A short game created for the "A Golden Week of RPG Maker 2003" event!
Starcrossed
Starcrossed is the quaint journey of a man attempting to restore something lost...
Contest Restrictions
-Complete a game using the RPG Maker 2003 (RM2k3) engine, but...
-Only use assets from the RM2k3 RTP (Run-time Package: engine-default graphics, music, etc.); While mix 'n matching sprites for tilesets, etc. is okay, NO custom edits may be allowed!
Self-restrictions
to help complete the game in time for one thing!
-No battles via a full combat system (e.g. RM2k3's default battle system)
-No text/spoken dialogue (i.e. use of the RM2k3 message window event command): this is a big one and will greatly affect how I construct the game! So instead...
Emphasis of Design
-Map creation and eventing
-Use of music, sounds, and animations to create atmosphere and character interactions
-Map navigation
-Item-based puzzles
In addition to the restrictions set forth by the Golden Week event, Starcrossed will include zero traditional dialogue through the use of message windows. However, very sparse flavor text of items will shed some light on the details of the plot and narrative while others will provide clues to move forward. The game's story, as well as its nifty puzzle mechanics, will reveal itself organically through other means such as sound and animations. Speaking of which, in addition to a color-themed puzzle mechanic that will be more recurring, there will be several instances of item-based puzzle-solving reminiscent of classic adventure titles. There will also be very light RPG elements, mostly in the form of having HP (Health Points) and MP (Mind Points) stats and gaining experience points (XP) to level up, which slightly raises those stats.
Starcrossed
Starcrossed is the quaint journey of a man attempting to restore something lost...
Contest Restrictions
-Complete a game using the RPG Maker 2003 (RM2k3) engine, but...
-Only use assets from the RM2k3 RTP (Run-time Package: engine-default graphics, music, etc.); While mix 'n matching sprites for tilesets, etc. is okay, NO custom edits may be allowed!
Self-restrictions
to help complete the game in time for one thing!
-No battles via a full combat system (e.g. RM2k3's default battle system)
-No text/spoken dialogue (i.e. use of the RM2k3 message window event command): this is a big one and will greatly affect how I construct the game! So instead...
Emphasis of Design
-Map creation and eventing
-Use of music, sounds, and animations to create atmosphere and character interactions
-Map navigation
-Item-based puzzles
In addition to the restrictions set forth by the Golden Week event, Starcrossed will include zero traditional dialogue through the use of message windows. However, very sparse flavor text of items will shed some light on the details of the plot and narrative while others will provide clues to move forward. The game's story, as well as its nifty puzzle mechanics, will reveal itself organically through other means such as sound and animations. Speaking of which, in addition to a color-themed puzzle mechanic that will be more recurring, there will be several instances of item-based puzzle-solving reminiscent of classic adventure titles. There will also be very light RPG elements, mostly in the form of having HP (Health Points) and MP (Mind Points) stats and gaining experience points (XP) to level up, which slightly raises those stats.
Latest Blog
No Submission for the Event
- Shoobinator
- 0 post(s)
- 05/10/2015 10:40 PM
- 357 views
- Production
- Shoobinator
- RPG Maker 2003
- Adventure Puzzle RPG
- 05/02/2015 05:01 AM
- 05/10/2015 10:40 PM
- 05/31/2015
- 9650
- 5
- 0
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