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The game is available on Steam here.

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Welcome, ladies & gentlemen!

A-ha, how y'all doing? Now, the name of the game is to answer truest to yourself. There's no right and wrong, everyone's a winner! Ooorrr a loser, depending how you think about it. Life is all about perception, you see. Onto the first question!

You're a murderer, we all know it. But do you think you are?



Close Your Eyes is an early 2014 horror game I made for Ludum Dare 29 in two days. While there were elements of the game I liked, there were a lot of problems with it, so I've decided to spend a few more days on it, remove elements and sections I didn't like, cut down on the long 'walking' segments, and add a lot of new content to make it really a whole new game.

Through a stroke of sheer luck, you've managed to escape death row. Taking to an underground subway, you try to find your salvation. Can he break free of the past that binds you, and please, can you close your eyes? Just close them.

All sprites, music, sound effects, and voicing are by myself. Art is by Rincs. If you decide to play, make sure to install the font in the font folder if the text appears off-adjacent with the game window and trails off the screen.

Latest Blog

Close Your Eyes: Intermission on Steam Greenlight

https://steamcommunity.com/sharedfiles/filedetails/?id=912371754

A follow-up spin-off for Close Your Eyes (or essentially CYE 1.5) will be releasing in late May/early June both on Steam and GameJolt, but I'd appreciate if people who liked the original would help vote for it on Steam Greenlight.

Can see the first couple of minutes here:

https://www.youtube.com/watch?v=lSi1ts90Cx0

Posts

Pages: first 123 next last
played this on steam. Tried for as many achievements as I could. Had absolutely no idea what was happenening. I always like youtubers that play random rpgmaker games like this guy. Also randomly saw you comment on zombie k-on on crunchyroll.
author=josie1407
Theres this error every time I try to play. have redownload multiple times
unable to find file:
Graphics/splash


Oh my, give me a couple days and I will fix this versions upload. However, if you go to Steam (where this game is free there) it should be working. I think I know what went wrong here though and will fix when I have a chance.
Theres this error every time I try to play. have redownload multiple times
unable to find file:
Graphics/splash
author=incognito
Spoiler, so don't read unless you want to ruin your game, or you're the creator. Also, what's the remix called for "Give It Up" :


oh also, I should say, Marhsmellow is a guy, right? It seems pretty ambiguous, but Simon is also a sort of incarnation of the devil? but the whole you've done terrible thing you can never ever be forgiven for concept... I know I overthink, but though there are implications about things related to the character development, how do they indicate that the character was responsible for whatever went wrong to lead him to the party? Did the sister commit suicide during the part where it says "Thus, there was only one exit" or something similar, where it says "Thus, she did not watch tv" was it representing depression, does the car crash symbolize what happened to the mother?Was the mother in a coma where pressure was suddenly put on them to take up her responsibilities and try to survive on their own? Marshmellow seemed to not understand how to cope with the loss and isolation he felt of being left alone, or, left for dead and abandoned more or less which was reiterated by Simon in the jail but as someone who experiences depression in real life, I recognized what he said as being obvious lies pretty easily. Was he actually condemned by his depression rather than freewill, or otherwise his ignorance? The part when a girl called him outside, on the side, was that a tortured and killed cat as recreational activity (knowing how sociopathy/psychopathy is related to that sort of activity as it highlights a lack of affective empathy)? What WAS the sin he was supposedly being condemned for? I mean, you'd think it was murder, and yet, how was the way he reacted a sin when Marshmellow couldn't see any other way out of his "situation" any more than the sister? I mean, even if he was a sociopath, or a psychopath, how would that be his sin to own to warrant hell, especially if he was born that way or it was because of what he experienced? It never really explains what did happen and how much of it wasn't just lucid, or why he chose not to close his eyes... by moving forward, it implied, if those events he experienced were real, he was less afraid of what was behind him, and closing your eyes was a symbol for willfully facing the unknown just as much as moving forward was... yet Simon expressed his contempt for the way people were more afraid of the past than the future, while closing your eyes wasn't escaping the past or the future, but presumably dying meant, well, nothing, since Marshmellow was presumably dead anyways?

