An evil doctor by the name of Agon has kidnapped the princess. Now Alex and his crew of heroes have to fight their way tactically through the enemies which stand in their way from saving the princess!
This is the resulting project from a while back, when I decided to try making a tactical battle system in rpg maker 2003 and simultaneously writing tutorials on how to do it (which can be found here and here) The tutorial series was never finished, but a working system was made. It has been collecting dust for quite a while, and I decided it could be cool to make a tiny game out of it and release for the "release something xiii" event.
The system features enemy AI with proper pathfinding in pure event code (no patch or plugin), and a variety of different heroes and enemies, with each their special strengths.
This is the resulting project from a while back, when I decided to try making a tactical battle system in rpg maker 2003 and simultaneously writing tutorials on how to do it (which can be found here and here) The tutorial series was never finished, but a working system was made. It has been collecting dust for quite a while, and I decided it could be cool to make a tiny game out of it and release for the "release something xiii" event.
The system features enemy AI with proper pathfinding in pure event code (no patch or plugin), and a variety of different heroes and enemies, with each their special strengths.
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- Production
- Kazesui
RPG Tsukuru 2003
- Tactics
- 03/13/2015 04:10 PM
- 02/23/2016 06:14 PM
- N/A
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