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Miscellaneous

Blast from the Past - Updated!

It's been a long time that I've wanted to do this, finally got around to it!

Final "update" for Outlaw City - Less of an upgrade and more just fixing the balance in combat (enemies had enormous HP and battles dragged on sometimes with Stamina being sapped too easily or attacks being hard to chain.) Most of the game has a much different feel now however.

Change Log:
- Combat is now fast-paced and short
- Each PC has had skills changed to be free or increase their Stamina on use to avoid the need to build Stamina (for example Mystic's Flash gives stamina regen for 1 round, and Proto's Kinetic Shield gives stamina back and costs nothing, and many more)
- Damage on various attacks has been increased
- Enemies have been balanced to be more dangerous but have less massive HP
- Barriers are now on a 2 turn and 6 turn timer (for single target and team respectively)
- Some notes on the combat system were fixed
- Minor bugs fixed during the playthrough
- Fixed bug in second to last blooper (music and background sound not fading before last blooper)

Updated file is now available as the primary download!
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