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Preview of the Post-Release Version of "Sellsword"

  • Ratty524
  • 05/28/2015 05:12 AM
  • 318 views
Greetings, summoners! Champion designer CertainlyT and LC$BigPlayer Dyrus discuss the upcoming balance changes to promote further strategic diversity with the now non-existent Fields of Just--

Oh wait, we're talking about this game. Lame jokes aside, Sellsword will be getting a "post-event" release sometime after the official judgement of the Golden Week of Rm2k3 is announced, whenever that happens. This release won't make any major changes, but aims to address some of the concerns both players and myself have with this game in regards to balance and design.

Here's the rundown:

Thunder spells are getting the nerf bat:
  • The ability to paralyze enemies has been shifted into Thunder I, while Thunder II will simply lower the target's Defense. In addition, I took better care in editing the enemy attributes (especially the bosses) so that they aren't so susceptible to being stunned all the time. This is done to get players to pay a bit more attention to the other skills Paris has, since already the common strategy is to spam Thunder II on everything to insta-win battles. I figured by switching the two powers it would encourage players to be a bit more strategic in choosing either to do damage and paralyze or deal more damage and lower DEF. After all, the base level skills aren't actually intended to be rendered obsolete upon leveling up to gain new ones.


Gunnar's getting more hammered than usual:
  • The base damage of his default attack skill and "Tackle" are getting a slight base damage increase, to at least deal more damage than Riley's Voice Crack. I don't know about the rest of you, but Gunnar's kind of irrelevant in his current state, doncha' think?
  • The alcoholic beverages will have even more benefits! Now, every drink will give Gunnar some MP regeneration in battle, so you have a better option for restoring his low MP pool than wasting precious Mana Meals. Mead and Wine drinks will also regenerate his health a little bit. Overall, this is to give you guys a better incentive to use those awesome alcoholic beverages on this guy.


Slightly better maps:
  • In my original press for time, I kind of half-assed some areas in mapping to get it done quicker. Now, I'm actually going to add some locations that I originally planned (The Twosengarde Pub, for instance) and edit some maps in effort to sell their identity better.


Other stuff and bugfixes:
  • I'm going to comb this game a few more times to see what I can improve dialogue-wise, fix anything that doesn't work as well as planned, and so on.


If you have any suggestions as to what else I should do for the post-release version, feel free to comment!