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November Update

Well, last month I prophesized doom and misfortune (but mostly slow progress), and the prophecy has come true. That’s not to say that I’m behind schedule, though; I was able to finish one of the bonus levels last month, which is about all I expected. That means level design is very close to being complete, which is super exciting.

It’s going to be another slow month. I’ve got two more major essays I’ll have to grade this month and some smaller essays in between, and I’ll have more social obligations than my hermit lifestyle is used to. All that said, I’ve only got one level left to develop, and it’s already fully planned out and most of the art assets are complete. It’s still very large; I can’t get into specifics, but it has some roguelike aspects that require more under the hood than a typical level, so I’m not sure exactly how long it will take. I’m betting, though, that I’ll have it done before the end of November, and I might make a few inches of progress beyond that.

Hopefully, next update I’ll be working through some of the last prep work before I begin adding dialogue. After that? Balancing, testing, sweet release.