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"Coats" (as in Labcoats) is the game about a group of researchers doing their best to find
a solution to a worldwide epidemic turning people into monsters.
Skinless, hungry, vicious monsters called Skins.

You play as Randal, Chief of Staff at one of the last remaining research facilities in the country.
Seeing living people is rare, yet you are one of the fortunate few who not only meet people
every day - but you have to manage them, as well.

Together, you go on a journey through the greatest disaster in human history,
to find a way to deal with the Skins - once and for all.

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Genre: Modern RPG Management Game.
Average Playtime: About 6-10 Hours.

Features:
- Guide Randal on his journey to rid the world of the Skins, one way or another. How will you deal with them?
- Research, in all it's glory! Autopsies, field observation, live specimens, theories!
- Engineering! Can you keep your facility running in the face of adversity?
- Road trips! Will you make it on the road?
- Meaningful choices! You can't save everyone, but you can make a difference.
- Opinions! Sometimes it does matter what you think.
- Get to know your crew! Everyone has a story.
- Several different endings depending on your many choices.

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250+ Maps.
500+ Switches.
180+ Variables.
30+ Common Events.
1000+ Conversations.

Latest Blog

Meet the Mangrove Gang!



As COATS pass 1000 downloads, we decided to do a little celebration. Let's introduce you to a new set of characters - The Mangrove Gang!
In our upcoming title, Crackerjack, the Mangrove Gang are Celia's main allies in the quest to become the city's greatest weapons dealer. They are a small-time gang that suddenly gets thrust into the politics of the city, where they have been forced to pick sides along with Celia. They are a gang themed around the use of masks to hide their intentions, but showing their nature. So let's get to know them!



From left to right, let's make some introductions:

First up is Pike. The leader of the Mangrove Gang. A common street robber and lowlife, but loyaly to his friends. Laid back, witty and quick as a gunshot. He wears the pike to remind himself of better days, and as a symbol of his quick, unpredictable personality.

Then we have Poe. Poe gets into a lot of trouble, but is basically the computer guy. He likes to specialize in surveillance and... questionable targets. He wear's the black cat's mask as an homage to his favorite writer, and also, well, because he kind of likes cats. He's on the internet a lot.

Then there's Tiel. Tiel is still a bit nervous about this whole thing. She has an artist's soul, and she was never really meant to be in this business. Still, here she is, and with her understanding of the cultural, she is a great advisor when it comes to the PRB. She wears the cockatiel mask as a symbol of her gentle, social spirit.

There's also Boaris. His name is based on a stupid pun that only he finds funny. He's straightforward and simple, yet fiercely loyal. He wears the Boar's head as a symbol of his simple, yet violent nature.

Finally, there's Glenne. While lazy and seemingly unambitious, Glenne is constantly underestimated. She's a bit sluggish, but no less a threat than any other member of the gang. She wears the frog's mask to make people uncomfortable, as she likes to put people on edge.
  • Completed
  • Wikimon
  • RPG Maker VX Ace
  • Simulation
  • 03/25/2015 06:47 PM
  • 06/05/2023 02:11 PM
  • 06/21/2014
  • 80913
  • 33
  • 2008

Posts

Pages: first prev 12 last
author=kumada
I'm only in Phase 2 and this has been a weird, mesmerizing thing to play. The pacing and tone and sophistication of the game changes from hour to hour, but I'm totally hooked.

Thank you very much for putting your time and energy into making this.

I'll be putting up a full review when I can, but in the meantime I wish there was a little bit more of a wait before choice options come up in dialog. I read faster than the dialog scrolls, so I click enter on every box. When a box comes up with a choice at the end of it, I inevitably end up selecting the first one and then having to reload from save to see what the others even were.

I hope you're enjoying it this far! There's a lot of love put in this game, and I hope it lives up to expectation. Thank you for playing, it makes my day to hear of people immersed in my game, makes me happy to know.

Looking forward to a full review, it's always inspiring to hear of people's impressions. I have a similar issue with the text and dialogue scrolling, but I'm not sure how to change those settings in the engine. I have many qualities, but looking into the detailed scripts of the engine ain't one of them, sadly.
author=InfectionFiles
I'm going to try this out! Downloading!

Hope it lives up to expectations, and that you get to have a lot of fun with it!
This game is so incredible I am SHOCKED that it does not have more attention. I haven't finished it yet but the game continues to surprise me over and over again. The characters are so complex and incredible, and I feel like the game has SO much replay value, for making choices I didn't make this time around in partners, strategies, and who lives and dies... The many mechanics are so fun and incredible, I was always interested, always having fun. And the dialogue! There's so much! So much to learn about so many wonderful characters. Karen is probably one of my favorite characters of all time from anything. She is just so lovely. Thank you so much for making this game! I love it so much! Please keep doing what you're doing, I am SO excited to see what you come up with next!!
author=KatelinSensei
This game is so incredible I am SHOCKED that it does not have more attention. I haven't finished it yet but the game continues to surprise me over and over again. The characters are so complex and incredible, and I feel like the game has SO much replay value, for making choices I didn't make this time around in partners, strategies, and who lives and dies... The many mechanics are so fun and incredible, I was always interested, always having fun. And the dialogue! There's so much! So much to learn about so many wonderful characters. Karen is probably one of my favorite characters of all time from anything. She is just so lovely. Thank you so much for making this game! I love it so much! Please keep doing what you're doing, I am SO excited to see what you come up with next!!

Thank you so much for your comment, it was a christmas present I wasn't expecting. I'm always glad to hear it when people are enjoying the game, and I'm glad to say, there are several projects in the works. "Crackerjack", our next project, takes it to a whole new level. And when it comes to Coats, well... Karen is my favorite too ;)

I've never been very active within the Maker community, so I guess that could explain why this game hasn't really garnered much attention. Also, it's not really a "standard" RPG, as I pretty much scrapped most of the base mechanics and made my own.

Hope you enjoy the game, and stick by it to the end. 'Cause there is an end, and I promise - no cliffhangers or episodic content. That stuff's just mean!
As far as those guerrilla dialog choices go, popping up mid-click when you're least prepared for them, even having a short .5 second Wait or an interstitial line of dialog in the middle of the screen or a "Proceed Y/N?" directly afterward would solve the problem. The issue is that the dialog boxes accept the enter keystroke that would normally be used to scroll the text quicker, and that leads to a lot of terrible, irrevocable decision-making.

Which is why Conrad is now living with me.

And why he is definitely going to sacrifice my wife to Satan.
Great game, one of the best out there. I really enjoyed it.

I have used the diplomacy way for the whole game, then attack the enemy camp is the only way to progress. This makes little sense to me.

Bye
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