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Trailer Release
- Housekeeping
- 08/16/2017 06:33 PM
- 4577 views
Hey, everyone, here's the first official trailer; I hope ya’ll like it; let me know what you think!
Also, I've updated the demo. Like I noted in my last blog post, if you’ve played the demo already, there’s not really a need to play it again, as most of the changes are pretty minor. Here’s an attempt at a comprehensive list of the changes, but I made lots of these a while back, so I’m probably forgetting plenty:
-Slightly updated world map will reflect a few locations more accurately.
-Lower level thresholds for avoidable encounters.
-Monster action text is on the screen for longer when performing useless actions or charges.
-Animated battle backgrounds have been implemented.
-Three new minor scenes involving Buck have been added.
-Lag should have been reduced or eliminated entirely, especially in Cloudy Hill and the Wilted Lands. Giant Garden might still be laggy for some players; let me know.
-Non-Jimmy characters now have two manual slots instead of one; this won’t affect the demo since there’s only one available manual, but this will be much nicer in the finished game. If you use an old save file, Buck’s personality trait will show up in a manual slot; you can just unequip it and it won’t affect the bonuses he gets from that trait.
-More stealable stuff and some steal success rates have been improved.
-Elevated bridges have been replaced with simpler ones in Giant Garden and Cloudy Hill (part of fixing the lag).
-Fixed lots of small bugs and tweaked some dialogue.
-Lower level thresholds for avoidable encounters.
-Monster action text is on the screen for longer when performing useless actions or charges.
-Animated battle backgrounds have been implemented.
-Three new minor scenes involving Buck have been added.
-Lag should have been reduced or eliminated entirely, especially in Cloudy Hill and the Wilted Lands. Giant Garden might still be laggy for some players; let me know.
-Non-Jimmy characters now have two manual slots instead of one; this won’t affect the demo since there’s only one available manual, but this will be much nicer in the finished game. If you use an old save file, Buck’s personality trait will show up in a manual slot; you can just unequip it and it won’t affect the bonuses he gets from that trait.
-More stealable stuff and some steal success rates have been improved.
-Elevated bridges have been replaced with simpler ones in Giant Garden and Cloudy Hill (part of fixing the lag).
-Fixed lots of small bugs and tweaked some dialogue.
ALSO, I wanted to release all of this along with my Steam page, but apparently there’s a bit of a review process, so I’m going to start that today and will make another post once that’s done. Thanks for taking the time to keep up with Jimmy, and I hope you enjoy the trailer!
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I'm getting really hyped for Jimmy. Best of luck with the last progress and marketing! I hope you'll earn lots of G.
Thanks, ya'll! I'm glad the trailer is getting everyone hyped!
@Visitors: Thanks; this was the first time I edited a video, so I figured I should play to my strengths using music instead of relying on editing tricks. Glad it worked out!
@Visitors: Thanks; this was the first time I edited a video, so I figured I should play to my strengths using music instead of relying on editing tricks. Glad it worked out!
The production values in this game never cease to amaze me. Jimmy really is one of the crowning achievements of VXA.
Honestly, I got goosebumps from the ending. I love the mix of fantasy with nightmare. I don't buy steam games often, but this will be an exception. Great work!
@robb: Thanks! The ending was important for me to get down right, so I'm glad it hit its mark. Jimmy's kind of a strange game, tonally.
Also, I went ahead and added the trailer as media. I feel like I skipped protocol by not doing that, haha.
Edit: RMN was acting wonky and I accidentally triple posted. I really wish I could delete posts to hide my shame.
Also, I went ahead and added the trailer as media. I feel like I skipped protocol by not doing that, haha.
Edit: RMN was acting wonky and I accidentally triple posted. I really wish I could delete posts to hide my shame.
I love it! The style is wunderbar and that dark end is coolio. I just think that it might be little too long (but the song is great, so it is not painful to endure). So much show.
Thanks for cleaning those posts up, Kentona.
@Cap: I originally was going to shoot for a shorter time, but the track I wanted to use sort of necessitated it. I noticed that a lot of other trailers for games and movies were clocking in around two minutes, though, so I figured I didn't totally overstep my bounds.
@Cap: I originally was going to shoot for a shorter time, but the track I wanted to use sort of necessitated it. I noticed that a lot of other trailers for games and movies were clocking in around two minutes, though, so I figured I didn't totally overstep my bounds.
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