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Lacrimosa is a Jam game, created for the Kolks Games Jam, and which will hopefully have a download in exactly 23 hours? emphasis on hopefully lol

Gordon, the Prince, has lost something very precious to a curse caused by a vampire's kiss. Now it is his time to delve deep within the dungeon and retrieve a phial of the purest water, to save that which he deems so precious.

This game is a pure frontview dungeon crawler. No towns, no breaks, only dungeon after dungeon. Use the Fountains to replenish health, collect their pure water into bottles to prolong your journey to find the sacred phial and hope you don't turn the wrong twist! Collect enemies' gems and purify them in the fountains to unlock a plethora of abilities!

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URGENT HALP PLS!!!!!!!!!!!!!!!! ;____; [RGSS3]

I have ~15 hours to finish this game and I found 2 awful script bugs!
The Equip command in battle is quintessential to the proper functioning of the games mechanics, but it is returning a Marshal Dump problem! ;_;

Also, trying to acess the Status menu seemingly results in a Stack Level Too Deep which, as far as I know, is caused by double scripts, but I don't have a double status menu script!

I'm using Luna Engine, btw.

can some one please help me PLS PLS PLS PLOZE ;---;

also i'm really sorry for the caps title but I NEED TO DRAW ATTENTION AND GET THIS FIXED LIKE REALLY SOON T____T THANK YOU
  • Production
  • JosephSeraph
  • RPG Maker VX Ace
  • Adventure RPG
  • 04/26/2015 03:23 AM
  • 10/20/2022 08:42 PM
  • 04/26/2015
  • 24958
  • 14
  • 155


Pages: 1
This looks pretty cool, Jo!

Stack Level Too Deep is often caused by circular aliasing (and rarely caused by recursive calls but I digress). Which, if you have double scripts, you are aliasing something to itself, causing a big crashy infinite loop. But it can also happen if two scripts use the same new name for the method.
Thanks liberty!
And yeah @kaliesto, a FPSRPG haha
The project is open, you can peek in! ;)

thanks @mechanicalPen, I fixed the problem by removing some scripts!
Well, now, a first-person RPG Maker Game. I never thought I'd see that. I don't speak a word of Portuguese so it took me a little while to figure everything out. (It is Portuguese, right?) The combat system seemed kind of monotonous, but I can accept that in a dungeon crawl. It was difficult to figure out what exactly was going on with the gems, but it seems like a cool mechanic. Have you viewed your game over screen? I'm not sure why, but the width of the graphic did not match the width of the screen. Also, you're better off with one of the RTP game over MEs. The ME you chose doesn't sound right for a character's death. I liked the battler art. Overall, very cool.
We do not condone harassing other members by PM.
Don't understand Portuguese :(
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
Dangit, I wish I understood Portuguese. This game sounds all kinds of awesome. Maybe I'll eventually suffer through Google Translating it someday? Anything Wizardry-inspired is my cup of Nintendo Hard tea. :3
hahahah oh lord, this is kind of an oddball of a 2 day game
i should do a rebalanced translated version but... i'm just kinda annoyed at RPG Maker VX Ace right now, to be honest. I need to have a hireable scripter around to make the battle system do the things i want it to do ; v;

anyway thanks for the interest!
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