cool! I'm so far into development for my next game, though, that I don't really have time to collaborate on smaller projects. I wish I did, though. I miss making shorter games.


Do you have a website where you keep progress on makeing the game?
author=Housekeeping
Holy crap, Malandy!

Yeeah. Well, I actually progressed to the Wilted Lands and had a backup save before I decided to grind and see what was behind that door in the Iron Flamingo.

I wonder exactly how I took down the Deathbot.

Likely some very good rolls on Buck's Rage.

Well, I can continue with the plot now.
OMG, I grinded to like LV 20 or something to be able to flee the Super Deathbot in the Iron Flamingo corridor to get to the Taser!

But, apparently, as the Wiki says, all I needed to was hide with:

Happy Little Sunflower


ROFL. :) ... Did I just game too much and not read the info that told me that would work?? Laugh_and_sigh
author=Housekeeping
Looks pretty cool! I'm so far into development for my next game, though, that I don't really have time to collaborate on smaller projects. I wish I did, though. I miss making shorter games.


Do it when you have the time;)
Looks pretty cool! I'm so far into development for my next game, though, that I don't really have time to collaborate on smaller projects. I wish I did, though. I miss making shorter games.
Hey HouseKeeping there is a username by the name of Kyosystem who also has a similar surreal/weird style to her game
https://rpgmaker.net/games/11183/
perhaps if you are interested you could think about contacting her about a potential collaboration;)