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Done with Music!

This week, I finished the last track, which puts the total number of tracks at 87. To put that into perspective, the last full-length rpg I made–A Very Long Rope to the Top of the Sky–had 51 songs, and it was a 40+ hour game. Of course, Jimmy doesn’t reuse dungeon themes, so it’s naturally going to have a lot of music, but that should give you a decent understanding of the scope of this monster.

It’s possible that I missed a track or two in my planning, so the final song tally might go up a bit, but now that I’ve finished the music, that’s going to free up more time to finish up the level design, so I expect that to go a bit faster from now on. I finished up the mandatory levels (other than the final one, which I’m saving for last) earlier this summer, and I’ve been working through the optional dungeons. Because I’m an idiot, though, there are quite a few of them. I’m looking at twelve more, and I have two bonus dungeons that are much larger in scope, so I still have a lot of dev work to go, but by the end of the summer I expect to knock out about eight or nine more of those.

Also on the agenda: in August, I’m going to try to scrape together a finalized demo, promo video, and I’ll take steps towards getting on Steam. I’m not sure exactly how much development time I have left, but it’s looking like Jimmy will be complete within a year. Woo!

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InfectionFiles
the world ends in whatever my makerscore currently is
4622
Awwww yeeeeeah, boi!

That has to be one of the tougher things to get done, I imagine.
Congrats on getting the music finished!
I still listen to Worm Party on loop during some dev sessions. This game's OST is something special.
Great work, man! That's a hefty soundtrack, super cool!
Thanks, y'all!

@infectionfiles: Yeah, this was one of the most time-consuming parts of the process. I've been chipping away at the music since I started on the game.

@SgtMettool: Sweet; Information Guy would be proud.
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