As far as I understand, blame and shame are the same thing except for with guys, it has a higher tendency to be externalized while girls have a higher tendency to blame themselves because of their neurological make up...
Ugh maybe this is just me expressing my frustration towards reality not making objective sense. .-.
But why was anything his responsibility to be blamed for?
Blah... hopefully something I said comes across coherently from my jumbled outpour of thoughts there...


Sorry for the late response, and yes, spoilers. I will warn, for a lot of things I've decided not to comment on, but a few things I can respond to:

Marshmallow Monk isn't specifically either gender, that's kind of open, and some have noticed MM is referred to as both a he and a she in the game. Unfortunately a lot of the following I won't answer, but I will say something. Simon and The Host are not the same person, though they do sometimes share a similar role. And The Host may not be specific to Marshmallow Monk. I also will say The Girl didn't murder anyone herself, this much is definitely evident in the game, but as The Host definitely implies, and some other things, she most certainly is sinful. I also can say Marshmallow Monk isn't dead during the course of the game, nor in purgatory. It's not a story of him being hung at the beginning, it's not a lie to say he legitimately did in fact escape death row.

I will pose the questions with another question; Marshmallow Monk is a murderer, this much is made clear. But does being a murderer also absolutely mean that they're a bad person? Or maybe a better way to poise it, why does Marshmallow Monk kill people? Everyone has a motive, a lot of the answers lie in the why, actually.
Spoiler, so don't read unless you want to ruin your game, or you're the creator. Also, what's the remix called for "Give It Up" :


oh also, I should say, Marhsmellow is a guy, right? It seems pretty ambiguous, but Simon is also a sort of incarnation of the devil? but the whole you've done terrible thing you can never ever be forgiven for concept... I know I overthink, but though there are implications about things related to the character development, how do they indicate that the character was responsible for whatever went wrong to lead him to the party? Did the sister commit suicide during the part where it says "Thus, there was only one exit" or something similar, where it says "Thus, she did not watch tv" was it representing depression, does the car crash symbolize what happened to the mother?Was the mother in a coma where pressure was suddenly put on them to take up her responsibilities and try to survive on their own? Marshmellow seemed to not understand how to cope with the loss and isolation he felt of being left alone, or, left for dead and abandoned more or less which was reiterated by Simon in the jail but as someone who experiences depression in real life, I recognized what he said as being obvious lies pretty easily. Was he actually condemned by his depression rather than freewill, or otherwise his ignorance? The part when a girl called him outside, on the side, was that a tortured and killed cat as recreational activity (knowing how sociopathy/psychopathy is related to that sort of activity as it highlights a lack of affective empathy)? What WAS the sin he was supposedly being condemned for? I mean, you'd think it was murder, and yet, how was the way he reacted a sin when Marshmellow couldn't see any other way out of his "situation" any more than the sister? I mean, even if he was a sociopath, or a psychopath, how would that be his sin to own to warrant hell, especially if he was born that way or it was because of what he experienced? It never really explains what did happen and how much of it wasn't just lucid, or why he chose not to close his eyes... by moving forward, it implied, if those events he experienced were real, he was less afraid of what was behind him, and closing your eyes was a symbol for willfully facing the unknown just as much as moving forward was... yet Simon expressed his contempt for the way people were more afraid of the past than the future, while closing your eyes wasn't escaping the past or the future, but presumably dying meant, well, nothing, since Marshmellow was presumably dead anyways?

