0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Announcement

Clockwork is on hiatus

Hi,

I've been only working on my editor for few months, and my project Clockwork is officially on hiatus. However, this is not something bad for the game because RPG Paper Maker will be the engine I will work with. Once its release, it would be easy and quick to take the project again.

Thank you for waiting, the editor engine would be finished in summer 2016. And so, maybe a first chapter of Clockwork a few months later ? I'm always thinking of gameplay elements + other features even if it's on hiatus. ;)

Announcement

Custom editor #3 : RPG Paper Maker is now in a separated topic !

Hey guys !

It's done, I made RPG Paper Maker's own page ! Next blogs will not talk about the editor anymore (exept for big big news). So If you want to learn more about my editor, you can take a look and subscribe here !

Have a good day,

Wano

Progress Report

Custom editor #2 : RPG Paper Maker !

Hey guys,

Last week, I showed you my custom editor and some people suggested me to share it as a 3D RPG Maker. I have thought about it and I agree, I will make that stuff.

I will present the project in RM.net soon, as "RPG Paper Maker". It's the Paper Mario principle : a 3D universe with many 2D sprites and some simplified 3D objects.

Options easy to reach for beginners :

-Many actions similar to the classical RPG Makers
-A 3D map editor with 2D sprites that can be easily customized by 2D graphic designers, or ripped
-Simple 3D objects already available (with 2D textures editable)
-A graphic RTP pack to discover the engine
-A language manager : to allow the player to choose a language on the loading screen

Advanced options :

-For 3D pattern maker : you can export your own objects (.obj) in the engine. I will make a personal simplified 3D object editor, maybe.
-For programmers : scripts will be available and editable with a documentation

What is actually done ?

I have been working on the principal window where I can call my editor map according to the selected map :



And that's... all. I have a large part of the map editor done, but there still is many work to do.

TODO this week :

-Work on the event management (a new window open when called)
-Separate the first floors in 3 categories : normal floors, autotiles, and water (in order to simplify navigation)
-Fix some bugs on the map editor
-Present the project on the website

See you next week !! ;)

Progress Report

Custom editor #1

Hey guys!

I'm really sorry for my current absence, in fact I was working hard on an android app for some weeks. You can take a look on it by clicking on this so sweety kitty :

You are telling me :
Well, now... what about the real project ?


I'm coming to that, don't worry!

This last week I worked on my personal editor, I totally remade it. I made a short vidéo describing some effects I can do (sorry for poor quality, it's really better for real don't worry).




That's all for my return. This week, I will work on the CBS again. I will also try to search for a better video recorder...

Progress Report

Custom Battle System in progress #2

Hi guys !

I continued to work on the world map, but mapping is still a WIP :



Now, what about Battles ?

Weapons system

You can change a weapon without wasting turns. It always inflicts physical damages and it adds magic damages if it's a magic weapon. The difference between a skill and weapons is :
- When you cast a skill, there is a pre-made number of attacks (often unique)
- When you attack with a weapon, the character will attack during 2 seconds. Agility will increase the number of attacks.

Here is an example :

Low attack


Fast attack (more agility)


Level up and rank up system

Level up

It's automatic, you have +1 point in all your stats (exepted for HP where you gain 5).

Rank up!

Each 5 levels, you have a rank up (when you reach level 1 too). You can :

- Choose one skill to learn
- Distribute 5 points of stats

Here is a WIP of a rank up :



There are 3 kind of skills :
- Magic : skills using MP
- Abilities : skills using TP or HP
- Combo : a mix of magic and abilities

First skills you can learn (time)

Resonance (2PM): inflicts temporal damages to one foe and mark it. Mark : next temporal attack will 60% slows the marked foe during 3 turns.
Furtive (5TP): Inflicts physical damages to a foe. Finish the foe with this attack allows to play a new turn.
Gearwheel (5PM, 5TP): inflicts temporal damages to one foe. If the foe is marked, you will gain 1 BP.

What about talents ?

All the characters have only one talent, that can be passive, active, in battle, out, or both. In battle, you can active it thanks to BP (Bonus Points). You can now see main characters talent in their description.

Experience points in battle

In the battlefield, more a character participate, more he will earn experience points. You are participating if you :

- Attack
- Do a critical attack
- Miss an attack
- Use a skill
- Use an object

At the end of the battle there will be a percentage of participation for each character that will be adjusted and determines the experience gain.

/!\ A character never gain 0 xp, even if he do nothing in the battle, he will gain a minimum



That's all for this blog. For the next blog, I will present you skills rendering!

Progress Report

Updates and progress

Hi everyone !

As I said in my previous blog, I had to pass some exams and it's finally over (and it came off well :D) ! Then I'm on holidays and I will work hard on this project during summer. I present you what I've done for the moment and what I plan to do :

First, I've done movings :



Use :
- You can move and then attack, not reverse
- You can't move on an ally's square but you can go through
- Can be used in order to flee or to get closer to a foe
- Foes are able to move too ; some of them will be prudent or aggressive

That's all for the CBS, I will make the other commands soon. Next blog will talk about skills and talents.

Next, I added a new character : Axel.



He has blue hairs, so he has water powers. He has a talent that enable him to heal allies copiously. You can see his description on the summary.

To finish, I start the worldmap too. It looks like that thing :



But that's a simple WIP, I will had a map and mini towns on 3D (but I have somme problems with my licence of 3DS max, then I have to resolve it!)

Well, see you in the next blog in a few days!

Progress Report

Custom Battle System in progress

Hey everyone !

I'm still working on the CBS, you can see here an example of a starting battle :



Precisions about gameplay :

Battles in map will always start like that, there aren't random encounters, exept in the world map.
You can see that we have a mix of tactical and classical RPG where you can move your characters to a square and choose to attack or not. After using all characters or pressing enter, the player turn will end. Naturally, you can attack in the order you wish.

A character gain experience points according to his involvement in the battle (number of actions, missing attacks, effective attacks, or critical hits). But if a character did absolutely nothing, he would earn a minimum points even though.

More details and screenshots to explain that soon !

PS : Of course you will be able to play it in full screen HD ! Yay /o/

Pages: 1