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Announcement

COTCW is now on Greenlight!

So don’t hesitate to lend a hand to my game; you know how things work: the more numbers, the better! It happens right here and it goes rather well for now (I think) with around 1500 visits, 275 yes and 24 favorites: it currently is at 20% of the way to reach the Top 100 –not bad for a three days run!

As a side note, I discovered an unwelcome bug which ruined a part of the visuals of the demo (I’ll spare you the technical details) but I couldn’t solve it without removing an entire script and I don’t know if this will corrupt your saves: I deeply apologize for any inconvenience but the graphics are one of the most important part of a narrative RPG so I just couldn’t let this go...

The demo file has been updated and in case you noticed this and wondered why, well, here is the reason ^^

Announcement

Devblog open, first trailer and recruitment details

Time flies by at an incredible rate and I forget the most important thing: keeping you all in touch.

Anyway, the official devblog is now open and you can check it out here. From there, you'll also find the different links towards the official pages of the project on the main social networks –Facebook and Twitter for now– but also the game page on IndieDB.

As for the trailer, it is available on the devblog but also on Dailymotion and IndieDB: take your pick!

Oh, and I'm looking for some collaborators to lend me a hand. Here are the details:

Character Designer: you’ll be in charge of giving an aspect to every character which appears in the game, even briefly; although I use simple portraits in the demo, I’d like for the characters pics to be busts, and preferably with different facial expressions and body posings to match different circumstances and emotions.

Proof Reader/Grammar Nazi: although I do my best to provide a satisfying english, this language is not my native one and there’s very probably far much more faults in the various dialogs than it should, so any help will be immensely appreciated.

PR Guy: you know, the guy who will do the sort of things that I’m doing right now –i.e. keeping the followers in touch, in here but also on FB and Twitter as well as on IndieDB, and on the devblog too…

As for the reward of all your efforts, I can’t unfortunately promise anything because it will all depend of the incomes the game will regenerate: if there are none, then... but let’s think there will be some so don’t hesitate to contact me to discuss the details.

That’s all for now, thanks!
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