As far as I understand, blame and shame are the same thing except for with guys, it has a higher tendency to be externalized while girls have a higher tendency to blame themselves because of their neurological make up...
Ugh maybe this is just me expressing my frustration towards reality not making objective sense. .-.
But why was anything his responsibility to be blamed for?
Blah... hopefully something I said comes across coherently from my jumbled outpour of thoughts there...
Spoiler, so don't read unless you want to ruin your game, or you're the creator. Also, what's the remix called for "Give It Up" :


oh also, I should say, Marhsmellow is a guy, right? It seems pretty ambiguous, but Simon is also a sort of incarnation of the devil? but the whole you've done terrible thing you can never ever be forgiven for concept... I know I overthink, but though there are implications about things related to the character development, how do they indicate that the character was responsible for whatever went wrong to lead him to the party? Did the sister commit suicide during the part where it says "Thus, there was only one exit" or something similar, where it says "Thus, she did not watch tv" was it representing depression, does the car crash symbolize what happened to the mother?Was the mother in a coma where pressure was suddenly put on them to take up her responsibilities and try to survive on their own? Marshmellow seemed to not understand how to cope with the loss and isolation he felt of being left alone, or, left for dead and abandoned more or less which was reiterated by Simon in the jail but as someone who experiences depression in real life, I recognized what he said as being obvious lies pretty easily. Was he actually condemned by his depression rather than freewill, or otherwise his ignorance? The part when a girl called him outside, on the side, was that a tortured and killed cat as recreational activity (knowing how sociopathy/psychopathy is related to that sort of activity as it highlights a lack of affective empathy)? What WAS the sin he was supposedly being condemned for? I mean, you'd think it was murder, and yet, how was the way he reacted a sin when Marshmellow couldn't see any other way out of his "situation" any more than the sister? I mean, even if he was a sociopath, or a psychopath, how would that be his sin to own to warrant hell, especially if he was born that way or it was because of what he experienced? It never really explains what did happen and how much of it wasn't just lucid, or why he chose not to close his eyes... by moving forward, it implied, if those events he experienced were real, he was less afraid of what was behind him, and closing your eyes was a symbol for willfully facing the unknown just as much as moving forward was... yet Simon expressed his contempt for the way people were more afraid of the past than the future, while closing your eyes wasn't escaping the past or the future, but presumably dying meant, well, nothing, since Marshmellow was presumably dead anyways?

As far as I understand, blame and shame are the same thing except for with guys, it has a higher tendency to be externalized while girls have a higher tendency to blame themselves because of their neurological make up...
Ugh maybe this is just me expressing my frustration towards reality not making objective sense. .-.
But why was anything his responsibility to be blamed for?
Blah... hopefully something I said comes across coherently from my jumbled outpour of thoughts there...
aw, come on, I can't believe you gave away the train one.
that's only puzzle that really takes a brain >:0 I had to THINK over that one. My feels. anyways, so I got the, um, factory ending, but are there other endings/ any endings that aren't so bad? I get yeah, it's a matter of perspective and blahblahblah but I'm more rebellious than that and like to defy fate, so does it really just end with your inability to make choices in delusion? Is there another ending to reach that had a path I missed or something? I mean, I get the ethical nature of the game, and this game seems very similar, or that it may have acted as an inspiration or something:


is there more wiggle room in yours for a moral conclusion?
author=PsychoGhoul
Gawd, who's voice acting? Everytime I get goose bumps when I hear the male voice. Love it. :DDD
It's a really cool and scary game. :3
(At the moment I am at this cemetery with the eye statues.)
I hope it will be exist a german version of this game someday. :3


To be seen how language stuff goes. And happy you enjoyed the voice acting, I voiced the Host myself.
Gawd, who's voice acting? Everytime I get goose bumps when I hear the male voice. Love it. :DDD
It's a really cool and scary game. :3
(At the moment I am at this cemetery with the eye statues.)
I hope it will be exist a german version of this game someday. :3
author=AestheticGamer
author=niewribbon
i just finished the gameeeee i really like the artwork,and the songs are beutiful :D
i just wonder how many endings are there in this game?
great game btw ^_^
7 Endings total, if you want some help, someone on Steam wrote a non-spoiler Ending guide.


thanks for the information :D
author=niewribbon
i just finished the gameeeee i really like the artwork,and the songs are beutiful :D
i just wonder how many endings are there in this game?
great game btw ^_^


