Time flies by at an incredible rate and I forget the most important thing: keeping you all in touch.
Anyway, the official devblog is now open and you can check it out
here. From there, you'll also find the different links towards the official pages of the project on the main social networks –
Facebook and
Twitter for now– but also the game page
on IndieDB.
As for the trailer, it is available on the devblog but also
on Dailymotion and
IndieDB: take your pick!
Oh, and I'm looking for some collaborators to lend me a hand. Here are the details:
–
Character Designer: you’ll be in charge of giving an aspect to every character which appears in the game, even briefly; although I use simple portraits in the demo, I’d like for the characters pics to be busts, and preferably with different facial expressions and body posings to match different circumstances and emotions.
–
Proof Reader/Grammar Nazi: although I do my best to provide a satisfying english, this language is not my native one and there’s very probably far much more faults in the various dialogs than it should, so any help will be immensely appreciated.
–
PR Guy: you know, the guy who will do the sort of things that I’m doing right now –i.e. keeping the followers in touch, in here but also on
FB and
Twitter as well as on
IndieDB, and on the devblog too…
As for the reward of all your efforts, I can’t unfortunately promise anything because it will all depend of the incomes the game will regenerate: if there are none, then... but let’s think there will be some so don’t hesitate to contact me to discuss the details.
That’s all for now, thanks!