7 Endings total, if you want some help, someone on Steam wrote a non-spoiler Ending guide.
i just finished the gameeeee i really like the artwork,and the songs are beutiful :D
i just wonder how many endings are there in this game?
great game btw ^_^
author=4nj13
I really love the game, it's amazingly creepy :3 especially the audio, and you're such a cute little marshmellow! But I am stuck in a place with tombstones and the epitaph, where there's glowing eyes on sticks that you turn on with switches at the base, then press the button on the stone book to (I think) open the gate. It would be great if someone could give a hint :)

(SPOILERS FOR THE SOLUTION BELOW)

There's nine statues around that, when clicked, make a light in the statues turn on and glow red. Next to each statue is a tombstone, with an inscription on it of some sort. Right above all of this is a barred-off underground entrance, and a book monument with a longer inscription. The book inscription gives hints to what statues to press, you need to read the grave's inscriptions and determine what graves match hints in the book's inscription, and in turn, which statue lights to turn on.

The graves each mention the name of the person, the date they died, and a small flavor text about them.The answer to the small riddles in the book inscriptions are related to all three elements of the grave's inscriptions.

Hint:

Solution if you decide to give up:

The statues to light up are as follows, an O means the light is on, an X means the light is off:
O________X
X _X _O _X
_X___O_
___O____
Diagram of the statues.
I really love the game, it's amazingly creepy :3 especially the audio, and you're such a cute little marshmellow! But I am stuck in a place with tombstones and the epitaph, where there's glowing eyes on sticks that you turn on with switches at the base, then press the button on the stone book to (I think) open the gate. It would be great if someone could give a hint :)
author=shayoko
i have played this before but theres no comment :/...

to remind my self i hated this got stuck on the color puzzle which by the way it was worded was unsolvable as things overlapped.

it would also be great if the developer hid some comments that talk about such things in detail without them hiding it.
spoilers are messed up :/



Oh my, I actually forget how to do spoiler tags in this comment section. But I did add a spoiler warning.

I think I recall your comment, it was on the older version of this game, which was a different game page. That version was reworked a lot now twice, this is the 'final expansion' version, the note's wording has been changed a lot and several things from the original version were cut/changed, along with a lot of new stuff.
shayoko
We do not condone harassing other members by PM.
515
i have played this before but theres no comment :/...

to remind my self i hated this got stuck on the color puzzle which by the way it was worded was unsolvable as things overlapped.

it would also be great if the developer hid some comments that talk about such things in detail without them hiding it.
spoilers are messed up :/

author=DarkHero1245
can you please tell me how do you beat the don't leave me puzzle. i already got ending 5 and i am now trying to get every other ending.

SPOILER WARNING:

Don't go the route where you get a 'Don't Leave Me' message. Try and keep in mind where you got the message, as it'll only pop up once, even from different angles.

However, look for a table... Near there is where the exit is.

Also know if going for all endings, there's two endings in the mansion earlier when you get the key that has two uses (Endings 6 & 7, though 7 you needed to have messed with the radio during the party scene earlier, before meeting Host, but in the party room).
can you please tell me how do you beat the don't leave me puzzle. i already got ending 5 and i am now trying to get every other ending.
author=lordlaguz
I really enjoyed the game, and i must say you are really damn good at voice acting, your voice reminds me of Wally Wingert.

Keep up the good work!


I'm very happy with the response to the voice acting, certainly. I decided to be riskier with voicing in the next game, it's good practice and experience, here's hoping it comes out well with some good direction.

author=headhunterv
-Spoiler-
Who was The Host/Green Guy in the end? and what is the protagonist? the girl's plushie or something?



Beautiful game.


The Host will be explored a bit more in the near future, as will the game's protagonist. Both of them will play some role in my next game, The Craved Nerve, so I don't want to say too much, but enjoying people's theories.
-Spoiler-
Who was The Host/Green Guy in the end? and what is the protagonist? the girl's plushie or something?



Beautiful game.
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